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| author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
| commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
| tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/bartworks/API/modularUI | |
| parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
| download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip | |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/bartworks/API/modularUI')
| -rw-r--r-- | src/main/java/bartworks/API/modularUI/BWUITextures.java | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/main/java/bartworks/API/modularUI/BWUITextures.java b/src/main/java/bartworks/API/modularUI/BWUITextures.java new file mode 100644 index 0000000000..86043e697d --- /dev/null +++ b/src/main/java/bartworks/API/modularUI/BWUITextures.java @@ -0,0 +1,68 @@ +package bartworks.API.modularUI; + +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +import bartworks.MainMod; + +public class BWUITextures { + + public static final AdaptableUITexture BACKGROUND_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/background/brown", 176, 166, 3); + public static final UITexture BACKGROUND_CIRCUIT_PROGRAMMER = UITexture + .fullImage(MainMod.MOD_ID, "GUI/background/circuit_programmer"); + + public static final AdaptableUITexture SLOT_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/slot/brown", 18, 18, 1); + + public static final UITexture OVERLAY_SLOT_DISH = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dish"); + public static final UITexture OVERLAY_SLOT_DNA_FLASK = UITexture + .fullImage(MainMod.MOD_ID, "GUI/overlay_slot/dna_flask"); + public static final UITexture OVERLAY_SLOT_MODULE = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/module"); + public static final UITexture OVERLAY_SLOT_ROD = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/rod"); + public static final UITexture OVERLAY_SLOT_CROSS = UITexture.fullImage(MainMod.MOD_ID, "GUI/overlay_slot/cross"); + + public static final UITexture PROGRESSBAR_SIEVERT = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/sievert"); + public static final UITexture PROGRESSBAR_STORED_EU_116 = UITexture + .fullImage(MainMod.MOD_ID, "GUI/progressbar/stored_eu_116"); + public static final UITexture PROGRESSBAR_FUEL = UITexture.fullImage(MainMod.MOD_ID, "GUI/progressbar/fuel"); + + public static final UITexture PICTURE_BW_LOGO_47X21 = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/bw_logo_47x21"); + public static final UITexture PICTURE_SIEVERT_CONTAINER = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/sievert_container"); + public static final UITexture PICTURE_DECAY_TIME_CONTAINER = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_container"); + public static final UITexture PICTURE_DECAY_TIME_INSIDE = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/decay_time_inside"); + public static final UITexture PICTURE_RADIATION = UITexture.fullImage(MainMod.MOD_ID, "GUI/picture/radiation"); + public static final UITexture PICTURE_WINDMILL_EMPTY = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/windmill_empty"); + public static final UITexture[] PICTURE_WINDMILL_ROTATING = IntStream.range(0, 4) + .mapToObj( + i -> UITexture + .partly(MainMod.MOD_ID, "GUI/picture/windmill_rotating", 32, 128, 0, i * 32, 32, (i + 1) * 32)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture PICTURE_STORED_EU_FRAME = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/stored_eu_frame"); + public static final UITexture PICTURE_RADIATION_SHUTTER_FRAME = UITexture + .fullImage(MainMod.MOD_ID, "GUI/picture/radiation_shutter_frame"); + public static final AdaptableUITexture PICTURE_RADIATION_SHUTTER_INSIDE = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/picture/radiation_shutter_inside", 51, 48, 1); + + public static final AdaptableUITexture TAB_TITLE_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/tab/title_brown", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/tab/title_dark_brown", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR_BROWN = AdaptableUITexture + .of(MainMod.MOD_ID, "GUI/tab/title_angular_brown", 28, 28, 4); + + public static final UITexture OVERLAY_BUTTON_ASSEMBLER_MODE = UITexture + .fullImage(MainMod.MOD_ID, "GUI/overlay_button/assembler_mode"); + public static final UITexture OVERLAY_BUTTON_LINE_MODE = UITexture + .fullImage(MainMod.MOD_ID, "GUI/overlay_button/line_mode"); +} |
