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-rw-r--r--src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java8
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java25
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java181
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UITextures.java320
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GUITextureSet.java21
-rw-r--r--src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java29
-rw-r--r--src/main/java/gregtech/api/gui/modularui/SteamTexture.java19
7 files changed, 302 insertions, 301 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
index 9216d1d224..f242aff0ed 100644
--- a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
+++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
@@ -1,15 +1,17 @@
package gregtech.api.gui.modularui;
-import com.gtnewhorizons.modularui.api.drawable.UITexture;
-import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils;
-import gregtech.api.enums.SteamVariant;
import java.io.IOException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
+
import net.minecraft.client.Minecraft;
+import com.gtnewhorizons.modularui.api.drawable.UITexture;
+import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils;
+import gregtech.api.enums.SteamVariant;
+
public class FallbackableSteamTexture {
private final SteamTexture candidate;
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java
index 811ad8be5f..65a61ad951 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_CoverUIBuildContext.java
@@ -1,8 +1,9 @@
package gregtech.api.gui.modularui;
+import net.minecraft.entity.player.EntityPlayer;
+
import com.gtnewhorizons.modularui.api.screen.UIBuildContext;
import gregtech.api.interfaces.tileentity.ICoverable;
-import net.minecraft.entity.player.EntityPlayer;
public class GT_CoverUIBuildContext extends UIBuildContext {
@@ -14,15 +15,15 @@ public class GT_CoverUIBuildContext extends UIBuildContext {
private final int guiColorization;
/**
- * @param player Player opened this UI
- * @param coverID See {@link ICoverable#getCoverIDAtSide}
- * @param side Side this cover is attached to
- * @param tile Tile this cover is attached to
- * @param anotherWindow If cover UI is shown on top of another window
+ * @param player Player opened this UI
+ * @param coverID See {@link ICoverable#getCoverIDAtSide}
+ * @param side Side this cover is attached to
+ * @param tile Tile this cover is attached to
+ * @param anotherWindow If cover UI is shown on top of another window
* @param guiColorization The color used to render machine's GUI
*/
- public GT_CoverUIBuildContext(
- EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow, int guiColorization) {
+ public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow,
+ int guiColorization) {
super(player);
this.coverID = coverID;
this.side = side;
@@ -32,10 +33,10 @@ public class GT_CoverUIBuildContext extends UIBuildContext {
}
/**
- * @param player Player opened this UI
- * @param coverID See {@link ICoverable#getCoverIDAtSide}
- * @param side Side this cover is attached to
- * @param tile Tile this cover is attached to
+ * @param player Player opened this UI
+ * @param coverID See {@link ICoverable#getCoverIDAtSide}
+ * @param side Side this cover is attached to
+ * @param tile Tile this cover is attached to
* @param anotherWindow If cover GUI is shown in opened on top of another window
*/
public GT_CoverUIBuildContext(EntityPlayer player, int coverID, byte side, ICoverable tile, boolean anotherWindow) {
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
index d1e699bb40..32ed6442c1 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
@@ -1,5 +1,14 @@
package gregtech.api.gui.modularui;
+import java.util.HashMap;
+import java.util.Map;
+import java.util.function.Function;
+
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.entity.player.EntityPlayerMP;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraftforge.common.util.ForgeDirection;
+
import com.gtnewhorizons.modularui.api.UIInfos;
import com.gtnewhorizons.modularui.api.screen.ITileWithModularUI;
import com.gtnewhorizons.modularui.api.screen.ModularUIContext;
@@ -10,6 +19,7 @@ import com.gtnewhorizons.modularui.common.builder.UIInfo;
import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils;
import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui;
import com.gtnewhorizons.modularui.common.internal.wrapper.ModularUIContainer;
+
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.enums.GT_Values;
@@ -17,47 +27,37 @@ import gregtech.api.interfaces.tileentity.ICoverable;
import gregtech.api.interfaces.tileentity.IHasWorldObjectAndCoords;
import gregtech.api.net.GT_Packet_SendCoverData;
import gregtech.api.util.GT_CoverBehaviorBase;
-import java.util.HashMap;
-import java.util.Map;
-import java.util.function.Function;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.entity.player.EntityPlayerMP;
-import net.minecraft.tileentity.TileEntity;
-import net.minecraftforge.common.util.ForgeDirection;
public class GT_UIInfos {
/**
- * Generator for {@link UIInfo} which is responsible for registering and opening UIs.
- * Unlike {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts
- * custom constructors for UI.
