diff options
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
7 files changed, 302 insertions, 301 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java index 9216d1d224..f242aff0ed 100644 --- a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java +++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java @@ -1,15 +1,17 @@ package gregtech.api.gui.modularui; -import com.gtnewhorizons.modularui.api.drawable.UITexture; -import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; -import gregtech.api.enums.SteamVariant; import java.io.IOException; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; + import net.minecraft.client.Minecraft; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import gregtech.api.enums.SteamVariant; + public class FallbackableSteamTexture { private final SteamTexture candidate; diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java index 811ad8be5f..65a61ad951 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java @@ -1,8 +1,9 @@ package gregtech.api.gui.modularui; +import net.minecraft.entity.player.EntityPlayer; + import com.gtnewhorizons.modularui.api.screen.UIBuildContext; import gregtech.api.interfaces.tileentity.ICoverable; -import net.minecraft.entity.player.EntityPlayer; public class GT_CoverUIBuildContext extends UIBuildContext { @@ -14,15 +15,15 @@ public class GT_CoverUIBuildContext extends UIBuildContext { private final int guiColorization; /** - * @param player Player opened this UI - * @param coverID See {@link ICoverable#getCoverIDAtSide} - * @param side Side this cover is attached to - * @param tile Tile this cover is attached to - * @param anotherWindow If cover UI is shown on top of another window + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to + * @param anotherWindow If cover UI is shown on top of another window * @param guiColorization The color used to render machine's GUI */ - public GT_CoverUIBuildContext( - EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow, int guiColorization) { + public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow, + int guiColorization) { super(player); this.coverID = coverID; this.side = side; @@ -32,10 +33,10 @@ public class GT_CoverUIBuildContext extends UIBuildContext { } /** - * @param player Player opened this UI - * @param coverID See {@link ICoverable#getCoverIDAtSide} - * @param side Side this cover is attached to - * @param tile Tile this cover is attached to + * @param player Player opened this UI + * @param coverID See {@link ICoverable#getCoverIDAtSide} + * @param side Side this cover is attached to + * @param tile Tile this cover is attached to * @param anotherWindow If cover GUI is shown in opened on top of another window */ public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow) { diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java index d1e699bb40..32ed6442c1 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -1,5 +1,14 @@ package gregtech.api.gui.modularui; +import java.util.HashMap; +import java.util.Map; +import java.util.function.Function; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.util.ForgeDirection; + import com.gtnewhorizons.modularui.api.UIInfos; import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI; import com.gtnewhorizons.modularui.api.screen.ModularUIContext; @@ -10,6 +19,7 @@ import com.gtnewhorizons.modularui.common.builder.UIInfo; import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer; + import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.enums.GT_Values; @@ -17,47 +27,37 @@ import gregtech.api.interfaces.tileentity.ICoverable; import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords; import gregtech.api.net.GT_Packet_SendCoverData; import gregtech.api.util.GT_CoverBehaviorBase; -import java.util.HashMap; -import java.util.Map; -import java.util.function.Function; -import net.minecraft.entity.player.EntityPlayer; -import net.minecraft.entity.player.EntityPlayerMP; -import net.minecraft.tileentity.TileEntity; -import net.minecraftforge.common.util.ForgeDirection; public class GT_UIInfos { /** - * Generator for {@link UIInfo} which is responsible for registering and opening UIs. - * Unlike {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts - * custom constructors for UI. - * <br> Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. - * Instead, store to static field, just like {@link #GTTileEntityDefaultUI}. - * Such mistake can be easily overlooked by testing only SP. + * Generator for {@link UIInfo} which is responsible for registering and opening UIs. Unlike + * {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts custom constructors for UI. <br> + * Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static + * field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP. */ - public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = - containerConstructor -> UIBuilder.of() - .container((player, world, x, y, z) -> { - TileEntity te = world.getTileEntity(x, y, z); - if (te instanceof ITileWithModularUI) { - return createTileEntityContainer( - player, - ((ITileWithModularUI) te)::createWindow, - te::markDirty, - containerConstructor); - } - return null; - }) - .gui(((player, world, x, y, z) -> { - if (!world.isRemote) return null; - TileEntity te = world.getTileEntity(x, y, z); - if (te instanceof ITileWithModularUI) { - return createTileEntityGuiContainer( - player, ((ITileWithModularUI) te)::createWindow, containerConstructor); - } - return null; - })) - .build(); + public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder + .of().container((player, world, x, y, z) -> { + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityContainer( + player, + ((ITileWithModularUI) te)::createWindow, + te::markDirty, + containerConstructor); + } + return null; + }).gui(((player, world, x, y, z) -> { + if (!world.isRemote) return null; + TileEntity te = world.getTileEntity(x, y, z); + if (te instanceof ITileWithModularUI) { + return createTileEntityGuiContainer( + player, + ((ITileWithModularUI) te)::createWindow, + containerConstructor); + } + return null; + })).build(); private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new); @@ -66,36 +66,31 @@ public class GT_UIInfos { static { for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) { final byte side = i; - coverUI.put( - side, - UIBuilder.of() - .container((player, world, x, y, z) -> { - final TileEntity te = world.getTileEntity(x, y, z); - if (!