diff options
Diffstat (limited to 'src/main/java/gregtech/api/metatileentity')
-rw-r--r-- | src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java index bcf98dbc3a..cf3b550b18 100644 --- a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java +++ b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Transformer.java @@ -44,18 +44,18 @@ public class GT_MetaTileEntity_Transformer extends GT_MetaTileEntity_TieredMachi public ITexture[][][] getTextureSet(ITexture[] aTextures) { ITexture[][][] rTextures = new ITexture[12][17][]; for (byte i = -1; i < 16; i++) { - rTextures[0][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT[mTier]}; - rTextures[1][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT[mTier]}; - rTextures[2][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT[mTier]}; - rTextures[3][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI[mTier]}; - rTextures[4][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI[mTier]}; - rTextures[5][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI[mTier]}; - rTextures[6][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN[mTier]}; - rTextures[7][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN[mTier]}; - rTextures[8][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN[mTier]}; - rTextures[9][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier]}; - rTextures[10][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier]}; - rTextures[11][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier]}; + rTextures[ 0][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT [mTier]}; + rTextures[ 1][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT [mTier]}; + rTextures[ 2][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT [mTier]}; + rTextures[ 3][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI [mTier+1]}; + rTextures[ 4][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI [mTier+1]}; + rTextures[ 5][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN_MULTI [mTier+1]}; + rTextures[ 6][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN [mTier]}; + rTextures[ 7][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN [mTier]}; + rTextures[ 8][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_IN [mTier]}; + rTextures[ 9][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier+1]}; + rTextures[10][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier+1]}; + rTextures[11][i + 1] = new ITexture[]{Textures.BlockIcons.MACHINE_CASINGS[mTier][i + 1], Textures.BlockIcons.OVERLAYS_ENERGY_OUT_MULTI[mTier+1]}; } return rTextures; } |