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Diffstat (limited to 'src/main/java/gtPlusPlus/australia/gen/map/component')
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java200
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java470
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java343
3 files changed, 0 insertions, 1013 deletions
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java b/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java
deleted file mode 100644
index 98eb22f760..0000000000
--- a/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java
+++ /dev/null
@@ -1,200 +0,0 @@
-package gtPlusPlus.australia.gen.map.component;
-
-import gtPlusPlus.api.objects.Logger;
-import java.util.Random;
-import net.minecraft.block.Block;
-import net.minecraft.block.material.Material;
-import net.minecraft.init.Blocks;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.tileentity.TileEntity;
-import net.minecraft.tileentity.TileEntityDispenser;
-import net.minecraft.tileentity.TileEntityMobSpawner;
-import net.minecraft.util.WeightedRandomChestContent;
-import net.minecraft.world.World;
-import net.minecraft.world.gen.structure.StructureBoundingBox;
-import net.minecraft.world.gen.structure.StructureComponent;
-import net.minecraftforge.common.ChestGenHooks;
-
-public class AustraliaComponent extends StructureComponent {
- public AustraliaComponent() {}
-
- public AustraliaComponent(int direction, Random random, int x, int z, int dimX, int dimY, int dimZ) {
- super(direction);
- this.coordBaseMode = direction;
- this.boundingBox = calcBox(direction, x + (16 - dimX) / 2, 64, z + (16 - dimZ) / 2, dimX, dimY, dimZ, 0);
- }
-
- public boolean addComponentParts(World world, Random random) {
- return true;
- }
-
- protected void func_151554_b(
- World par1World,
- Block par2,
- int par3,
- int par4,
- int par5,
- int par6,
- StructureBoundingBox par7StructureBoundingBox) {
- int j1 = getXWithOffset(par4, par6);
- int k0 = getYWithOffset(par5);
- int k1 = k0;
- int l1 = getZWithOffset(par4, par6);
- if (par7StructureBoundingBox.isVecInside(j1, k1, l1)) {
- if (par1World.isAirBlock(j1, k1, l1)) {
- return;
- }
- k1--;
- while (((par1World.isAirBlock(j1, k1, l1))
- || (!par1World.getBlock(j1, k1, l1).getMaterial().isSolid())
- || (par1World.getBlock(j1, k1, l1) == Blocks.ice))
- && (k1 > 1)) {
- par1World.setBlock(j1, k1, l1, par2, par3, 2);
-
- k1--;
- }
- }
- }
-
- protected void clearCurrentPositionBlocksUpwards(
- World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox) {
- int l = getXWithOffset(par2, par4);
- int i1 = getYWithOffset(par3);
- int j1 = getZWithOffset(par2, par4);
- if (par5StructureBoundingBox.isVecInside(l, i1, j1)) {
- int i = 0;
- for (; ; ) {
- i++;
- if (((i >= 20) && (par1World.isAirBlock(l, i1, j1))) || (i1 >= 255)) {
- break;
- }
- par1World.setBlock(l, i1, j1, Blocks.air, 0, 2);
- i1++;
- }
- }
- }
-
- protected boolean isWaterBelow(
- World par1World, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) {
- int j1 = getXWithOffset(par4, par6);
- int k1 = getYWithOffset(par5);
- int l1 = getZWithOffset(par4, par6);
- for (int i = 0; i < 10; i++) {
- Material material = par1World.getBlock(j1, k1, l1).getMaterial();
- if ((material.isLiquid()) || (material == Material.ice)) {
- return true;
- }
- if (!par1World.isAirBlock(j1, k1, l1)) {
- return false;
- }
- }
- return false;
- }
-
- public void setDispenser(int x, int y, int z, Random random, World world, int facing) {
- int i1 = getXWithOffset(x, z);
- int j1 = getYWithOffset(y);
- int k1 = getZWithOffset(x, z);
-
- world.setBlock(i1, j1, k1, Blocks.dispenser, facing, 0);
- TileEntity tileDispenser = world.getTileEntity(i1, j1, k1);
- if ((tileDispenser != null) && ((tileDispenser instanceof TileEntityDispenser))) {
- ChestGenHooks info = ChestGenHooks.getInfo("mineshaftCorridor");
- WeightedRandomChestContent.generateChestContents(
- random, info.getItems(random), (TileEntityDispenser) tileDispenser, info.getCount(random));
- } else {