(te instanceof ICoverable)) return null; - final ICoverable gtTileEntity = (ICoverable) te; - GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); - return createCoverContainer( - player, - cover::createWindow, - te::markDirty, - gtTileEntity.getCoverIDAtSide(side), - side, - gtTileEntity); - }) - .gui((player, world, x, y, z) -> { - if (!world.isRemote) return null; - final TileEntity te = world.getTileEntity(x, y, z); - if (!(te instanceof ICoverable)) return null; - final ICoverable gtTileEntity = (ICoverable) te; - final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); - return createCoverGuiContainer( - player, - cover::createWindow, - gtTileEntity.getCoverIDAtSide(side), - side, - gtTileEntity); - }) - .build()); + coverUI.put(side, UIBuilder.of().container((player, world, x, y, z) -> { + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + final ICoverable gtTileEntity = (ICoverable) te; + GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverContainer( + player, + cover::createWindow, + te::markDirty, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }).gui((player, world, x, y, z) -> { + if (!world.isRemote) return null; + final TileEntity te = world.getTileEntity(x, y, z); + if (!(te instanceof ICoverable)) return null; + final ICoverable gtTileEntity = (ICoverable) te; + final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); + return createCoverGuiContainer( + player, + cover::createWindow, + gtTileEntity.getCoverIDAtSide(side), + side, + gtTileEntity); + }).build()); } } @@ -126,27 +121,25 @@ public class GT_UIInfos { tileEntity), (EntityPlayerMP) player); - coverUI.get(side) - .open( - player, - tileEntity.getWorld(), - tileEntity.getXCoord(), - tileEntity.getYCoord(), - tileEntity.getZCoord()); + coverUI.get(side).open( + player, + tileEntity.getWorld(), + tileEntity.getXCoord(), + tileEntity.getYCoord(), + tileEntity.getZCoord()); } /** - * Opens UI for player's item, created by {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. + * Opens UI for player's item, created by + * {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}. */ public static void openPlayerHeldItemUI(EntityPlayer player) { if (NetworkUtils.isClient()) return; UIInfos.PLAYER_HELD_ITEM_UI.open(player); } - private static ModularUIContainer createTileEntityContainer( - EntityPlayer player, - Function<UIBuildContext, ModularWindow> windowCreator, - Runnable onWidgetUpdate, + private static ModularUIContainer createTileEntityContainer(EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, ContainerConstructor containerCreator) { final UIBuildContext buildContext = new UIBuildContext(player); final ModularWindow window = windowCreator.apply(buildContext); @@ -155,23 +148,20 @@ public class GT_UIInfos { } @SideOnly(Side.CLIENT) - private static ModularGui createTileEntityGuiContainer( - EntityPlayer player, - Function<UIBuildContext, ModularWindow> windowCreator, - ContainerConstructor containerConstructor) { - final ModularUIContainer container = - createTileEntityContainer(player, windowCreator, null, containerConstructor); + private static ModularGui createTileEntityGuiContainer(EntityPlayer player, + Function<UIBuildContext, ModularWindow> windowCreator, ContainerConstructor containerConstructor) { + final ModularUIContainer container = createTileEntityContainer( + player, + windowCreator, + null, + containerConstructor); if (container == null) return null; return new ModularGui(container); } - private static ModularUIContainer createCoverContainer( - EntityPlayer player, - Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, - Runnable onWidgetUpdate, - int coverID, - byte side, - ICoverable tile) { + private static ModularUIContainer createCoverContainer(EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, int coverID, + byte side, ICoverable tile) { final GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false); final ModularWindow window = windowCreator.apply(buildContext); if (window == null) return null; @@ -179,12 +169,8 @@ public class GT_UIInfos { } @SideOnly(Side.CLIENT) - private static ModularGui createCoverGuiContainer( - EntityPlayer player, - Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, - int coverID, - byte side, - ICoverable tile) { + private static ModularGui createCoverGuiContainer(EntityPlayer player, + Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, int coverID, byte side, ICoverable tile) { final ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile); if (container == null) { return null; @@ -194,6 +180,7 @@ public class GT_UIInfos { @FunctionalInterface public interface ContainerConstructor { + ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow); } } diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java index 3ca1e6d45e..a480178002 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java @@ -1,33 +1,34 @@ package gregtech.api.gui.modularui; -import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; -import com.gtnewhorizons.modularui.api.drawable.UITexture; import java.util.function.BiFunction; import java.util.stream.Collectors; import java.util.stream.IntStream; +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + public class GT_UITextures { private static final String MODID = "gregtech"; public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent"); - public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = - AdaptableUITexture.of(MODID, "gui/background/singleblock_default", 176, 166, 4); - public static final SteamTexture BACKGROUND_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); - public static final UITexture BACKGROUND_FUSION_COMPUTER = - UITexture.fullImage(MODID, "gui/background/fusion_computer"); - public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = - AdaptableUITexture.of(MODID, "gui/background/text_field", 142, 28, 1); - public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = - AdaptableUITexture.