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-rw-r--r--src/Java/miscutil/core/handler/registration/gregtech/GregtechIndustrialSinter.java24
-rw-r--r--src/Java/miscutil/core/item/ModItems.java4
-rw-r--r--src/Java/miscutil/core/item/general/RF2EU_Battery.java296
-rw-r--r--src/Java/miscutil/core/util/Utils.java6
-rw-r--r--src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java9
-rw-r--r--src/Java/miscutil/core/util/debug/UtilityGL11Debug.java343
-rw-r--r--src/Java/miscutil/core/util/debug/UtilsRendering.java166
-rw-r--r--src/Java/miscutil/core/xmod/gregtech/common/tileentities/machines/multi/GregtechMetaTileEntityIndustrialSinter.java257
8 files changed, 1105 insertions, 0 deletions
diff --git a/src/Java/miscutil/core/handler/registration/gregtech/GregtechIndustrialSinter.java b/src/Java/miscutil/core/handler/registration/gregtech/GregtechIndustrialSinter.java
new file mode 100644
index 0000000000..0c0ffb8cbd
--- /dev/null
+++ b/src/Java/miscutil/core/handler/registration/gregtech/GregtechIndustrialSinter.java
@@ -0,0 +1,24 @@
+package miscutil.core.handler.registration.gregtech;
+
+import miscutil.core.util.Utils;
+import miscutil.core.xmod.gregtech.api.enums.GregtechItemList;
+import miscutil.core.xmod.gregtech.common.tileentities.machines.multi.GregtechMetaTileEntityIndustrialSinter;
+
+public class GregtechIndustrialSinter{
+
+ public static void run()
+ {
+ if (miscutil.core.lib.LoadedMods.Gregtech){
+ Utils.LOG_INFO("Gregtech5u Content | Registering Industrial Sinter Furnace Multiblock.");
+ run1();
+ }
+
+ }
+
+ private static void run1()
+ {
+ //Industrial Electrolyzer Multiblock
+ GregtechItemList.Industrial_SinterFurnace.set(new GregtechMetaTileEntityIndustrialSinter(800, "industrialsinterfurnace.controller.tier.single", "Sinter Furnace").getStackForm(1L));
+
+ }
+} \ No newline at end of file
diff --git a/src/Java/miscutil/core/item/ModItems.java b/src/Java/miscutil/core/item/ModItems.java
index d4784a14f4..2ce795501e 100644
--- a/src/Java/miscutil/core/item/ModItems.java
+++ b/src/Java/miscutil/core/item/ModItems.java
@@ -18,6 +18,7 @@ import miscutil.core.item.base.rotors.BaseItemRotor;
import miscutil.core.item.base.screws.BaseItemScrew;
import miscutil.core.item.effects.RarityUncommon;
import miscutil.core.item.general.BufferCore;
+import miscutil.core.item.general.RF2EU_Battery;
import miscutil.core.item.general.fuelrods.FuelRod_Base;
import miscutil.core.item.init.ItemsFoods;
import miscutil.core.item.tool.misc.SandstoneHammer;
@@ -160,6 +161,8 @@ public final class ModItems {
public static BaseItemBolt itemBoltBloodSteel;
public static BaseItemBolt itemBoltTantalloy60;
public static BaseItemBolt itemBoltTantalloy61;
+
+ public static Item RfEuBattery;
//@SuppressWarnings("unused")
@@ -324,6 +327,7 @@ public final class ModItems {
FuelRod_Thorium = new FuelRod_Base("itemFuelRod_Thorium", "Thorium", 1000, 1000);
FuelRod_Uranium = new FuelRod_Base("itemFuelRod_Uranium", "Uranium", 2500, 2500);
FuelRod_Plutonium = new FuelRod_Base("itemFuelRod_Plutonium", "Plutonium", 5000, 5000);
+ RfEuBattery = new RF2EU_Battery();
//Registry
//GameRegistry.registerItem(FuelRod_Empty, "itemFuelRod_Empty");
//GameRegistry.registerItem(FuelRod_Thorium, "itemFuelRod_Thorium");
diff --git a/src/Java/miscutil/core/item/general/RF2EU_Battery.java b/src/Java/miscutil/core/item/general/RF2EU_Battery.java
new file mode 100644
index 0000000000..9cb017e1a7
--- /dev/null
+++ b/src/Java/miscutil/core/item/general/RF2EU_Battery.java
@@ -0,0 +1,296 @@
+package miscutil.core.item.general;
+
+import ic2.api.item.ElectricItem;
+import ic2.api.item.IElectricItem;
+import ic2.api.item.IElectricItemManager;
+
+import java.util.List;
+
+import miscutil.core.creative.AddToCreativeTab;
+import miscutil.core.lib.CORE;
+import miscutil.core.util.Utils;
+import miscutil.core.util.item.UtilsItems;
+import net.minecraft.client.Minecraft;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.util.MathHelper;
+import net.minecraft.world.World;
+import cofh.api.energy.ItemEnergyContainer;
+import cpw.mods.fml.common.IFuelHandler;
+import cpw.mods.fml.common.registry.GameRegistry;
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
+public class RF2EU_Battery extends ItemEnergyContainer implements IElectricItem, IElectricItemManager, IFuelHandler{
+
+ private final String unlocalizedName = "rfEUBattery";
+ private final ItemStack thisStack;
+ private final static int maxValueEU = 100000000;
+ private final static int maxValueRF = maxValueEU * 4;
+ private double chargeEU = 0;
+
+ public RF2EU_Battery(){
+ super(maxValueRF, maxValueRF, maxValueRF);
+ GameRegistry.registerFuelHandler(this);
+ //this.setMaxDamage(Integer.MAX_VALUE);
+ //this.setDamage(UtilsItems.getSimpleStack(this), 0);
+ this.setCreativeTab(AddToCreativeTab.tabMisc);
+ this.setUnlocalizedName(unlocalizedName);
+ this.setMaxStackSize(1);
+ this.setTextureName(CORE.MODID + ":" + "itemIngot");
+ this.thisStack = UtilsItems.getSimpleStack(this);
+ GameRegistry.registerItem(this, unlocalizedName);