- * <br> Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs.
- * Instead, store to static field, just like {@link #GTTileEntityDefaultUI}.
- * Such mistake can be easily overlooked by testing only SP.
+ * Generator for {@link UIInfo} which is responsible for registering and opening UIs. Unlike
+ * {@link com.gtnewhorizons.modularui.api.UIInfos#TILE_MODULAR_UI}, this accepts custom constructors for UI. <br>
+ * Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static
+ * field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP.
*/
- public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory =
- containerConstructor -> UIBuilder.of()
- .container((player, world, x, y, z) -> {
- TileEntity te = world.getTileEntity(x, y, z);
- if (te instanceof ITileWithModularUI) {
- return createTileEntityContainer(
- player,
- ((ITileWithModularUI) te)::createWindow,
- te::markDirty,
- containerConstructor);
- }
- return null;
- })
- .gui(((player, world, x, y, z) -> {
- if (!world.isRemote) return null;
- TileEntity te = world.getTileEntity(x, y, z);
- if (te instanceof ITileWithModularUI) {
- return createTileEntityGuiContainer(
- player, ((ITileWithModularUI) te)::createWindow, containerConstructor);
- }
- return null;
- }))
- .build();
+ public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder
+ .of().container((player, world, x, y, z) -> {
+ TileEntity te = world.getTileEntity(x, y, z);
+ if (te instanceof ITileWithModularUI) {
+ return createTileEntityContainer(
+ player,
+ ((ITileWithModularUI) te)::createWindow,
+ te::markDirty,
+ containerConstructor);
+ }
+ return null;
+ }).gui(((player, world, x, y, z) -> {
+ if (!world.isRemote) return null;
+ TileEntity te = world.getTileEntity(x, y, z);
+ if (te instanceof ITileWithModularUI) {
+ return createTileEntityGuiContainer(
+ player,
+ ((ITileWithModularUI) te)::createWindow,
+ containerConstructor);
+ }
+ return null;
+ })).build();
private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new);
@@ -66,36 +66,31 @@ public class GT_UIInfos {
static {
for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) {
final byte side = i;
- coverUI.put(
- side,
- UIBuilder.of()
- .container((player, world, x, y, z) -> {
- final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable)) return null;
- final ICoverable gtTileEntity = (ICoverable) te;
- GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
- return createCoverContainer(
- player,
- cover::createWindow,
- te::markDirty,
- gtTileEntity.getCoverIDAtSide(side),
- side,
- gtTileEntity);
- })
- .gui((player, world, x, y, z) -> {
- if (!world.isRemote) return null;
- final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable)) return null;
- final ICoverable gtTileEntity = (ICoverable) te;
- final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
- return createCoverGuiContainer(
- player,
- cover::createWindow,
- gtTileEntity.getCoverIDAtSide(side),
- side,
- gtTileEntity);
- })
- .build());
+ coverUI.put(side, UIBuilder.of().container((player, world, x, y, z) -> {
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if (!(te instanceof ICoverable)) return null;
+ final ICoverable gtTileEntity = (ICoverable) te;
+ GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
+ return createCoverContainer(
+ player,
+ cover::createWindow,
+ te::markDirty,
+ gtTileEntity.getCoverIDAtSide(side),
+ side,
+ gtTileEntity);
+ }).gui((player, world, x, y, z) -> {
+ if (!world.isRemote) return null;
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if (!(te instanceof ICoverable)) return null;
+ final ICoverable gtTileEntity = (ICoverable) te;
+ final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
+ return createCoverGuiContainer(
+ player,
+ cover::createWindow,
+ gtTileEntity.getCoverIDAtSide(side),
+ side,
+ gtTileEntity);
+ }).build());
}
}
@@ -126,27 +121,25 @@ public class GT_UIInfos {
tileEntity),
(EntityPlayerMP) player);
- coverUI.get(side)
- .open(
- player,
- tileEntity.getWorld(),
- tileEntity.getXCoord(),
- tileEntity.getYCoord(),
- tileEntity.getZCoord());
+ coverUI.get(side).open(
+ player,
+ tileEntity.getWorld(),
+ tileEntity.getXCoord(),
+ tileEntity.getYCoord(),
+ tileEntity.getZCoord());
}
/**
- * Opens UI for player's item, created by {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}.
+ * Opens UI for player's item, created by
+ * {@link com.gtnewhorizons.modularui.api.screen.IItemWithModularUI#createWindow}.