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); + public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture + .of(MODID, "gui/background/singleblock_default", 176, 166, 4); + public static final SteamTexture BACKGROUND_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/background/%s", 176, 166, 4); + public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture + .fullImage(MODID, "gui/background/fusion_computer"); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture + .of(MODID, "gui/background/text_field", 142, 28, 1); + public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture + .of(MODID, "gui/background/text_field_light_gray", 61, 12, 1); public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s"); - public static final AdaptableUITexture SLOT_DARK_GRAY = - AdaptableUITexture.of(MODID, "gui/slot/dark_gray", 18, 18, 1); - public static final AdaptableUITexture SLOT_MAINTENANCE = - AdaptableUITexture.of(MODID, "gui/slot/maintenance", 20, 20, 1); + public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture + .of(MODID, "gui/slot/dark_gray", 18, 18, 1); + public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture + .of(MODID, "gui/slot/maintenance", 20, 20, 1); public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1); public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me"); @@ -39,51 +40,51 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box"); public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed"); public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister"); - public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/canister_%s"); + public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/canister_%s"); public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner"); public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron"); public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge"); - public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = - UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); - public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); + public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture + .fullImage(MODID, "gui/overlay_slot/centrifuge_fluid"); + public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/centrifuge_%s"); public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger"); - public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = - UITexture.fullImage(MODID, "gui/overlay_slot/charger_fluid"); + public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture + .fullImage(MODID, "gui/overlay_slot/charger_fluid"); public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit"); - public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/coal_%s"); + public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/coal_%s"); public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor"); - public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/compressor_%s"); + public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/compressor_%s"); public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore"); - public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); - public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = - UITexture.fullImage(MODID, "gui/overlay_slot/cutter_sliced"); + public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/crushed_ore_%s"); + public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture + .fullImage(MODID, "gui/overlay_slot/cutter_sliced"); public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb"); public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick"); public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust"); - public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/dust_%s"); + public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/dust_%s"); public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive"); - public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = - UITexture.fullImage(MODID, "gui/overlay_slot/extruder_shape"); + public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture + .fullImage(MODID, "gui/overlay_slot/extruder_shape"); public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace"); - public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/furnace_%s"); + public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/furnace_%s"); public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem"); public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer"); - public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/hammer_%s"); + public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/hammer_%s"); public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1"); public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2"); public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion"); public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in"); public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s"); - public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = - SteamTexture.fullImage(MODID, "gui/overlay_slot/ingot_%s"); + public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture + .fullImage(MODID, "gui/overlay_slot/ingot_%s"); public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit"); public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens"); public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope"); @@ -94,8 +95,8 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out"); public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s"); public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank"); - public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = - UITexture.fullImage(MODID, "gui/overlay_slot/page_printed"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture + .fullImage(MODID, "gui/overlay_slot/page_printed"); public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1"); public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2"); public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3"); @@ -103,8 +104,8 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1"); public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2"); public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape"); - public static final UITexture OVERLAY_SLOT_SLICER_SLICED = - UITexture.fullImage(MODID, "gui/overlay_slot/slicer_sliced"); + public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture + .fullImage(MODID, "gui/overlay_slot/slicer_sliced"); public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square"); public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua"); public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum"); @@ -113,54 +114,53 @@ public class GT_UITextures { public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill"); public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench"); public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12) - .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)) - .collect(Collectors.toList()) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)).collect(Collectors.toList()) .toArray(new UITexture[0]); public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow"); - public static final SteamTexture PROGRESSBAR_ARROW_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/arrow_%s"); - public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/arrow_2_%s"); - public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = - UITexture.fullImage(MODID, "gui/progressbar/arrow_multiple"); + public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/arrow_%s"); + public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/arrow_2_%s"); + public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture + .fullImage(MODID, "gui/progressbar/arrow_multiple"); public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = - UITexture.fullImage(MODID, "gui/progressbar/assemblyline_1"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = - UITexture.fullImage(MODID, "gui/progressbar/assemblyline_2"); - public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = - UITexture.fullImage(MODID, "gui/progressbar/assemblyline_3"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture + .fullImage(MODID, "gui/progressbar/assemblyline_1"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture + .fullImage(MODID, "gui/progressbar/assemblyline_2"); + public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture + .fullImage(MODID, "gui/progressbar/assemblyline_3"); public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath"); public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending"); - public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/boiler_empty_%s"); + public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/boiler_empty_%s"); public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat"); public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam"); public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water"); public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner"); - public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = - UITexture.fullImage(MODID, "gui/progressbar/circuit_assembler"); + public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture + .fullImage(MODID, "gui/progressbar/circuit_assembler"); public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress"); - public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/compress_%s"); + public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/compress_%s"); public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut"); public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract"); - public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/extract_%s"); + public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/extract_%s"); public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude"); public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s"); public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer"); public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base"); - public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/hammer_%s"); - public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/hammer_base_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/hammer_%s"); + public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/hammer_base_%s"); public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe"); public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base"); public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate"); - public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = - SteamTexture.fullImage(MODID, "gui/progressbar/macerate_%s"); + public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture + .fullImage(MODID, "gui/progressbar/macerate_%s"); public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet"); public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer"); public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle"); @@ -173,36 +173,36 @@ public class GT_UITextures { public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight"); public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled"); public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal"); - public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = - SteamTexture.fullImage(MODID, "gui/tab/cover_%s_highlight"); - public static final SteamTexture TAB_COVER_STEAM_DISABLED = - SteamTexture.fullImage(MODID, "gui/tab/cover_%s_disabled"); + public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture + .fullImage(MODID, "gui/tab/cover_%s_highlight"); + public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture + .fullImage(MODID, "gui/tab/cover_%s_disabled"); public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4); - public static final AdaptableUITexture TAB_TITLE_DARK = - AdaptableUITexture.of(MODID, "gui/tab/title_dark", 28, 28, 