+ }
+
+ @Override
+ public void onUpdate(ItemStack itemStack, World worldObj, Entity player, int p_77663_4_, boolean p_77663_5_) {
+ getEnergyStored(itemStack);
+ if (worldObj.isRemote) {
+ return;
+ }
+
+ if (player instanceof EntityPlayer){
+ for (ItemStack is : ((EntityPlayer) player).inventory.mainInventory) {
+ if (is == itemStack) {
+ continue;
+ }
+ if (is != null) {
+ if (is.getItem() instanceof IElectricItem) {
+ IElectricItem electricItem = (IElectricItem) is.getItem();
+ chargeEU = ElectricItem.manager.getCharge(is);
+ }
+
+ }
+ }
+ }
+
+
+ super.onUpdate(itemStack, worldObj, player, p_77663_4_, p_77663_5_);
+ }
+
+ @Override
+ public boolean canProvideEnergy(ItemStack itemStack) {
+ return true;
+ }
+
+ @Override
+ public Item getChargedItem(ItemStack itemStack) {
+ ItemStack x = itemStack.copy();
+ x.setItemDamage(maxValueEU);
+ return x.getItem();
+ }
+
+ @Override
+ public Item getEmptyItem(ItemStack itemStack) {
+ ItemStack x = itemStack.copy();
+ x.setItemDamage(0);
+ return x.getItem();
+ }
+
+ @Override
+ public double getMaxCharge(ItemStack itemStack) {
+ return maxValueEU;
+ }
+
+ @Override
+ public int getTier(ItemStack itemStack) {
+ return 3;
+ }
+
+ @Override
+ public double getTransferLimit(ItemStack itemStack) {
+ return 8196;
+ }
+
+ @Override
+ public String getItemStackDisplayName(ItemStack p_77653_1_) {
+
+ return ("Conversion Device");
+ }
+
+ @Override
+ public double getDurabilityForDisplay(ItemStack stack)
+ {
+ //return 1.0D - getEnergyStored(stack) / this.capacity;
+ return Utils.findPercentage(getEnergyStored(stack), getMaxEnergyStored(stack));
+ }
+
+ @Override
+ @SideOnly(Side.CLIENT)
+ public int getColorFromItemStack(ItemStack par1ItemStack, int par2)
+ {
+ int i = 30;
+
+ float f13 = (float)(Minecraft.getSystemTime() % 6000L) / 3000.0F * 3.141592F * 2.0F;
+
+ float t = 0.9F + 0.1F * MathHelper.cos(f13);
+
+ double v = 1.0D - getDurabilityForDisplay(par1ItemStack);
+
+ int r = i + (int)(v * (255 - i) * t);
+ if (r > 255) {
+ r = 255;
+ }
+ int g = i + (int)(v * (64 - i) * t);
+
+ return r << 16 | g << 8 | i;
+ }
+
+ @Override
+ public boolean showDurabilityBar(ItemStack stack)
+ {
+ return false;
+ }
+
+ @Override
+ public void addInformation(ItemStack stack, EntityPlayer aPlayer, List list, boolean bool) {
+ list.add("IC2/EU Information");
+ list.add("Tier: ["+getTier(thisStack)+"]"+" Current Power: ["+(long) getCharge(stack)+"/EU]");
+ list.add("Transfer Limit: ["+getTransferLimit(thisStack)+"Eu/t]"+" Burn Time: ["+getBurnTime(stack)/20+"s]");
+ list.add("");
+ list.add("RF Information");
+ list.add("Extraction Rate: [" + this.maxExtract + "Rf/t]" + " Insert Rate: [" + this.maxReceive+"Rf/t]");
+ list.add("Current Charge: ["+getEnergyStored(stack) + "Rf / " + getMaxEnergyStored(stack)+"Rf] "+Utils.findPercentage(getEnergyStored(stack), getMaxEnergyStored(stack))+"%");
+ super.addInformation(stack, aPlayer, list, bool);
+ }
+
+ @Override
+ public ItemStack getContainerItem(ItemStack itemStack)
+ {
+ ItemStack newItem = itemStack.copy();
+ newItem.stackSize = 1;
+ extractEnergy(newItem, 150000, false);
+ return newItem;
+ }
+
+ @Override
+ public boolean hasContainerItem(ItemStack stack)
+ {
+ return true;
+ }
+
+ @Override
+ public int getBurnTime(ItemStack fuel) {
+ if ((fuel == null) || (fuel.getItem() != this)) {
+ return 0;
+ }
+ return extractEnergy(fuel, 150000, true) / 50 / 100;
+ }
+
+ @Override
+ public double charge(ItemStack stack, double amount, int tier,
+ boolean ignoreTransferLimit, boolean simulate) {
+ if (stack.stackTagCompound == null) {
+ stack.stackTagCompound = new NBTTagCompound();
+ }
+ int energy = stack.stackTagCompound.getInteger("Energy");
+ int energyReceived = Math.min(this.capacity - energy, Math.min(this.maxReceive, maxReceive));
+ if (!simulate)
+ {
+ energy += energyReceived;
+ stack.stackTagCompound.setInteger("Energy", energy);
+ ElectricItem.manager.discharge(stack, ElectricItem.manager.getCharge(stack), 3, true, true, false);
+ ElectricItem.manager.charge(stack, energy/4, 3, true, false);
+
+ }
+ return ElectricItem.manager.charge(stack, amount, tier, ignoreTransferLimit, simulate);
+ }
+
+ @Override
+ public double discharge(ItemStack stack, double amount, int tier,
+ boolean ignoreTransferLimit, boolean externally, boolean simulate) {
+ if ((stack.stackTagCompound == null) || (!stack.stackTagCompound.hasKey("Energy"))) {
+ return 0;
+ }
+ int energy = stack.stackTagCompound.getInteger("Energy");
+ int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract));
+ if (!simulate)
+ {
+ energy -= energyExtracted;
+ stack.stackTagCompound.setInteger("Energy", energy);
+ ElectricItem.manager.discharge(stack, ElectricItem.manager.getCharge(stack), 3, true, true, false);
+ ElectricItem.manager.charge(stack, energy/4, 3, true, false);
+ }
+
+ return ElectricItem.manager.discharge(stack, amount, tier, ignoreTransferLimit, externally, simulate);
+ }
+
+ @Override
+ public double getCharge(ItemStack stack) {
+ return ElectricItem.manager.getCharge(stack);
