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-rw-r--r--src/Java/gtPlusPlus/core/handler/events/LoginEventHandler.java2
-rw-r--r--src/Java/gtPlusPlus/core/handler/events/SneakManager.java67
2 files changed, 35 insertions, 34 deletions
diff --git a/src/Java/gtPlusPlus/core/handler/events/LoginEventHandler.java b/src/Java/gtPlusPlus/core/handler/events/LoginEventHandler.java
index f9abae6d32..a50524122b 100644
--- a/src/Java/gtPlusPlus/core/handler/events/LoginEventHandler.java
+++ b/src/Java/gtPlusPlus/core/handler/events/LoginEventHandler.java
@@ -28,7 +28,7 @@ public class LoginEventHandler {
try {
- if (localPlayerRef instanceof EntityPlayerMP && localPlayerRef != null){
+ if (localPlayerRef instanceof EntityPlayerMP){
//Populates player cache
if (!localPlayerRef.worldObj.isRemote){
diff --git a/src/Java/gtPlusPlus/core/handler/events/SneakManager.java b/src/Java/gtPlusPlus/core/handler/events/SneakManager.java
index 9edc962a6b..f330fea861 100644
--- a/src/Java/gtPlusPlus/core/handler/events/SneakManager.java
+++ b/src/Java/gtPlusPlus/core/handler/events/SneakManager.java
@@ -4,7 +4,7 @@ import gtPlusPlus.core.util.Utils;
import net.minecraft.client.Minecraft;
public class SneakManager {
-
+
//We make this a singleton for clientside data storage.
public static SneakManager instance = new SneakManager();
protected static final Minecraft mc = Minecraft.getMinecraft();
@@ -12,72 +12,73 @@ public class SneakManager {
public static boolean isSneaking = true;
public static boolean optionDoubleTap = true;
public static boolean wasSprintDisabled = false;
-
+
private static State Sprinting = State.ON;
private static State Crouching = State.OFF;
-
+
public static boolean Sneaking(){
return Crouching.getState();
}
-
+
public static boolean Sprinting(){
return Sprinting.getState();
}
-
+
public static State getSneakingState(){
return Crouching;
}
-
+
public static State getSprintingDisabledState(){
return Sprinting;
}
-
+
public static void toggleSneaking(){
toggleState(Crouching);
}
-
+
public static void toggleSprinting(){
toggleState(Sprinting);
}
-
+
private static State toggleState(State state){
Utils.LOG_INFO("State Toggle");
- if (state == State.ON)
- return state = State.OFF;
- return state = State.ON;
+ if (state == State.ON) {
+ return State.OFF;
+ }
+ return State.ON;
}
-
+
public static State setCrouchingStateON(){
return Crouching = State.ON;
}
-
+
public static State setCrouchingStateOFF(){
return Crouching = State.OFF;
}
-
+
public static State setSprintingStateON(){
return Sprinting = State.ON;
}
-
+
public static State setSprintingStateOFF(){
return Sprinting = State.OFF;
}
-
- public static enum State {
- ON(true),
- OFF(false);
-
- private boolean STATE;
- private State (final boolean State)
- {
- this.STATE = State;
- }
-
- public boolean getState() {
- return STATE;
- }
-
- }
-
+
+ public static enum State {
+ ON(true),
+ OFF(false);
+
+ private boolean STATE;
+ private State (final boolean State)
+ {
+ this.STATE = State;
+ }
+
+ public boolean getState() {
+ return STATE;
+ }
+
+ }
+
}