4); - public static final SteamTexture TAB_TITLE_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); - public static final SteamTexture TAB_TITLE_DARK_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); - public static final AdaptableUITexture TAB_TITLE_ANGULAR = - AdaptableUITexture.of(MODID, "gui/tab/title_angular", 28, 28, 4); - public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = - SteamTexture.adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture + .of(MODID, "gui/tab/title_dark", 28, 28, 4); + public static final SteamTexture TAB_TITLE_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4); + public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture + .of(MODID, "gui/tab/title_angular", 28, 28, 4); + public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture + .adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4); public static final UITexture BUTTON_STANDARD = AdaptableUITexture.of(MODID, "gui/button/standard", 18, 18, 1); - public static final UITexture BUTTON_STANDARD_TOGGLE = - AdaptableUITexture.of(MODID, "gui/button/standard_toggle", 18, 18, 1); + public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture + .of(MODID, "gui/button/standard_toggle", 18, 18, 1); public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal"); - public static final UITexture BUTTON_COVER_NORMAL_HOVERED = - UITexture.fullImage(MODID, "gui/button/cover_normal_hovered"); - public static final UITexture BUTTON_COVER_NORMAL_DISABLED = - UITexture.fullImage(MODID, "gui/button/cover_normal_disabled"); + public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture + .fullImage(MODID, "gui/button/cover_normal_hovered"); + public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture + .fullImage(MODID, "gui/button/cover_normal_disabled"); public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable"); - public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = - UITexture.fullImage(MODID, "gui/overlay_button/redstone_off"); - public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = - UITexture.fullImage(MODID, "gui/overlay_button/redstone_on"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture + .fullImage(MODID, "gui/overlay_button/redstone_off"); + public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture + .fullImage(MODID, "gui/overlay_button/redstone_on"); public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark"); public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross"); public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist"); @@ -210,77 +210,77 @@ public class GT_UITextures { public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress"); public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export"); public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import"); - public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = - UITexture.fullImage(MODID, "gui/overlay_button/autooutput_item"); - public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = - UITexture.fullImage(MODID, "gui/overlay_button/autooutput_fluid"); - public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = - UITexture.fullImage(MODID, "gui/overlay_button/allow_input"); - public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = - UITexture.fullImage(MODID, "gui/overlay_button/block_input"); - public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = - UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_up"); - public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = - UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_down"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture + .fullImage(MODID, "gui/overlay_button/autooutput_item"); + public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture + .fullImage(MODID, "gui/overlay_button/autooutput_fluid"); + public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture + .fullImage(MODID, "gui/overlay_button/allow_input"); + public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture + .fullImage(MODID, "gui/overlay_button/block_input"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture + .fullImage(MODID, "gui/overlay_button/arrow_green_up"); + public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture + .fullImage(MODID, "gui/overlay_button/arrow_green_down"); public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic"); - public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = - UITexture.fullImage(MODID, "gui/overlay_button/emit_energy"); - public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = - UITexture.fullImage(MODID, "gui/overlay_button/emit_redstone"); - public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = - UITexture.fullImage(MODID, "gui/overlay_button/invert_redstone"); - public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = - UITexture.fullImage(MODID, "gui/overlay_button/stocking_mode"); - public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = - UITexture.fullImage(MODID, "gui/overlay_button/invert_filter"); + public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture + .fullImage(MODID, "gui/overlay_button/emit_energy"); + public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture + .fullImage(MODID, "gui/overlay_button/emit_redstone"); + public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture + .fullImage(MODID, "gui/overlay_button/invert_redstone"); + public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture + .fullImage(MODID, "gui/overlay_button/stocking_mode"); + public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture + .fullImage(MODID, "gui/overlay_button/invert_filter"); public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt"); public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print"); public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose"); - public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = - UITexture.fullImage(MODID, "gui/overlay_button/bounding_box"); - public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = - UITexture.fullImage(MODID, "gui/overlay_button/minus_small"); - public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = - UITexture.fullImage(MODID, "gui/overlay_button/minus_large"); - public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = - UITexture.fullImage(MODID, "gui/overlay_button/plus_small"); - public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = - UITexture.fullImage(MODID, "gui/overlay_button/plus_large"); + public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture + .fullImage(MODID, "gui/overlay_button/bounding_box"); + public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture + .fullImage(MODID, "gui/overlay_button/minus_small"); + public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture + .fullImage(MODID, "gui/overlay_button/minus_large"); + public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture + .fullImage(MODID, "gui/overlay_button/plus_small"); + public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture + .fullImage(MODID, "gui/overlay_button/plus_large"); public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and"); public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand"); public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or"); public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor"); public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog"); public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock"); - public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = - UITexture.fullImage(MODID, "gui/overlay_button/input_from_output_side"); - public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = - UITexture.fullImage(MODID, "gui/overlay_button/void_excess"); + public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture + .fullImage(MODID, "gui/overlay_button/input_from_output_side"); + public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture + .fullImage(MODID, "gui/overlay_button/void_excess"); public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all"); public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei"); /** * Can adjust size as needed. */ - public static final AdaptableUITexture PICTURE_SCREEN_BLACK = - AdaptableUITexture.of(MODID, "gui/picture/screen_black", 16, 16, 2); + public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture + .of(MODID, "gui/picture/screen_black", 16, 16, 2); - public static final UITexture PICTURE_RADIATION_WARNING = - UITexture.fullImage(MODID, "gui/picture/radiation_warning"); - public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = - UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); - public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = - UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); - public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = - SteamTexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); + public static final UITexture PICTURE_RADIATION_WARNING = UITexture + .fullImage(MODID, "gui/picture/radiation_warning"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture + .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent"); + public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture + .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray"); + public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture + .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s"); public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18"); public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19"); public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information"); - public static final UITexture PICTURE_STALLED_ELECTRICITY = - UITexture.fullImage(MODID, "gui/picture/stalled_electricity"); + public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture + .fullImage(MODID, "gui/picture/stalled_electricity"); public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam"); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_22_red", 87, @@ -289,8 +289,8 @@ public class GT_UITextures { 0, fromRight ? 87 : width, 22); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_22_blue", 87, @@ -299,8 +299,8 @@ public class GT_UITextures { 0, fromRight ? 87 : width, 22); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_22_white", 87, @@ -309,8 +309,8 @@ public class GT_UITextures { 0, fromRight ? 87 : width, 22); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_24_red", 69, @@ -319,8 +319,8 @@ public class GT_UITextures { 0, fromRight ? 69 : width, 24); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_24_blue", 69, @@ -329,8 +329,8 @@ public class GT_UITextures { 0, fromRight ? 69 : width, 24); - public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = - (width, fromRight) -> UITexture.partly( + public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture + .partly( MODID, "gui/picture/arrow_24_white", 69, @@ -344,8 +344,8 @@ public class GT_UITextures { public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3"); public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double"); public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer"); - public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = - UITexture.fullImage(MODID, "gui/picture/square_light_gray"); + public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture + .fullImage(MODID, "gui/picture/square_light_gray"); public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge"); public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(MODID, "gui/picture/item_in"); public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(MODID, "gui/picture/item_out"); diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java index 13d7eadfee..1bacff886a 100644 --- a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java +++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java @@ -1,17 +1,19 @@ package gregtech.api.gui.modularui; +import java.util.function.Function; + import com.gtnewhorizons.modularui.api.ModularUITextures; import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; import com.gtnewhorizons.modularui.api.drawable.UITexture; import gregtech.api.enums.SteamVariant; -import java.util.function.Function; /** - * Set of textures that is commonly used for GUI but can vary depending on "style" of machines, - * e.g. bronze steam or steel steam. - * <br> This has builder pattern; Textures you didn't specify will fall back to default ones. + * Set of textures that is commonly used for GUI but can vary depending on "style" of machines, e.g. bronze steam or + * steel steam. <br> + * This has builder pattern; Textures you didn't specify will fall back to default ones. */ public class GUITextureSet { + private UITexture mainBackground; private UITexture itemSlot; private UITexture fluidSlot; @@ -27,11 +29,12 @@ public class GUITextureSet { private UITexture gregtechLogo; public static final GUITextureSet DEFAULT = new GUITextureSet() - .