+ }
+
+ @Override
+ public boolean canUse(ItemStack stack, double amount) {
+ return ElectricItem.manager.canUse(stack, amount);
+ }
+
+ @Override
+ public boolean use(ItemStack stack, double amount, EntityLivingBase entity) {
+ return ElectricItem.manager.use(stack, amount, entity);
+ }
+
+ @Override
+ public void chargeFromArmor(ItemStack stack, EntityLivingBase entity) {
+ ElectricItem.manager.chargeFromArmor(stack, entity);
+ }
+
+ @Override
+ public String getToolTip(ItemStack stack) {
+ return ElectricItem.manager.getToolTip(stack);
+ }
+
+ @Override
+ public int receiveEnergy(ItemStack container, int maxReceive, boolean simulate)
+ {
+ if (container.stackTagCompound == null) {
+ container.stackTagCompound = new NBTTagCompound();
+ }
+ int energy = container.stackTagCompound.getInteger("Energy");
+ int energyReceived = Math.min(this.capacity - energy, Math.min(this.maxReceive, maxReceive));
+ if (!simulate)
+ {
+ energy += energyReceived;
+ container.stackTagCompound.setInteger("Energy", energy);
+ ElectricItem.manager.discharge(container, ElectricItem.manager.getCharge(container), 3, true, true, false);
+ ElectricItem.manager.charge(container, energy/4, 3, true, false);
+
+ }
+ return energyReceived;
+ }
+
+ @Override
+ public int extractEnergy(ItemStack container, int maxExtract, boolean simulate)
+ {
+ if ((container.stackTagCompound == null) || (!container.stackTagCompound.hasKey("Energy"))) {
+ return 0;
+ }
+ int energy = container.stackTagCompound.getInteger("Energy");
+ int energyExtracted = Math.min(energy, Math.min(this.maxExtract, maxExtract));
+ if (!simulate)
+ {
+ energy -= energyExtracted;
+ container.stackTagCompound.setInteger("Energy", energy);
+ ElectricItem.manager.discharge(container, ElectricItem.manager.getCharge(container), 3, true, true, false);
+ ElectricItem.manager.charge(container, energy/4, 3, true, false);
+ }
+ return energyExtracted;
+ }
+
+ @Override
+ public int getEnergyStored(ItemStack container)
+ {
+ if ((container.stackTagCompound == null) || (!container.stackTagCompound.hasKey("Energy"))) {
+ return 0;
+ }
+ int energy = container.stackTagCompound.getInteger("Energy");
+ ElectricItem.manager.discharge(container, ElectricItem.manager.getCharge(container), 3, true, true, false);
+ ElectricItem.manager.charge(container, energy/4, 3, true, false);
+ return energy;
+ }
+
+}
diff --git a/src/Java/miscutil/core/util/Utils.java b/src/Java/miscutil/core/util/Utils.java
index 5ead0bc76f..344e52eb4a 100644
--- a/src/Java/miscutil/core/util/Utils.java
+++ b/src/Java/miscutil/core/util/Utils.java
@@ -129,6 +129,12 @@ public class Utils {
FMLLog.warning("GT++: "+s);
}
}
+
+ public static double findPercentage(double currentNumber, double maxNumber){
+ double c = ((double) currentNumber / maxNumber) * 100;
+ double roundOff = Math.round(c * 100.00) / 100.00;
+ return roundOff;
+ }
//Errors
public static void LOG_ERROR(String s){
diff --git a/src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java b/src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java
new file mode 100644
index 0000000000..92792c814d
--- /dev/null
+++ b/src/Java/miscutil/core/util/debug/RenderingTE_ForDebug.java
@@ -0,0 +1,9 @@
+package miscutil.core.util.debug;
+
+import net.minecraft.tileentity.TileEntity;
+
+public class RenderingTE_ForDebug extends TileEntity {
+
+
+
+}
diff --git a/src/Java/miscutil/core/util/debug/UtilityGL11Debug.java b/src/Java/miscutil/core/util/debug/UtilityGL11Debug.java
new file mode 100644
index 0000000000..2e25986cfa
--- /dev/null
+++ b/src/Java/miscutil/core/util/debug/UtilityGL11Debug.java
@@ -0,0 +1,343 @@
+package miscutil.core.util.debug;
+
+import java.nio.ByteBuffer;
+
+import org.lwjgl.BufferUtils;
+import org.lwjgl.opengl.GL11;
+
+
+/**
+ * User: The Grey Ghost
+ * Date: 9/02/14
+ */
+public class UtilityGL11Debug
+{
+ public class GLproperty
+ {
+ public GLproperty(int init_gLconstant, String init_name, String init_description, String init_category, String init_fetchCommand) {
+ gLconstant = init_gLconstant;
+ name = init_name;
+ description = init_description;
+ category = init_category;
+ fetchCommand = init_fetchCommand;
+ }
+
+ public int gLconstant;
+ public String name;
+ public String description;
+ public String category;
+ public String fetchCommand;
+ }
+
+ public static UtilityGL11Debug instance = new UtilityGL11Debug();
+
+ public GLproperty[] propertyList =
+
+ {
+ new GLproperty(GL11.GL_CURRENT_COLOR, "GL_CURRENT_COLOR", "Current color", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_INDEX, "GL_CURRENT_INDEX", "Current color index", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_TEXTURE_COORDS, "GL_CURRENT_TEXTURE_COORDS", "Current texture coordinates", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_NORMAL, "GL_CURRENT_NORMAL", "Current normal", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_RASTER_POSITION, "GL_CURRENT_RASTER_POSITION", "Current raster position", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_RASTER_DISTANCE, "GL_CURRENT_RASTER_DISTANCE", "Current raster distance", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_RASTER_COLOR, "GL_CURRENT_RASTER_COLOR", "Color associated with raster position", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_RASTER_INDEX, "GL_CURRENT_RASTER_INDEX", "Color index associated with raster position", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_RASTER_TEXTURE_COORDS, "GL_CURRENT_RASTER_TEXTURE_COORDS", "Texture coordinates associated with raster position", "current", "glGetFloatv()"),
