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authorJohann Bernhardt <johann.bernhardt@tum.de>2021-12-12 19:38:06 +0100
committerJohann Bernhardt <johann.bernhardt@tum.de>2021-12-12 19:38:06 +0100
commit311ab89f93558233a40079f7cb16605b141b5346 (patch)
treec5f44ef47f441a57c5f57aa801f639c7879ed760 /src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java
parent896143b96132f5ac54aa8d8f7386f27487e5e530 (diff)
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diff --git a/src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java b/src/main/java/gtPlusPlus/australia/entity/model/ModelAustralianSpider.java
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+package gtPlusPlus.australia.entity.model;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import net.minecraft.client.model.ModelBase;
+import net.minecraft.client.model.ModelRenderer;
+import net.minecraft.entity.Entity;
+import net.minecraft.util.MathHelper;
+
+@SideOnly(Side.CLIENT)
+public class ModelAustralianSpider extends ModelBase {
+
+ /** The spider's head box */
+ public ModelRenderer spiderHead;
+ /** The spider's neck box */
+ public ModelRenderer spiderNeck;
+ /** The spider's body box */
+ public ModelRenderer spiderBody;
+ /** Spider's first leg */
+ public ModelRenderer spiderLeg1;
+ /** Spider's second leg */
+ public ModelRenderer spiderLeg2;
+ /** Spider's third leg */
+ public ModelRenderer spiderLeg3;
+ /** Spider's fourth leg */
+ public ModelRenderer spiderLeg4;
+ /** Spider's fifth leg */
+ public ModelRenderer spiderLeg5;
+ /** Spider's sixth leg */
+ public ModelRenderer spiderLeg6;
+ /** Spider's seventh leg */
+ public ModelRenderer spiderLeg7;
+ /** Spider's eight leg */
+ public ModelRenderer spiderLeg8;
+
+ public ModelAustralianSpider() {
+ float f = 0.0F;
+ byte b0 = 15;
+ this.spiderHead = new ModelRenderer(this, 32, 4);
+ this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, f);
+ this.spiderHead.setRotationPoint(0.0F, (float) b0, -3.0F);
+ this.spiderNeck = new ModelRenderer(this, 0, 0);
+ this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, f);
+ this.spiderNeck.setRotationPoint(0.0F, (float) b0, 0.0F);
+ this.spiderBody = new ModelRenderer(this, 0, 12);
+ this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, f);
+ this.spiderBody.setRotationPoint(0.0F, (float) b0, 9.0F);
+ this.spiderLeg1 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg1.setRotationPoint(-4.0F, (float) b0, 2.0F);
+ this.spiderLeg2 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg2.setRotationPoint(4.0F, (float) b0, 2.0F);
+ this.spiderLeg3 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg3.setRotationPoint(-4.0F, (float) b0, 1.0F);
+ this.spiderLeg4 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg4.setRotationPoint(4.0F, (float) b0, 1.0F);
+ this.spiderLeg5 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg5.setRotationPoint(-4.0F, (float) b0, 0.0F);
+ this.spiderLeg6 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg6.setRotationPoint(4.0F, (float) b0, 0.0F);
+ this.spiderLeg7 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg7.setRotationPoint(-4.0F, (float) b0, -1.0F);
+ this.spiderLeg8 = new ModelRenderer(this, 18, 0);
+ this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
+ this.spiderLeg8.setRotationPoint(4.0F, (float) b0, -1.0F);
+ }
+
+ /**
+ * Sets the models various rotation angles then renders the model.