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT) - .setItemSlot(ModularUITextures.ITEM_SLOT) + .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT).setItemSlot(ModularUITextures.ITEM_SLOT) .setFluidSlot(ModularUITextures.FLUID_SLOT) .setCoverTab( - GT_UITextures.TAB_COVER_NORMAL, GT_UITextures.TAB_COVER_HIGHLIGHT, GT_UITextures.TAB_COVER_DISABLED) + GT_UITextures.TAB_COVER_NORMAL, + GT_UITextures.TAB_COVER_HIGHLIGHT, + GT_UITextures.TAB_COVER_DISABLED) .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR) .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT); @@ -77,8 +80,8 @@ public class GUITextureSet { return this; } - public GUITextureSet setTitleTab( - AdaptableUITexture titleNormal, AdaptableUITexture titleDark, AdaptableUITexture titleTabAngular) { + public GUITextureSet setTitleTab(AdaptableUITexture titleNormal, AdaptableUITexture titleDark, + AdaptableUITexture titleTabAngular) { this.titleTabNormal = titleNormal; this.titleTabDark = titleDark; this.titleTabAngular = titleTabAngular; diff --git a/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java index 40ebcea0f4..87833da7b3 100644 --- a/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java +++ b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java @@ -1,19 +1,21 @@ package gregtech.api.gui.modularui; +import java.util.function.Consumer; +import java.util.function.Function; + import com.gtnewhorizons.modularui.api.widget.Widget; + import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.util.ISerializableObject; import gregtech.common.gui.modularui.widget.DataControllerWidget; -import java.util.function.Consumer; -import java.util.function.Function; /** - * Widget whose state is controlled by specific data. - * Data can be anything, e.g. {@link ISerializableObject} or machine recipe mode. - * <br> No widgets implementing this interface should not sync; - * Instead, {@link DataControllerWidget} will sync data, either when this widget triggers update on client - * or data update is detected on server. + * Widget whose state is controlled by specific data. Data can be anything, e.g. {@link ISerializableObject} or machine + * recipe mode. <br> + * No widgets implementing this interface should not sync; Instead, {@link DataControllerWidget} will sync data, either + * when this widget triggers update on client or data update is detected on server. + * * @param <T> Data type stored in the parent widget * @param <U> State type stored in this widget * @see DataControllerWidget @@ -22,21 +24,20 @@ import java.util.function.Function; public interface IDataFollowerWidget<T, U> { /** - * Sets function to get widget state from provided data. This function will be called when client receives data - * from server and {@link DataControllerWidget} updates all children, including this widget. + * Sets function to get widget state from provided data. This function will be called when client receives data from + * server and {@link DataControllerWidget} updates all children, including this widget. */ Widget setDataToStateGetter(Function<T, U> dataToStateGetter); /** - * Sets setter called when this widget gets action from player. - * Basically the same functionality with widgets that have getter/setter. + * Sets setter called when this widget gets action from player. Basically the same functionality with widgets that + * have getter/setter. */ Widget setStateSetter(Consumer<U> setter); /** - * Updates state of this widget with provided data. - * On server {@link DataControllerWidget} won't propagate data update to this widget, - * so this method is client-only. + * Updates state of this widget with provided data. On server {@link DataControllerWidget} won't propagate data + * update to this widget, so this method is client-only. */ @SideOnly(Side.CLIENT) void updateState(T data); diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java index 9e52c0f874..619b19e232 100644 --- a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java +++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java @@ -5,8 +5,7 @@ import com.gtnewhorizons.modularui.api.drawable.UITexture; import gregtech.api.enums.SteamVariant; /** - * Wrapper for {@link UITexture}s used to - * ease in choosing between Bronze, Steel and Primitive textures. + * Wrapper for {@link UITexture}s used to ease in choosing between Bronze, Steel and Primitive textures. */ public class SteamTexture { @@ -27,13 +26,21 @@ public class SteamTexture { UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE))); } - public static SteamTexture adaptableTexture( - String mod, String location, int imageWidth, int imageHeight, int borderWidthPixel) { + public static SteamTexture adaptableTexture(String mod, String location, int imageWidth, int imageHeight, + int borderWidthPixel) { return new SteamTexture( AdaptableUITexture.of( - mod, String.format(location, SteamVariant.BRONZE), imageWidth, imageHeight, borderWidthPixel), + mod, + String.format(location, SteamVariant.BRONZE), + imageWidth, + imageHeight, + borderWidthPixel), AdaptableUITexture.of( - mod, String.format(location, SteamVariant.STEEL), imageWidth, imageHeight, borderWidthPixel), + mod, + String.format(location, SteamVariant.STEEL), + imageWidth, + imageHeight, + borderWidthPixel), AdaptableUITexture.of( mod, String.format(location, SteamVariant.PRIMITIVE), |