+ new GLproperty(GL11.GL_CURRENT_RASTER_POSITION_VALID, "GL_CURRENT_RASTER_POSITION_VALID", "Raster position valid bit", "current", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_EDGE_FLAG, "GL_EDGE_FLAG", "Edge flag", "current", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_VERTEX_ARRAY, "GL_VERTEX_ARRAY", "Vertex array enable", "vertex-array", "glIsEnabled()"),
+ new GLproperty(GL11.GL_VERTEX_ARRAY_SIZE, "GL_VERTEX_ARRAY_SIZE", "Coordinates per vertex", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_VERTEX_ARRAY_TYPE, "GL_VERTEX_ARRAY_TYPE", "Type of vertex coordinates", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_VERTEX_ARRAY_STRIDE, "GL_VERTEX_ARRAY_STRIDE", "Stride between vertices", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_VERTEX_ARRAY_POINTER, "GL_VERTEX_ARRAY_POINTER", "Pointer to the vertex array", "vertex-array", "glGetPointerv()"),
+ new GLproperty(GL11.GL_NORMAL_ARRAY, "GL_NORMAL_ARRAY", "Normal array enable", "vertex-array", "glIsEnabled()"),
+ new GLproperty(GL11.GL_NORMAL_ARRAY_TYPE, "GL_NORMAL_ARRAY_TYPE", "Type of normal coordinates", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_NORMAL_ARRAY_STRIDE, "GL_NORMAL_ARRAY_STRIDE", "Stride between normals", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_NORMAL_ARRAY_POINTER, "GL_NORMAL_ARRAY_POINTER", "Pointer to the normal array", "vertex-array", "glGetPointerv()"),
+ new GLproperty(GL11.GL_COLOR_ARRAY, "GL_COLOR_ARRAY", "RGBA color array enable", "vertex-array", "glIsEnabled()"),
+ new GLproperty(GL11.GL_COLOR_ARRAY_SIZE, "GL_COLOR_ARRAY_SIZE", "Colors per vertex", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_COLOR_ARRAY_TYPE, "GL_COLOR_ARRAY_TYPE", "Type of color components", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_COLOR_ARRAY_STRIDE, "GL_COLOR_ARRAY_STRIDE", "Stride between colors", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_COLOR_ARRAY_POINTER, "GL_COLOR_ARRAY_POINTER", "Pointer to the color array", "vertex-array", "glGetPointerv()"),
+ new GLproperty(GL11.GL_INDEX_ARRAY, "GL_INDEX_ARRAY", "Color-index array enable", "vertex-array", "glIsEnabled()"),
+ new GLproperty(GL11.GL_INDEX_ARRAY_TYPE, "GL_INDEX_ARRAY_TYPE", "Type of color indices", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_INDEX_ARRAY_STRIDE, "GL_INDEX_ARRAY_STRIDE", "Stride between color indices", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_INDEX_ARRAY_POINTER, "GL_INDEX_ARRAY_POINTER", "Pointer to the index array", "vertex-array", "glGetPointerv()"),
+ new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY, "GL_TEXTURE_COORD_ARRAY", "Texture coordinate array enable", "vertex-array", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_SIZE, "GL_TEXTURE_COORD_ARRAY_SIZE", "Texture coordinates per element", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_TYPE, "GL_TEXTURE_COORD_ARRAY_TYPE", "Type of texture coordinates", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_STRIDE, "GL_TEXTURE_COORD_ARRAY_STRIDE", "Stride between texture coordinates", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_TEXTURE_COORD_ARRAY_POINTER, "GL_TEXTURE_COORD_ARRAY_POINTER", "Pointer to the texture coordinate array", "vertex-array", "glGetPointerv()"),
+ new GLproperty(GL11.GL_EDGE_FLAG_ARRAY, "GL_EDGE_FLAG_ARRAY", "Edge flag array enable", "vertex-array", "glIsEnabled()"),
+ new GLproperty(GL11.GL_EDGE_FLAG_ARRAY_STRIDE, "GL_EDGE_FLAG_ARRAY_STRIDE", "Stride between edge flags", "vertex-array", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_EDGE_FLAG_ARRAY_POINTER, "GL_EDGE_FLAG_ARRAY_POINTER", "Pointer to the edge flag array", "vertex-array", "glGetPointerv()"),
+ new GLproperty(GL11.GL_MODELVIEW_MATRIX, "GL_MODELVIEW_MATRIX", "Modelview matrix stack", "matrix", "glGetFloatv()"),
+ new GLproperty(GL11.GL_PROJECTION_MATRIX, "GL_PROJECTION_MATRIX", "Projection matrix stack", "matrix", "glGetFloatv()"),
+ new GLproperty(GL11.GL_TEXTURE_MATRIX, "GL_TEXTURE_MATRIX", "Texture matrix stack", "matrix", "glGetFloatv()"),
+ new GLproperty(GL11.GL_VIEWPORT, "GL_VIEWPORT", "Viewport origin and extent", "viewport", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_DEPTH_RANGE, "GL_DEPTH_RANGE", "Depth range near and far", "viewport", "glGetFloatv()"),
