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Diffstat (limited to 'src/main/java/bartworks/API/modularUI')
-rw-r--r--src/main/java/bartworks/API/modularUI/BWUITextures.java68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/main/java/bartworks/API/modularUI/BWUITextures.java b/src/main/java/bartworks/API/modularUI/BWUITextures.java
new file mode 100644
index 0000000000..86043e697d
--- /dev/null
+++ b/src/main/java/bartworks/API/modularUI/BWUITextures.java
@@ -0,0 +1,68 @@
+package bartworks.API.modularUI;
+
+import java.util.stream.Collectors;
+import java.util.stream.IntStream;
+
+import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
+import com.gtnewhorizons.modularui.api.drawable.UITexture;
+
+import bartworks.MainMod;
+
+public class BWUITextures {
+
+ public static final AdaptableUITexture BACKGROUND_BROWN = AdaptableUITexture
+ .of(MainMod.MOD_ID, "GUI/background/brown", 176, 166, 3);
+ public static final UITexture BACKGROUND_CIRCUIT_PROGRAMMER = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/background/circuit_programmer");
+
+ public static final AdaptableUITexture SLOT_BROWN = AdaptableUITexture
+ .of(MainMod.MOD_ID, "GUI/slot/brown", 18, 18, 1);
+
+ public static final UITexture OVERLAY_SLOT_DISH = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dish");
+ public static final UITexture OVERLAY_SLOT_DNA_FLASK = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dna_flask");
+ public static final UITexture OVERLAY_SLOT_MODULE = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/module");
+ public static final UITexture OVERLAY_SLOT_ROD = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/rod");
+ public static final UITexture OVERLAY_SLOT_CROSS = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/cross");
+
+ public static final UITexture PROGRESSBAR_SIEVERT = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/sievert");
+ public static final UITexture PROGRESSBAR_STORED_EU_116 = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/progressbar/stored_eu_116");
+ public static final UITexture PROGRESSBAR_FUEL = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/fuel");
+
+ public static final UITexture PICTURE_BW_LOGO_47X21 = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/bw_logo_47x21");
+ public static final UITexture PICTURE_SIEVERT_CONTAINER = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/sievert_container");
+ public static final UITexture PICTURE_DECAY_TIME_CONTAINER = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_container");
+ public static final UITexture PICTURE_DECAY_TIME_INSIDE = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_inside");
+ public static final UITexture PICTURE_RADIATION = UITexture.fullImage(MainMod.MOD_ID, "GUI/picture/radiation");
+ public static final UITexture PICTURE_WINDMILL_EMPTY = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/windmill_empty");
+ public static final UITexture[] PICTURE_WINDMILL_ROTATING = IntStream.range(0, 4)
+ .mapToObj(
+ i -> UITexture
+ .partly(MainMod.MOD_ID, "GUI/picture/windmill_rotating", 32, 128, 0, i * 32, 32, (i + 1) * 32))
+ .collect(Collectors.toList())
+ .toArray(new UITexture[0]);
+ public static final UITexture PICTURE_STORED_EU_FRAME = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/stored_eu_frame");
+ public static final UITexture PICTURE_RADIATION_SHUTTER_FRAME = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/picture/radiation_shutter_frame");
+ public static final AdaptableUITexture PICTURE_RADIATION_SHUTTER_INSIDE = AdaptableUITexture
+ .of(MainMod.MOD_ID, "GUI/picture/radiation_shutter_inside", 51, 48, 1);
+
+ public static final AdaptableUITexture TAB_TITLE_BROWN = AdaptableUITexture
+ .of(MainMod.MOD_ID, "GUI/tab/title_brown", 28, 28, 4);
+ public static final AdaptableUITexture TAB_TITLE_DARK_BROWN = AdaptableUITexture
+ .of(MainMod.MOD_ID, "GUI/tab/title_dark_brown", 28, 28, 4);
+ public static final AdaptableUITexture TAB_TITLE_ANGULAR_BROWN = AdaptableUITexture
+ .of(MainMod.MOD_ID, "GUI/tab/title_angular_brown", 28, 28, 4);
+
+ public static final UITexture OVERLAY_BUTTON_ASSEMBLER_MODE = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/overlay_button/assembler_mode");
+ public static final UITexture OVERLAY_BUTTON_LINE_MODE = UITexture
+ .fullImage(MainMod.MOD_ID, "GUI/overlay_button/line_mode");
+}