*/
public static void openPlayerHeldItemUI(EntityPlayer player) {
if (NetworkUtils.isClient()) return;
UIInfos.PLAYER_HELD_ITEM_UI.open(player);
}
- private static ModularUIContainer createTileEntityContainer(
- EntityPlayer player,
- Function<UIBuildContext, ModularWindow> windowCreator,
- Runnable onWidgetUpdate,
+ private static ModularUIContainer createTileEntityContainer(EntityPlayer player,
+ Function<UIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate,
ContainerConstructor containerCreator) {
final UIBuildContext buildContext = new UIBuildContext(player);
final ModularWindow window = windowCreator.apply(buildContext);
@@ -155,23 +148,20 @@ public class GT_UIInfos {
}
@SideOnly(Side.CLIENT)
- private static ModularGui createTileEntityGuiContainer(
- EntityPlayer player,
- Function<UIBuildContext, ModularWindow> windowCreator,
- ContainerConstructor containerConstructor) {
- final ModularUIContainer container =
- createTileEntityContainer(player, windowCreator, null, containerConstructor);
+ private static ModularGui createTileEntityGuiContainer(EntityPlayer player,
+ Function<UIBuildContext, ModularWindow> windowCreator, ContainerConstructor containerConstructor) {
+ final ModularUIContainer container = createTileEntityContainer(
+ player,
+ windowCreator,
+ null,
+ containerConstructor);
if (container == null) return null;
return new ModularGui(container);
}
- private static ModularUIContainer createCoverContainer(
- EntityPlayer player,
- Function<GT_CoverUIBuildContext, ModularWindow> windowCreator,
- Runnable onWidgetUpdate,
- int coverID,
- byte side,
- ICoverable tile) {
+ private static ModularUIContainer createCoverContainer(EntityPlayer player,
+ Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, Runnable onWidgetUpdate, int coverID,
+ byte side, ICoverable tile) {
final GT_CoverUIBuildContext buildContext = new GT_CoverUIBuildContext(player, coverID, side, tile, false);
final ModularWindow window = windowCreator.apply(buildContext);
if (window == null) return null;
@@ -179,12 +169,8 @@ public class GT_UIInfos {
}
@SideOnly(Side.CLIENT)
- private static ModularGui createCoverGuiContainer(
- EntityPlayer player,
- Function<GT_CoverUIBuildContext, ModularWindow> windowCreator,
- int coverID,
- byte side,
- ICoverable tile) {
+ private static ModularGui createCoverGuiContainer(EntityPlayer player,
+ Function<GT_CoverUIBuildContext, ModularWindow> windowCreator, int coverID, byte side, ICoverable tile) {
final ModularUIContainer container = createCoverContainer(player, windowCreator, null, coverID, side, tile);
if (container == null) {
return null;
@@ -194,6 +180,7 @@ public class GT_UIInfos {
@FunctionalInterface
public interface ContainerConstructor {
+
ModularUIContainer of(ModularUIContext context, ModularWindow mainWindow);
}
}
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
index 3ca1e6d45e..a480178002 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
@@ -1,33 +1,34 @@
package gregtech.api.gui.modularui;
-import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
-import com.gtnewhorizons.modularui.api.drawable.UITexture;
import java.util.function.BiFunction;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
+import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
+import com.gtnewhorizons.modularui.api.drawable.UITexture;
+
public class GT_UITextures {
private static final String MODID = "gregtech";
public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent");
- public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT =
- AdaptableUITexture.of(MODID, "gui/background/singleblock_default", 176, 166, 4);
- public static final SteamTexture BACKGROUND_STEAM =
- SteamTexture.adaptableTexture(MODID, "gui/background/%s", 176, 166, 4);
- public static final UITexture BACKGROUND_FUSION_COMPUTER =
- UITexture.fullImage(MODID, "gui/background/fusion_computer");
- public static final AdaptableUITexture BACKGROUND_TEXT_FIELD =
- AdaptableUITexture.of(MODID, "gui/background/text_field", 142, 28, 1);
- public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY =
- AdaptableUITexture.of(MODID, "gui/background/text_field_light_gray", 61, 12, 1);
+ public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture
+ .of(MODID, "gui/background/singleblock_default", 176, 166, 4);
+ public static final SteamTexture BACKGROUND_STEAM = SteamTexture
+ .adaptableTexture(MODID, "gui/background/%s", 176, 166, 4);
+ public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture
+ .fullImage(MODID, "gui/background/fusion_computer");
+ public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture
+ .of(MODID, "gui/background/text_field", 142, 28, 1);
+ public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture
+ .of(MODID, "gui/background/text_field_light_gray", 61, 12, 1);
public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s");
- public static final AdaptableUITexture SLOT_DARK_GRAY =
- AdaptableUITexture.of(MODID, "gui/slot/dark_gray", 18, 18, 1);
- public static final AdaptableUITexture SLOT_MAINTENANCE =
- AdaptableUITexture.of(MODID, "gui/slot/maintenance", 20, 20, 1);
+ public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture
+ .of(MODID, "gui/slot/dark_gray", 18, 18, 1);
+ public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture
+ .of(MODID, "gui/slot/maintenance", 20, 20, 1);
public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1);
public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me");
@@ -39,51 +40,51 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box");
public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed");
public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister");
- public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/canister_%s");
+ public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/canister_%s");
public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner");
public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron");
public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge");
- public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID =
- UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge_fluid");