+ new GLproperty(GL11.GL_MODELVIEW_STACK_DEPTH, "GL_MODELVIEW_STACK_DEPTH", "Modelview matrix stack pointer", "matrix", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_PROJECTION_STACK_DEPTH, "GL_PROJECTION_STACK_DEPTH", "Projection matrix stack pointer", "matrix", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_TEXTURE_STACK_DEPTH, "GL_TEXTURE_STACK_DEPTH", "Texture matrix stack pointer", "matrix", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MATRIX_MODE, "GL_MATRIX_MODE", "Current matrix mode", "transform", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_NORMALIZE, "GL_NORMALIZE", "Current normal normalization on/off", "transform/ enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_FOG_COLOR, "GL_FOG_COLOR", "Fog color", "fog", "glGetFloatv()"),
+ new GLproperty(GL11.GL_FOG_INDEX, "GL_FOG_INDEX", "Fog index", "fog", "glGetFloatv()"),
+ new GLproperty(GL11.GL_FOG_DENSITY, "GL_FOG_DENSITY", "Exponential fog density", "fog", "glGetFloatv()"),
+ new GLproperty(GL11.GL_FOG_START, "GL_FOG_START", "Linear fog start", "fog", "glGetFloatv()"),
+ new GLproperty(GL11.GL_FOG_END, "GL_FOG_END", "Linear fog end", "fog", "glGetFloatv()"),
+ new GLproperty(GL11.GL_FOG_MODE, "GL_FOG_MODE", "Fog mode", "fog", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_FOG, "GL_FOG", "True if fog enabled", "fog/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_SHADE_MODEL, "GL_SHADE_MODEL", "glShadeModel() setting", "lighting", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_LIGHTING, "GL_LIGHTING", "True if lighting is enabled", "lighting/e nable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_COLOR_MATERIAL, "GL_COLOR_MATERIAL", "True if color tracking is enabled", "lighting", "glIsEnabled()"),
+ new GLproperty(GL11.GL_COLOR_MATERIAL_PARAMETER, "GL_COLOR_MATERIAL_PARAMETER", "Material properties tracking current color", "lighting", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_COLOR_MATERIAL_FACE, "GL_COLOR_MATERIAL_FACE", "Face(s) affected by color tracking", "lighting", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_AMBIENT, "GL_AMBIENT", "Ambient material color", "lighting", "glGetMaterialfv()"),
+ new GLproperty(GL11.GL_DIFFUSE, "GL_DIFFUSE", "Diffuse material color", "lighting", "glGetMaterialfv()"),
+ new GLproperty(GL11.GL_SPECULAR, "GL_SPECULAR", "Specular material color", "lighting", "glGetMaterialfv()"),
+ new GLproperty(GL11.GL_EMISSION, "GL_EMISSION", "Emissive material color", "lighting", "glGetMaterialfv()"),
+ new GLproperty(GL11.GL_SHININESS, "GL_SHININESS", "Specular exponent of material", "lighting", "glGetMaterialfv()"),
+ new GLproperty(GL11.GL_LIGHT_MODEL_AMBIENT, "GL_LIGHT_MODEL_AMBIENT", "Ambient scene color", "lighting", "glGetFloatv()"),
+ new GLproperty(GL11.GL_LIGHT_MODEL_LOCAL_VIEWER, "GL_LIGHT_MODEL_LOCAL_VIEWER", "Viewer is local", "lighting", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_LIGHT_MODEL_TWO_SIDE, "GL_LIGHT_MODEL_TWO_SIDE", "Use two-sided lighting", "lighting", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_AMBIENT, "GL_AMBIENT", "Ambient intensity of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_DIFFUSE, "GL_DIFFUSE", "Diffuse intensity of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_SPECULAR, "GL_SPECULAR", "Specular intensity of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_POSITION, "GL_POSITION", "Position of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_CONSTANT_ATTENUATION, "GL_CONSTANT_ATTENUATION", "Constant attenuation factor", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_LINEAR_ATTENUATION, "GL_LINEAR_ATTENUATION", "Linear attenuation factor", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_QUADRATIC_ATTENUATION, "GL_QUADRATIC_ATTENUATION", "Quadratic attenuation factor", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_SPOT_DIRECTION, "GL_SPOT_DIRECTION", "Spotlight direction of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_SPOT_EXPONENT, "GL_SPOT_EXPONENT", "Spotlight exponent of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_SPOT_CUTOFF, "GL_SPOT_CUTOFF", "Spotlight angle of light i", "lighting", "glGetLightfv()"),
+ new GLproperty(GL11.GL_LIGHT0, "GL_LIGHT0", "True if light 0 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT1, "GL_LIGHT1", "True if light 1 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT2, "GL_LIGHT2", "True if light 2 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT3, "GL_LIGHT3", "True if light 3 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT4, "GL_LIGHT4", "True if light 4 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT5, "GL_LIGHT5", "True if light 5 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT6, "GL_LIGHT6", "True if light 6 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LIGHT7, "GL_LIGHT7", "True if light 7 enabled", "lighting/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_COLOR_INDEXES, "GL_COLOR_INDEXES", "ca, cd, and cs for color-index lighting", "lighting/e nable", "glGetMaterialfv()"),
+ new GLproperty(GL11.GL_POINT_SIZE, "GL_POINT_SIZE", "Point size", "point", "glGetFloatv()"),
+ new GLproperty(GL11.GL_POINT_SMOOTH, "GL_POINT_SMOOTH", "Point antialiasing on", "point/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LINE_WIDTH, "GL_LINE_WIDTH", "Line width", "line", "glGetFloatv()"),
