diff options
Diffstat (limited to 'src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java')
-rw-r--r-- | src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java b/src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java new file mode 100644 index 0000000000..05b43b7558 --- /dev/null +++ b/src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java @@ -0,0 +1,148 @@ +package gtPlusPlus.australia.entity.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; + +@SideOnly(Side.CLIENT) +public class ModelAustralianSpider extends ModelBase { + + /** The spider's head box */ + public ModelRenderer spiderHead; + /** The spider's neck box */ + public ModelRenderer spiderNeck; + /** The spider's body box */ + public ModelRenderer spiderBody; + /** Spider's first leg */ + public ModelRenderer spiderLeg1; + /** Spider's second leg */ + public ModelRenderer spiderLeg2; + /** Spider's third leg */ + public ModelRenderer spiderLeg3; + /** Spider's fourth leg */ + public ModelRenderer spiderLeg4; + /** Spider's fifth leg */ + public ModelRenderer spiderLeg5; + /** Spider's sixth leg */ + public ModelRenderer spiderLeg6; + /** Spider's seventh leg */ + public ModelRenderer spiderLeg7; + /** Spider's eight leg */ + public ModelRenderer spiderLeg8; + + public ModelAustralianSpider() { + float f = 0.0F; + byte b0 = 15; + this.spiderHead = new ModelRenderer(this, 32, 4); + this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, f); + this.spiderHead.setRotationPoint(0.0F, (float) b0, -3.0F); + this.spiderNeck = new ModelRenderer(this, 0, 0); + this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, f); + this.spiderNeck.setRotationPoint(0.0F, (float) b0, 0.0F); + this.spiderBody = new ModelRenderer(this, 0, 12); + this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, f); + this.spiderBody.setRotationPoint(0.0F, (float) b0, 9.0F); + this.spiderLeg1 = new ModelRenderer(this, 18, 0); + this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg1.setRotationPoint(-4.0F, (float) b0, 2.0F); + this.spiderLeg2 = new ModelRenderer(this, 18, 0); + this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg2.setRotationPoint(4.0F, (float) b0, 2.0F); + this.spiderLeg3 = new ModelRenderer(this, 18, 0); + this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg3.setRotationPoint(-4.0F, (float) b0, 1.0F); + this.spiderLeg4 = new ModelRenderer(this, 18, 0); + this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg4.setRotationPoint(4.0F, (float) b0, 1.0F); + this.spiderLeg5 = new ModelRenderer(this, 18, 0); + this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg5.setRotationPoint(-4.0F, (float) b0, 0.0F); + this.spiderLeg6 = new ModelRenderer(this, 18, 0); + this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg6.setRotationPoint(4.0F, (float) b0, 0.0F); + this.spiderLeg7 = new ModelRenderer(this, 18, 0); + this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg7.setRotationPoint(-4.0F, (float) b0, -1.0F); + this.spiderLeg8 = new ModelRenderer(this, 18, 0); + this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f); + this.spiderLeg8.setRotationPoint(4.0F, (float) b0, -1.0F); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, + float p_78088_6_, float p_78088_7_) { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.spiderHead.render(p_78088_7_); + this.spiderNeck.render(p_78088_7_); + this.spiderBody.render(p_78088_7_); + this.spiderLeg1.render(p_78088_7_); + this.spiderLeg2.render(p_78088_7_); + this.spiderLeg3.render(p_78088_7_); + this.spiderLeg4.render(p_78088_7_); + this.spiderLeg5.render(p_78088_7_); + this.spiderLeg6.render(p_78088_7_); + this.spiderLeg7.render(p_78088_7_); + this.spiderLeg8.render(p_78088_7_); + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used + * for animating the movement of arms and legs, where par1 represents the + * time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, + float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { + this.spiderHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI); + this.spiderHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI); + float f6 = ((float) Math.PI / 4F); + this.spiderLeg1.rotateAngleZ = -f6; + this.spiderLeg2.rotateAngleZ = f6; + this.spiderLeg3.rotateAngleZ = -f6 * 0.74F; + this.spiderLeg4.rotateAngleZ = f6 * 0.74F; + this.spiderLeg5.rotateAngleZ = -f6 * 0.74F; + this.spiderLeg6.rotateAngleZ = f6 * 0.74F; + this.spiderLeg7.rotateAngleZ = -f6; + this.spiderLeg8.rotateAngleZ = f6; + float f7 = -0.0F; + float f8 = 0.3926991F; + this.spiderLeg1.rotateAngleY = f8 * 2.0F + f7; + this.spiderLeg2.rotateAngleY = -f8 * 2.0F - f7; + this.spiderLeg3.rotateAngleY = f8 * 1.0F + f7; + this.spiderLeg4.rotateAngleY = -f8 * 1.0F - f7; + this.spiderLeg5.rotateAngleY = -f8 * 1.0F + f7; + this.spiderLeg6.rotateAngleY = f8 * 1.0F - f7; + this.spiderLeg7.rotateAngleY = -f8 * 2.0F + f7; + this.spiderLeg8.rotateAngleY = f8 * 2.0F - f7; + float f9 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + 0.0F) * 0.4F) * p_78087_2_; + float f10 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + (float) Math.PI) * 0.4F) * p_78087_2_; + float f11 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float) Math.PI / 2F)) * 0.4F) * p_78087_2_; + float f12 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float) Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_; + float f13 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + 0.0F) * 0.4F) * p_78087_2_; + float f14 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + (float) Math.PI) * 0.4F) * p_78087_2_; + float f15 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float) Math.PI / 2F)) * 0.4F) * p_78087_2_; + float f16 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float) Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_; + this.spiderLeg1.rotateAngleY += f9; + this.spiderLeg2.rotateAngleY += -f9; + this.spiderLeg3.rotateAngleY += f10; + this.spiderLeg4.rotateAngleY += -f10; + this.spiderLeg5.rotateAngleY += f11; + this.spiderLeg6.rotateAngleY += -f11; + this.spiderLeg7.rotateAngleY += f12; + this.spiderLeg8.rotateAngleY += -f12; + this.spiderLeg1.rotateAngleZ += f13; + this.spiderLeg2.rotateAngleZ += -f13; + this.spiderLeg3.rotateAngleZ += f14; + this.spiderLeg4.rotateAngleZ += -f14; + this.spiderLeg5.rotateAngleZ += f15; + this.spiderLeg6.rotateAngleZ += -f15; + this.spiderLeg7.rotateAngleZ += f16; + this.spiderLeg8.rotateAngleZ += -f16; + } + +}
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