- public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/centrifuge_%s");
+ public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture
+ .fullImage(MODID, "gui/overlay_slot/centrifuge_fluid");
+ public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/centrifuge_%s");
public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger");
- public static final UITexture OVERLAY_SLOT_CHARGER_FLUID =
- UITexture.fullImage(MODID, "gui/overlay_slot/charger_fluid");
+ public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture
+ .fullImage(MODID, "gui/overlay_slot/charger_fluid");
public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit");
- public static final SteamTexture OVERLAY_SLOT_COAL_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/coal_%s");
+ public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/coal_%s");
public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor");
- public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/compressor_%s");
+ public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/compressor_%s");
public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore");
- public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/crushed_ore_%s");
- public static final UITexture OVERLAY_SLOT_CUTTER_SLICED =
- UITexture.fullImage(MODID, "gui/overlay_slot/cutter_sliced");
+ public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/crushed_ore_%s");
+ public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture
+ .fullImage(MODID, "gui/overlay_slot/cutter_sliced");
public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb");
public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick");
public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust");
- public static final SteamTexture OVERLAY_SLOT_DUST_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/dust_%s");
+ public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/dust_%s");
public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive");
- public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE =
- UITexture.fullImage(MODID, "gui/overlay_slot/extruder_shape");
+ public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture
+ .fullImage(MODID, "gui/overlay_slot/extruder_shape");
public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace");
- public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/furnace_%s");
+ public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/furnace_%s");
public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem");
public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer");
- public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/hammer_%s");
+ public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/hammer_%s");
public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1");
public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2");
public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion");
public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in");
public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s");
- public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM =
- SteamTexture.fullImage(MODID, "gui/overlay_slot/ingot_%s");
+ public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture
+ .fullImage(MODID, "gui/overlay_slot/ingot_%s");
public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit");
public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens");
public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope");
@@ -94,8 +95,8 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out");
public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s");
public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank");
- public static final UITexture OVERLAY_SLOT_PAGE_PRINTED =
- UITexture.fullImage(MODID, "gui/overlay_slot/page_printed");
+ public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture
+ .fullImage(MODID, "gui/overlay_slot/page_printed");
public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1");
public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2");
public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3");
@@ -103,8 +104,8 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1");
public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2");
public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape");
- public static final UITexture OVERLAY_SLOT_SLICER_SLICED =
- UITexture.fullImage(MODID, "gui/overlay_slot/slicer_sliced");
+ public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture
+ .fullImage(MODID, "gui/overlay_slot/slicer_sliced");
public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square");
public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua");
public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum");
@@ -113,54 +114,53 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill");
public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench");
public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12)
- .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i))
- .collect(Collectors.toList())
+ .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)).collect(Collectors.toList())
.toArray(new UITexture[0]);
public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow");
- public static final SteamTexture PROGRESSBAR_ARROW_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/arrow_%s");
- public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/arrow_2_%s");
- public static final UITexture PROGRESSBAR_ARROW_MULTIPLE =
- UITexture.fullImage(MODID, "gui/progressbar/arrow_multiple");
+ public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/arrow_%s");
+ public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/arrow_2_%s");
+ public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture
+ .fullImage(MODID, "gui/progressbar/arrow_multiple");
public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 =
- UITexture.fullImage(MODID, "gui/progressbar/assemblyline_1");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 =
- UITexture.fullImage(MODID, "gui/progressbar/assemblyline_2");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 =