+ new GLproperty(GL11.GL_LINE_SMOOTH, "GL_LINE_SMOOTH", "Line antialiasing on", "line/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LINE_STIPPLE_PATTERN, "GL_LINE_STIPPLE_PATTERN", "Line stipple", "line", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_LINE_STIPPLE_REPEAT, "GL_LINE_STIPPLE_REPEAT", "Line stipple repeat", "line", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_LINE_STIPPLE, "GL_LINE_STIPPLE", "Line stipple enable", "line/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_CULL_FACE, "GL_CULL_FACE", "Polygon culling enabled", "polygon/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_CULL_FACE_MODE, "GL_CULL_FACE_MODE", "Cull front-/back-facing polygons", "polygon", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_FRONT_FACE, "GL_FRONT_FACE", "Polygon front-face CW/CCW indicator", "polygon", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_POLYGON_SMOOTH, "GL_POLYGON_SMOOTH", "Polygon antialiasing on", "polygon/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_POLYGON_MODE, "GL_POLYGON_MODE", "Polygon rasterization mode (front and back)", "polygon", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_POLYGON_OFFSET_FACTOR, "GL_POLYGON_OFFSET_FACTOR", "Polygon offset factor", "polygon", "glGetFloatv()"),
+ new GLproperty(GL11.GL_POLYGON_OFFSET_POINT, "GL_POLYGON_OFFSET_POINT", "Polygon offset enable for GL_POINT mode rasterization", "polygon/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_POLYGON_OFFSET_LINE, "GL_POLYGON_OFFSET_LINE", "Polygon offset enable for GL_LINE mode rasterization", "polygon/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_POLYGON_OFFSET_FILL, "GL_POLYGON_OFFSET_FILL", "Polygon offset enable for GL_FILL mode rasterization", "polygon/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_POLYGON_STIPPLE, "GL_POLYGON_STIPPLE", "Polygon stipple enable", "polygon/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_1D, "GL_TEXTURE_1D", "True if 1-D texturing enabled ", "texture/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_2D, "GL_TEXTURE_2D", "True if 2-D texturing enabled ", "texture/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_BINDING_1D, "GL_TEXTURE_BINDING_1D", "Texture object bound to GL_TEXTURE_1D", "texture", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_TEXTURE_BINDING_2D, "GL_TEXTURE_BINDING_2D", "Texture object bound to GL_TEXTURE_2D", "texture", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_TEXTURE, "GL_TEXTURE", "x-D texture image at level of detail i", "UNUSED", "glGetTexImage()"),
+ new GLproperty(GL11.GL_TEXTURE_WIDTH, "GL_TEXTURE_WIDTH", "x-D texture image i's width", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_HEIGHT, "GL_TEXTURE_HEIGHT", "x-D texture image i's height", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_BORDER, "GL_TEXTURE_BORDER", "x-D texture image i's border width", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_RED_SIZE, "GL_TEXTURE_RED_SIZE", "x-D texture image i's red resolution", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_GREEN_SIZE, "GL_TEXTURE_GREEN_SIZE", "x-D texture image i's green resolution", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_BLUE_SIZE, "GL_TEXTURE_BLUE_SIZE", "x-D texture image i's blue resolution", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_ALPHA_SIZE, "GL_TEXTURE_ALPHA_SIZE", "x-D texture image i's alpha resolution", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_LUMINANCE_SIZE, "GL_TEXTURE_LUMINANCE_SIZE", "x-D texture image i's luminance resolution", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_INTENSITY_SIZE, "GL_TEXTURE_INTENSITY_SIZE", "x-D texture image i's intensity resolution", "UNUSED", "glGetTexLevelParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_BORDER_COLOR, "GL_TEXTURE_BORDER_COLOR", "Texture border color", "texture", "glGetTexParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_MIN_FILTER, "GL_TEXTURE_MIN_FILTER", "Texture minification function", "texture", "glGetTexParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_MAG_FILTER, "GL_TEXTURE_MAG_FILTER", "Texture magnification function", "texture", "glGetTexParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_WRAP_S, "GL_TEXTURE_WRAP_S", "Texture wrap mode (x is S or T)", "texture", "glGetTexParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_WRAP_T, "GL_TEXTURE_WRAP_T", "Texture wrap mode (x is S or T)", "texture", "glGetTexParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_PRIORITY, "GL_TEXTURE_PRIORITY", "Texture object priority", "texture", "glGetTexParameter*()"),
+ new GLproperty(GL11.GL_TEXTURE_ENV_MODE, "GL_TEXTURE_ENV_MODE", "Texture application function", "texture", "glGetTexEnviv()"),
+ new GLproperty(GL11.GL_TEXTURE_ENV_COLOR, "GL_TEXTURE_ENV_COLOR", "Texture environment color", "texture", "glGetTexEnvfv()"),