+ */
+ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_,
+ float p_78088_6_, float p_78088_7_) {
+ this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
+ this.spiderHead.render(p_78088_7_);
+ this.spiderNeck.render(p_78088_7_);
+ this.spiderBody.render(p_78088_7_);
+ this.spiderLeg1.render(p_78088_7_);
+ this.spiderLeg2.render(p_78088_7_);
+ this.spiderLeg3.render(p_78088_7_);
+ this.spiderLeg4.render(p_78088_7_);
+ this.spiderLeg5.render(p_78088_7_);
+ this.spiderLeg6.render(p_78088_7_);
+ this.spiderLeg7.render(p_78088_7_);
+ this.spiderLeg8.render(p_78088_7_);
+ }
+
+ /**
+ * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
+ * for animating the movement of arms and legs, where par1 represents the
+ * time(so that arms and legs swing back and forth) and par2 represents how
+ * "far" arms and legs can swing at most.
+ */
+ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
+ float p_78087_5_, float p_78087_6_, Entity p_78087_7_) {
+ this.spiderHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI);
+ this.spiderHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI);
+ float f6 = ((float) Math.PI / 4F);
+ this.spiderLeg1.rotateAngleZ = -f6;
+ this.spiderLeg2.rotateAngleZ = f6;
+ this.spiderLeg3.rotateAngleZ = -f6 * 0.74F;
+ this.spiderLeg4.rotateAngleZ = f6 * 0.74F;
+ this.spiderLeg5.rotateAngleZ = -f6 * 0.74F;
+ this.spiderLeg6.rotateAngleZ = f6 * 0.74F;
+ this.spiderLeg7.rotateAngleZ = -f6;
+ this.spiderLeg8.rotateAngleZ = f6;
+ float f7 = -0.0F;
+ float f8 = 0.3926991F;
+ this.spiderLeg1.rotateAngleY = f8 * 2.0F + f7;
+ this.spiderLeg2.rotateAngleY = -f8 * 2.0F - f7;
+ this.spiderLeg3.rotateAngleY = f8 * 1.0F + f7;
+ this.spiderLeg4.rotateAngleY = -f8 * 1.0F - f7;
+ this.spiderLeg5.rotateAngleY = -f8 * 1.0F + f7;
+ this.spiderLeg6.rotateAngleY = f8 * 1.0F - f7;
+ this.spiderLeg7.rotateAngleY = -f8 * 2.0F + f7;
+ this.spiderLeg8.rotateAngleY = f8 * 2.0F - f7;
+ float f9 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + 0.0F) * 0.4F) * p_78087_2_;
+ float f10 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + (float) Math.PI) * 0.4F) * p_78087_2_;
+ float f11 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float) Math.PI / 2F)) * 0.4F) * p_78087_2_;
+ float f12 = -(MathHelper.cos(p_78087_1_ * 0.6662F * 2.0F + ((float) Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_;
+ float f13 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + 0.0F) * 0.4F) * p_78087_2_;
+ float f14 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + (float) Math.PI) * 0.4F) * p_78087_2_;
+ float f15 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float) Math.PI / 2F)) * 0.4F) * p_78087_2_;
+ float f16 = Math.abs(MathHelper.sin(p_78087_1_ * 0.6662F + ((float) Math.PI * 3F / 2F)) * 0.4F) * p_78087_2_;
+ this.spiderLeg1.rotateAngleY += f9;
+ this.spiderLeg2.rotateAngleY += -f9;
+ this.spiderLeg3.rotateAngleY += f10;
+ this.spiderLeg4.rotateAngleY += -f10;
+ this.spiderLeg5.rotateAngleY += f11;
+ this.spiderLeg6.rotateAngleY += -f11;
+ this.spiderLeg7.rotateAngleY += f12;
+ this.spiderLeg8.rotateAngleY += -f12;
+ this.spiderLeg1.rotateAngleZ += f13;
+ this.spiderLeg2.rotateAngleZ += -f13;
+ this.spiderLeg3.rotateAngleZ += f14;
+ this.spiderLeg4.rotateAngleZ += -f14;
+ this.spiderLeg5.rotateAngleZ += f15;
+ this.spiderLeg6.rotateAngleZ += -f15;
+ this.spiderLeg7.rotateAngleZ += f16;
+ this.spiderLeg8.rotateAngleZ += -f16;
+ }
+
+} \ No newline at end of file