- UITexture.fullImage(MODID, "gui/progressbar/assemblyline_3");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture
+ .fullImage(MODID, "gui/progressbar/assemblyline_1");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture
+ .fullImage(MODID, "gui/progressbar/assemblyline_2");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture
+ .fullImage(MODID, "gui/progressbar/assemblyline_3");
public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath");
public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending");
- public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/boiler_empty_%s");
+ public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/boiler_empty_%s");
public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat");
public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam");
public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water");
public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner");
- public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER =
- UITexture.fullImage(MODID, "gui/progressbar/circuit_assembler");
+ public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture
+ .fullImage(MODID, "gui/progressbar/circuit_assembler");
public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress");
- public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/compress_%s");
+ public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/compress_%s");
public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut");
public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract");
- public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/extract_%s");
+ public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/extract_%s");
public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude");
public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s");
public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer");
public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base");
- public static final SteamTexture PROGRESSBAR_HAMMER_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/hammer_%s");
- public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/hammer_base_%s");
+ public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/hammer_%s");
+ public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/hammer_base_%s");
public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe");
public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base");
public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate");
- public static final SteamTexture PROGRESSBAR_MACERATE_STEAM =
- SteamTexture.fullImage(MODID, "gui/progressbar/macerate_%s");
+ public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture
+ .fullImage(MODID, "gui/progressbar/macerate_%s");
public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet");
public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer");
public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle");
@@ -173,36 +173,36 @@ public class GT_UITextures {
public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight");
public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled");
public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal");
- public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT =
- SteamTexture.fullImage(MODID, "gui/tab/cover_%s_highlight");
- public static final SteamTexture TAB_COVER_STEAM_DISABLED =
- SteamTexture.fullImage(MODID, "gui/tab/cover_%s_disabled");
+ public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture
+ .fullImage(MODID, "gui/tab/cover_%s_highlight");
+ public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture
+ .fullImage(MODID, "gui/tab/cover_%s_disabled");
public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4);
- public static final AdaptableUITexture TAB_TITLE_DARK =
- AdaptableUITexture.of(MODID, "gui/tab/title_dark", 28, 28, 4);
- public static final SteamTexture TAB_TITLE_STEAM =
- SteamTexture.adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4);
- public static final SteamTexture TAB_TITLE_DARK_STEAM =
- SteamTexture.adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4);
- public static final AdaptableUITexture TAB_TITLE_ANGULAR =
- AdaptableUITexture.of(MODID, "gui/tab/title_angular", 28, 28, 4);
- public static final SteamTexture TAB_TITLE_ANGULAR_STEAM =
- SteamTexture.adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4);
+ public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture
+ .of(MODID, "gui/tab/title_dark", 28, 28, 4);
+ public static final SteamTexture TAB_TITLE_STEAM = SteamTexture
+ .adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4);
+ public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture
+ .adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4);
+ public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture
+ .of(MODID, "gui/tab/title_angular", 28, 28, 4);
+ public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture
+ .adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4);
public static final UITexture BUTTON_STANDARD = AdaptableUITexture.of(MODID, "gui/button/standard", 18, 18, 1);
- public static final UITexture BUTTON_STANDARD_TOGGLE =
- AdaptableUITexture.of(MODID, "gui/button/standard_toggle", 18, 18, 1);
+ public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture
+ .of(MODID, "gui/button/standard_toggle", 18, 18, 1);
public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal");
- public static final UITexture BUTTON_COVER_NORMAL_HOVERED =
- UITexture.fullImage(MODID, "gui/button/cover_normal_hovered");
- public static final UITexture BUTTON_COVER_NORMAL_DISABLED =
- UITexture.fullImage(MODID, "gui/button/cover_normal_disabled");
+ public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture
+ .fullImage(MODID, "gui/button/cover_normal_hovered");
+ public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture
+ .fullImage(MODID, "gui/button/cover_normal_disabled");
public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable");
- public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF =
- UITexture.fullImage(MODID, "gui/overlay_button/redstone_off");