+ new GLproperty(GL11.GL_TEXTURE_GEN_S, "GL_TEXTURE_GEN_S", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_GEN_T, "GL_TEXTURE_GEN_T", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_GEN_R, "GL_TEXTURE_GEN_R", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_TEXTURE_GEN_Q, "GL_TEXTURE_GEN_Q", "Texgen enabled (x is S, T, R, or Q)", "texture/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_EYE_PLANE, "GL_EYE_PLANE", "Texgen plane equation coefficients", "texture", "glGetTexGenfv()"),
+ new GLproperty(GL11.GL_OBJECT_PLANE, "GL_OBJECT_PLANE", "Texgen object linear coefficients", "texture", "glGetTexGenfv()"),
+ new GLproperty(GL11.GL_TEXTURE_GEN_MODE, "GL_TEXTURE_GEN_MODE", "Function used for texgen", "texture", "glGetTexGeniv()"),
+ new GLproperty(GL11.GL_SCISSOR_TEST, "GL_SCISSOR_TEST", "Scissoring enabled", "scissor/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_SCISSOR_BOX, "GL_SCISSOR_BOX", "Scissor box", "scissor", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_ALPHA_TEST, "GL_ALPHA_TEST", "Alpha test enabled", "color-buffer/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_ALPHA_TEST_FUNC, "GL_ALPHA_TEST_FUNC", "Alpha test function", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_ALPHA_TEST_REF, "GL_ALPHA_TEST_REF", "Alpha test reference value", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_TEST, "GL_STENCIL_TEST", "Stenciling enabled", "stencil-buffer/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_STENCIL_FUNC, "GL_STENCIL_FUNC", "Stencil function", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_VALUE_MASK, "GL_STENCIL_VALUE_MASK", "Stencil mask", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_REF, "GL_STENCIL_REF", "Stencil reference value", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_FAIL, "GL_STENCIL_FAIL", "Stencil fail action", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_PASS_DEPTH_FAIL, "GL_STENCIL_PASS_DEPTH_FAIL", "Stencil depth buffer fail action", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_PASS_DEPTH_PASS, "GL_STENCIL_PASS_DEPTH_PASS", "Stencil depth buffer pass action", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_DEPTH_TEST, "GL_DEPTH_TEST", "Depth buffer enabled", "depth-buffer/ena ble", "glIsEnabled()"),
+ new GLproperty(GL11.GL_DEPTH_FUNC, "GL_DEPTH_FUNC", "Depth buffer test function", "depth-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_BLEND, "GL_BLEND", "Blending enabled", "color-buffer/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_BLEND_SRC, "GL_BLEND_SRC", "Blending source function", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_BLEND_DST, "GL_BLEND_DST", "Blending destination function", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_DITHER, "GL_DITHER", "Dithering enabled", "color-buffer/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_INDEX_LOGIC_OP, "GL_INDEX_LOGIC_OP", "Color index logical operation enabled", "color-buffer/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_COLOR_LOGIC_OP, "GL_COLOR_LOGIC_OP", "RGBA color logical operation enabled", "color-buffer/enable", "glIsEnabled()"),
+ new GLproperty(GL11.GL_LOGIC_OP_MODE, "GL_LOGIC_OP_MODE", "Logical operation function", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_DRAW_BUFFER, "GL_DRAW_BUFFER", "Buffers selected for drawing", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_INDEX_WRITEMASK, "GL_INDEX_WRITEMASK", "Color-index writemask", "color-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_COLOR_WRITEMASK, "GL_COLOR_WRITEMASK", "Color write enables; R, G, B, or A", "color-buffer", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_DEPTH_WRITEMASK, "GL_DEPTH_WRITEMASK", "Depth buffer enabled for writing", "depth-buffer", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_STENCIL_WRITEMASK, "GL_STENCIL_WRITEMASK", "Stencil-buffer writemask", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_COLOR_CLEAR_VALUE, "GL_COLOR_CLEAR_VALUE", "Color-buffer clear value (RGBA mode)", "color-buffer", "glGetFloatv()"),
+ new GLproperty(GL11.GL_INDEX_CLEAR_VALUE, "GL_INDEX_CLEAR_VALUE", "Color-buffer clear value (color-index mode)", "color-buffer", "glGetFloatv()"),
+ new GLproperty(GL11.GL_DEPTH_CLEAR_VALUE, "GL_DEPTH_CLEAR_VALUE", "Depth-buffer clear value", "depth-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_STENCIL_CLEAR_VALUE, "GL_STENCIL_CLEAR_VALUE", "Stencil-buffer clear value", "stencil-buffer", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_ACCUM_CLEAR_VALUE, "GL_ACCUM_CLEAR_VALUE", "Accumulation-buffer clear value", "accum-buffer", "glGetFloatv()"),