- public static final UITexture OVERLAY_BUTTON_REDSTONE_ON =
- UITexture.fullImage(MODID, "gui/overlay_button/redstone_on");
+ public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture
+ .fullImage(MODID, "gui/overlay_button/redstone_off");
+ public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture
+ .fullImage(MODID, "gui/overlay_button/redstone_on");
public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark");
public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross");
public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist");
@@ -210,77 +210,77 @@ public class GT_UITextures {
public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress");
public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export");
public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import");
- public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM =
- UITexture.fullImage(MODID, "gui/overlay_button/autooutput_item");
- public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID =
- UITexture.fullImage(MODID, "gui/overlay_button/autooutput_fluid");
- public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT =
- UITexture.fullImage(MODID, "gui/overlay_button/allow_input");
- public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT =
- UITexture.fullImage(MODID, "gui/overlay_button/block_input");
- public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP =
- UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_up");
- public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN =
- UITexture.fullImage(MODID, "gui/overlay_button/arrow_green_down");
+ public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture
+ .fullImage(MODID, "gui/overlay_button/autooutput_item");
+ public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture
+ .fullImage(MODID, "gui/overlay_button/autooutput_fluid");
+ public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture
+ .fullImage(MODID, "gui/overlay_button/allow_input");
+ public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture
+ .fullImage(MODID, "gui/overlay_button/block_input");
+ public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture
+ .fullImage(MODID, "gui/overlay_button/arrow_green_up");
+ public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture
+ .fullImage(MODID, "gui/overlay_button/arrow_green_down");
public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic");
- public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY =
- UITexture.fullImage(MODID, "gui/overlay_button/emit_energy");
- public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE =
- UITexture.fullImage(MODID, "gui/overlay_button/emit_redstone");
- public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE =
- UITexture.fullImage(MODID, "gui/overlay_button/invert_redstone");
- public static final UITexture OVERLAY_BUTTON_STOCKING_MODE =
- UITexture.fullImage(MODID, "gui/overlay_button/stocking_mode");
- public static final UITexture OVERLAY_BUTTON_INVERT_FILTER =
- UITexture.fullImage(MODID, "gui/overlay_button/invert_filter");
+ public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture
+ .fullImage(MODID, "gui/overlay_button/emit_energy");
+ public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture
+ .fullImage(MODID, "gui/overlay_button/emit_redstone");
+ public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture
+ .fullImage(MODID, "gui/overlay_button/invert_redstone");
+ public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture
+ .fullImage(MODID, "gui/overlay_button/stocking_mode");
+ public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture
+ .fullImage(MODID, "gui/overlay_button/invert_filter");
public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt");
public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print");
public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose");
- public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX =
- UITexture.fullImage(MODID, "gui/overlay_button/bounding_box");
- public static final UITexture OVERLAY_BUTTON_MINUS_SMALL =
- UITexture.fullImage(MODID, "gui/overlay_button/minus_small");
- public static final UITexture OVERLAY_BUTTON_MINUS_LARGE =
- UITexture.fullImage(MODID, "gui/overlay_button/minus_large");
- public static final UITexture OVERLAY_BUTTON_PLUS_SMALL =
- UITexture.fullImage(MODID, "gui/overlay_button/plus_small");
- public static final UITexture OVERLAY_BUTTON_PLUS_LARGE =
- UITexture.fullImage(MODID, "gui/overlay_button/plus_large");
+ public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture
+ .fullImage(MODID, "gui/overlay_button/bounding_box");
+ public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture
+ .fullImage(MODID, "gui/overlay_button/minus_small");
+ public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture
+ .fullImage(MODID, "gui/overlay_button/minus_large");
+ public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture
+ .fullImage(MODID, "gui/overlay_button/plus_small");
+ public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture
+ .fullImage(MODID, "gui/overlay_button/plus_large");
public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and");
public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand");
public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or");
public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor");
public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog");
public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock");
- public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE =
- UITexture.fullImage(MODID, "gui/overlay_button/input_from_output_side");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS =
- UITexture.fullImage(MODID, "gui/overlay_button/void_excess");
+ public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture
+ .fullImage(MODID, "gui/overlay_button/input_from_output_side");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture
+ .fullImage(MODID, "gui/overlay_button/void_excess");
public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all");
public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei");
/**
* Can adjust size as needed.
*/
- public static final AdaptableUITexture PICTURE_SCREEN_BLACK =
- AdaptableUITexture.of(MODID, "gui/picture/screen_black", 16, 16, 2);
+ public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture
+ .of(MODID, "gui/picture/screen_black", 16, 16, 2);
- public static final UITexture PICTURE_RADIATION_WARNING =
- UITexture.fullImage(MODID, "gui/picture/radiation_warning");
- public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT =
- UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent");
- public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY =
- UITexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray");
- public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM =
- SteamTexture.fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s");
+ public static final UITexture PICTURE_RADIATION_WARNING = UITexture
+ .fullImage(MODID, "gui/picture/radiation_warning");
+ public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture
+ .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent");
+ public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture
+ .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray");
+ public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture
+ .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s");
public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18");
public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19");
public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information");
- public static final UITexture PICTURE_STALLED_ELECTRICITY =
- UITexture.fullImage(MODID, "gui/picture/stalled_electricity");
+ public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture
+ .fullImage(MODID, "gui/picture/stalled_electricity");
public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam");
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED =
- (width, fromRight) -> UITexture.partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture
+ .partly(
MODID,
"gui/picture/arrow_22_red",
87,
@@ -289,8 +289,8 @@ public class GT_UITextures {
0,
fromRight ? 87 : width,
22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE =
- (width, fromRight) -> UITexture.partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture
+ .partly(
MODID,
"gui/picture/arrow_22_blue",
87,
@@ -299,8 +299,8 @@ public class GT_UITextures {
0,
fromRight ? 87 : width,
22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE =
- (width, fromRight) -> UITexture.partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture
+ .partly(
MODID,
"gui/picture/arrow_22_white",
87,
@@ -309,8 +309,8 @@ public class GT_UITextures {
0,
fromRight ? 87 : width,
22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED =
- (width, fromRight) -> UITexture.partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture
+ .partly(
MODID,
"gui/picture/arrow_24_red",
69,
@@ -319,8 +319,8 @@ public class GT_UITextures {
0,
fromRight ? 69 : width,
24);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE =
- (width, fromRight) -> UITexture.partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture
+ .partly(
MODID,
"gui/picture/arrow_24_blue",
69,
@@ -329,8 +329,8 @@ public class GT_UITextures {
0,
fromRight ? 69 : width,
24);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE =
- (width, fromRight) -> UITexture.partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture
+ .partly(
MODID,
"gui/picture/arrow_24_white",
69,
@@ -344,8 +344,8 @@ public class GT_UITextures {
public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3");
public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double");
public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer");
- public static final UITexture PICTURE_SQUARE_LIGHT_GRAY =
- UITexture.fullImage(MODID, "gui/picture/square_light_gray");
+ public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture
+ .fullImage(MODID, "gui/picture/square_light_gray");
public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge");
public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(MODID, "gui/picture/item_in");
public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(MODID, "gui/picture/item_out");
diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
index 13d7eadfee..1bacff886a 100644
--- a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
+++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
@@ -1,17 +1,19 @@
package gregtech.api.gui.modularui;
+import java.util.function.Function;
+
import com.gtnewhorizons.modularui.api.ModularUITextures;
import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture;
import com.gtnewhorizons.modularui.api.drawable.UITexture;
import gregtech.api.enums.SteamVariant;
-import java.util.function.Function;
/**
- * Set of textures that is commonly used for GUI but can vary depending on "style" of machines,
- * e.g. bronze steam or steel steam.
- * <br> This has builder pattern; Textures you didn't specify will fall back to default ones.
+ * Set of textures that is commonly used for GUI but can vary depending on "style" of machines, e.g. bronze steam or
+ * steel steam. <br>
+ * This has builder pattern; Textures you didn't specify will fall back to default ones.
*/
public class GUITextureSet {
+
private UITexture mainBackground;
private UITexture itemSlot;
private UITexture fluidSlot;
@@ -27,11 +29,12 @@ public class GUITextureSet {
private UITexture gregtechLogo;
public static final GUITextureSet DEFAULT = new GUITextureSet()
- .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT)
- .setItemSlot(ModularUITextures.ITEM_SLOT)
+ .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT).setItemSlot(ModularUITextures.ITEM_SLOT)
.setFluidSlot(ModularUITextures.FLUID_SLOT)
.setCoverTab(
- GT_UITextures.TAB_COVER_NORMAL, GT_UITextures.TAB_COVER_HIGHLIGHT, GT_UITextures.TAB_COVER_DISABLED)
+ GT_UITextures.TAB_COVER_NORMAL,
+ GT_UITextures.TAB_COVER_HIGHLIGHT,
+ GT_UITextures.TAB_COVER_DISABLED)
.setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR)
.setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT);
@@ -77,8 +80,8 @@ public class GUITextureSet {
return this;
}
- public GUITextureSet setTitleTab(
- AdaptableUITexture titleNormal, AdaptableUITexture titleDark, AdaptableUITexture titleTabAngular) {
+ public GUITextureSet setTitleTab(AdaptableUITexture titleNormal, AdaptableUITexture titleDark,
+ AdaptableUITexture titleTabAngular) {
this.titleTabNormal = titleNormal;
this.titleTabDark = titleDark;
this.titleTabAngular = titleTabAngular;
diff --git a/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java
index 40ebcea0f4..87833da7b3 100644
--- a/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java
+++ b/src/main/java/gregtech/api/gui/modularui/IDataFollowerWidget.java
@@ -1,19 +1,21 @@
package gregtech.api.gui.modularui;
+import java.util.function.Consumer;
+import java.util.function.Function;
+
import com.gtnewhorizons.modularui.api.widget.Widget;
+
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.util.ISerializableObject;
import gregtech.common.gui.modularui.widget.DataControllerWidget;
-import java.util.function.Consumer;
-import java.util.function.Function;
/**
- * Widget whose state is controlled by specific data.