+ new GLproperty(GL11.GL_UNPACK_SWAP_BYTES, "GL_UNPACK_SWAP_BYTES", "Value of GL_UNPACK_SWAP_BYTES", "pixel-store", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_UNPACK_LSB_FIRST, "GL_UNPACK_LSB_FIRST", "Value of GL_UNPACK_LSB_FIRST", "pixel-store", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_UNPACK_ROW_LENGTH, "GL_UNPACK_ROW_LENGTH", "Value of GL_UNPACK_ROW_LENGTH", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_UNPACK_SKIP_ROWS, "GL_UNPACK_SKIP_ROWS", "Value of GL_UNPACK_SKIP_ROWS", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_UNPACK_SKIP_PIXELS, "GL_UNPACK_SKIP_PIXELS", "Value of GL_UNPACK_SKIP_PIXELS", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_UNPACK_ALIGNMENT, "GL_UNPACK_ALIGNMENT", "Value of GL_UNPACK_ALIGNMENT", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_PACK_SWAP_BYTES, "GL_PACK_SWAP_BYTES", "Value of GL_PACK_SWAP_BYTES", "pixel-store", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_PACK_LSB_FIRST, "GL_PACK_LSB_FIRST", "Value of GL_PACK_LSB_FIRST", "pixel-store", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_PACK_ROW_LENGTH, "GL_PACK_ROW_LENGTH", "Value of GL_PACK_ROW_LENGTH", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_PACK_SKIP_ROWS, "GL_PACK_SKIP_ROWS", "Value of GL_PACK_SKIP_ROWS", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_PACK_SKIP_PIXELS, "GL_PACK_SKIP_PIXELS", "Value of GL_PACK_SKIP_PIXELS", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_PACK_ALIGNMENT, "GL_PACK_ALIGNMENT", "Value of GL_PACK_ALIGNMENT", "pixel-store", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAP_COLOR, "GL_MAP_COLOR", "True if colors are mapped", "pixel", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_MAP_STENCIL, "GL_MAP_STENCIL", "True if stencil values are mapped", "pixel", "glGetBooleanv()"),
+ new GLproperty(GL11.GL_INDEX_SHIFT, "GL_INDEX_SHIFT", "Value of GL_INDEX_SHIFT", "pixel", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_INDEX_OFFSET, "GL_INDEX_OFFSET", "Value of GL_INDEX_OFFSET", "pixel", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_ZOOM_X, "GL_ZOOM_X", "x zoom factor", "pixel", "glGetFloatv()"),
+ new GLproperty(GL11.GL_ZOOM_Y, "GL_ZOOM_Y", "y zoom factor", "pixel", "glGetFloatv()"),
+ new GLproperty(GL11.GL_READ_BUFFER, "GL_READ_BUFFER", "Read source buffer", "pixel", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_ORDER, "GL_ORDER", "1D map order", "capability", "glGetMapiv()"),
+ new GLproperty(GL11.GL_ORDER, "GL_ORDER", "2D map orders", "capability", "glGetMapiv()"),
+ new GLproperty(GL11.GL_COEFF, "GL_COEFF", "1D control points", "capability", "glGetMapfv()"),
+ new GLproperty(GL11.GL_COEFF, "GL_COEFF", "2D control points", "capability", "glGetMapfv()"),
+ new GLproperty(GL11.GL_DOMAIN, "GL_DOMAIN", "1D domain endpoints", "capability", "glGetMapfv()"),
+ new GLproperty(GL11.GL_DOMAIN, "GL_DOMAIN", "2D domain endpoints", "capability", "glGetMapfv()"),
+ new GLproperty(GL11.GL_MAP1_GRID_DOMAIN, "GL_MAP1_GRID_DOMAIN", "1D grid endpoints", "eval", "glGetFloatv()"),
+ new GLproperty(GL11.GL_MAP2_GRID_DOMAIN, "GL_MAP2_GRID_DOMAIN", "2D grid endpoints", "eval", "glGetFloatv()"),
+ new GLproperty(GL11.GL_MAP1_GRID_SEGMENTS, "GL_MAP1_GRID_SEGMENTS", "1D grid divisions", "eval", "glGetFloatv()"),
+ new GLproperty(GL11.GL_MAP2_GRID_SEGMENTS, "GL_MAP2_GRID_SEGMENTS", "2D grid divisions", "eval", "glGetFloatv()"),
+ new GLproperty(GL11.GL_AUTO_NORMAL, "GL_AUTO_NORMAL", "True if automatic normal generation enabled", "eval", "glIsEnabled()"),
+ new GLproperty(GL11.GL_PERSPECTIVE_CORRECTION_HINT, "GL_PERSPECTIVE_CORRECTION_HINT", "Perspective correction hint", "hint", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_POINT_SMOOTH_HINT, "GL_POINT_SMOOTH_HINT", "Point smooth hint", "hint", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_LINE_SMOOTH_HINT, "GL_LINE_SMOOTH_HINT", "Line smooth hint", "hint", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_POLYGON_SMOOTH_HINT, "GL_POLYGON_SMOOTH_HINT", "Polygon smooth hint", "hint", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_FOG_HINT, "GL_FOG_HINT", "Fog hint", "hint", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_LIGHTS, "GL_MAX_LIGHTS", "Maximum number of lights", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_CLIP_PLANES, "GL_MAX_CLIP_PLANES", "Maximum number of user clipping planes", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_MODELVIEW_STACK_DEPTH, "GL_MAX_MODELVIEW_STACK_DEPTH", "Maximum modelview-matrix stack depth", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_PROJECTION_STACK_DEPTH, "GL_MAX_PROJECTION_STACK_DEPTH", "Maximum projection-matrix stack depth", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_TEXTURE_STACK_DEPTH, "GL_MAX_TEXTURE_STACK_DEPTH", "Maximum depth of texture matrix stack", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_SUBPIXEL_BITS, "GL_SUBPIXEL_BITS", "Number of bits of subpixel precision in x and y", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_TEXTURE_SIZE, "GL_MAX_TEXTURE_SIZE", "See discussion in Texture Proxy in Chapter 9", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_PIXEL_MAP_TABLE, "GL_MAX_PIXEL_MAP_TABLE", "Maximum size of a glPixelMap() translation table", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_NAME_STACK_DEPTH, "GL_MAX_NAME_STACK_DEPTH", "Maximum selection-name stack depth", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_LIST_NESTING, "GL_MAX_LIST_NESTING", "Maximum display-list call nesting", "capability", "glGetIntegerv()"),
+ new GLproperty(GL11.GL_MAX_EVAL_ORDER, "GL_MAX_EVA