- * Data can be anything, e.g. {@link ISerializableObject} or machine recipe mode.
- * <br> No widgets implementing this interface should not sync;
- * Instead, {@link DataControllerWidget} will sync data, either when this widget triggers update on client
- * or data update is detected on server.
+ * Widget whose state is controlled by specific data. Data can be anything, e.g. {@link ISerializableObject} or machine
+ * recipe mode. <br>
+ * No widgets implementing this interface should not sync; Instead, {@link DataControllerWidget} will sync data, either
+ * when this widget triggers update on client or data update is detected on server.
+ *
* @param <T> Data type stored in the parent widget
* @param <U> State type stored in this widget
* @see DataControllerWidget
@@ -22,21 +24,20 @@ import java.util.function.Function;
public interface IDataFollowerWidget<T, U> {
/**
- * Sets function to get widget state from provided data. This function will be called when client receives data
- * from server and {@link DataControllerWidget} updates all children, including this widget.
+ * Sets function to get widget state from provided data. This function will be called when client receives data from
+ * server and {@link DataControllerWidget} updates all children, including this widget.
*/
Widget setDataToStateGetter(Function<T, U> dataToStateGetter);
/**
- * Sets setter called when this widget gets action from player.
- * Basically the same functionality with widgets that have getter/setter.
+ * Sets setter called when this widget gets action from player. Basically the same functionality with widgets that
+ * have getter/setter.
*/
Widget setStateSetter(Consumer<U> setter);
/**
- * Updates state of this widget with provided data.
- * On server {@link DataControllerWidget} won't propagate data update to this widget,
- * so this method is client-only.
+ * Updates state of this widget with provided data. On server {@link DataControllerWidget} won't propagate data
+ * update to this widget, so this method is client-only.
*/
@SideOnly(Side.CLIENT)
void updateState(T data);
diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
index 9e52c0f874..619b19e232 100644
--- a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
+++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
@@ -5,8 +5,7 @@ import com.gtnewhorizons.modularui.api.drawable.UITexture;
import gregtech.api.enums.SteamVariant;
/**
- * Wrapper for {@link UITexture}s used to
- * ease in choosing between Bronze, Steel and Primitive textures.
+ * Wrapper for {@link UITexture}s used to ease in choosing between Bronze, Steel and Primitive textures.
*/
public class SteamTexture {
@@ -27,13 +26,21 @@ public class SteamTexture {
UITexture.fullImage(mod, String.format(location, SteamVariant.PRIMITIVE)));
}
- public static SteamTexture adaptableTexture(
- String mod, String location, int imageWidth, int imageHeight, int borderWidthPixel) {
+ public static SteamTexture adaptableTexture(String mod, String location, int imageWidth, int imageHeight,
+ int borderWidthPixel) {
return new SteamTexture(
AdaptableUITexture.of(
- mod, String.format(location, SteamVariant.BRONZE), imageWidth, imageHeight, borderWidthPixel),
+ mod,
+ String.format(location, SteamVariant.BRONZE),
+ imageWidth,
+ imageHeight,
+ borderWidthPixel),
AdaptableUITexture.of(
- mod, String.format(location, SteamVariant.STEEL), imageWidth, imageHeight, borderWidthPixel),
+ mod,
+ String.format(location, SteamVariant.STEEL),
+ imageWidth,
+ imageHeight,
+ borderWidthPixel),
AdaptableUITexture.of(
mod,
String.format(location, SteamVariant.PRIMITIVE),