- Logger.WARNING("Failed to fetch dispenser entity at (" + i1 + ", " + j1 + ", " + k1 + ")");
- }
- }
-
- protected void setSpawner(int x, int y, int z, String mobName, World world) {
- int i1 = getXWithOffset(x, z);
- int j1 = getYWithOffset(y);
- int k1 = getZWithOffset(x, z);
-
- world.setBlock(i1, j1, k1, Blocks.mob_spawner, 0, 2);
- TileEntity tileSpawner = world.getTileEntity(i1, j1, k1);
- if ((tileSpawner != null) && ((tileSpawner instanceof TileEntityMobSpawner))) {
- ((TileEntityMobSpawner) tileSpawner).func_145881_a().setEntityName(mobName);
- } else {
- Logger.WARNING("Failed to fetch mob spawner entity at (" + i1 + ", " + j1 + ", " + k1 + ")");
- }
- }
-
- protected void setFurnace(int x, int y, int z, World world) {
- int i1 = getXWithOffset(x, z);
- int j1 = getYWithOffset(y);
- int k1 = getZWithOffset(x, z);
-
- world.setBlock(i1, j1, k1, Blocks.furnace, getMetadataWithOffset(Blocks.piston, 3), 2);
- }
-
- protected void placeAirBlockAtPos(int x, int y, int z, StructureBoundingBox bounds, World world) {
- placeBlockAtCurrentPosition(world, Blocks.air, 0, x, y, z, bounds);
- }
-
- protected void place(Block block, int meta, int x, int y, int z, StructureBoundingBox bounds, World world) {
- placeBlockAtCurrentPosition(world, block, meta, x, y, z, bounds);
- }
-
- protected StructureBoundingBox calcBox(
- int direction, int x, int y, int z, int xLength, int height, int zLength, int xShift) {
- int minX = 0;
- int maxX = 0;
- int minY = y;
- int maxY = y + height;
- int minZ = 0;
- int maxZ = 0;
- switch (direction) {
- case 0:
- minX = x - xShift;
- maxX = x - xShift + xLength;
- minZ = z;
- maxZ = z + zLength;
- break;
- case 1:
- minX = x - zLength;
- maxX = x;
- minZ = z - xShift;
- maxZ = z - xShift + xLength;
- break;
- case 2:
- minX = x - xShift;
- maxX = x - xShift + xLength;
- minZ = z - zLength;
- maxZ = z;
- break;
- case 3:
- minX = x;
- maxX = x + zLength;
- minZ = z - xShift;
- maxZ = z - xShift + xLength;
- }
- return new StructureBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
- }
-
- protected int calcGroundHeight(World world, StructureBoundingBox boundingBox) {
- int height = 0;
- int count = 0;
- for (int z = boundingBox.minZ; z <= boundingBox.maxZ; z++) {
- for (int x = boundingBox.minX; x <= boundingBox.maxX; x++) {
- if (boundingBox.isVecInside(x, 64, z)) {
- height += Math.max(world.getTopSolidOrLiquidBlock(x, z), world.provider.getAverageGroundLevel());
- count++;
- }
- }
- }
- if (count == 0) {
- return -1;
- }
- return height / count;
- }
-
- protected void func_143012_a(NBTTagCompound nbttagcompound) {}
-
- protected void func_143011_b(NBTTagCompound nbttagcompound) {}
-
- public boolean addComponentParts(World world, Random random, StructureBoundingBox structureboundingbox) {
- return true;
- }
-}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java
deleted file mode 100644
index c43a201fd1..0000000000
--- a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java
+++ /dev/null
@@ -1,470 +0,0 @@
-package gtPlusPlus.australia.gen.map.component;
-
-import gtPlusPlus.api.interfaces.IGeneratorWorld;
-import gtPlusPlus.api.objects.Logger;
-import gtPlusPlus.australia.GTplusplus_Australia;
-import gtPlusPlus.core.util.math.MathUtils;
-import gtPlusPlus.plugin.villagers.entity.EntityNativeAustralian;
-import java.util.Random;
-import net.minecraft.block.Block;
-import net.minecraft.init.Blocks;
-import net.minecraft.init.Items;
-import net.minecraft.item.Item;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.util.WeightedRandomChestContent;
-import net.minecraft.world.World;
-import net.minecraft.world.biome.BiomeGenBase;
-import net.minecraft.world.gen.structure.StructureBoundingBox;
-
-public class ComponentHut extends AustraliaComponent {
- public static final int DIM_X = 7;
- public static final int DIM_Y = 10;
- public static final int DIM_Z = 7;
-
- public ComponentHut() {}
-
- public ComponentHut(int direction, Random random, int x, int z) {
- super(direction, random, x, z, 7, 10, 7);
- }
-
- public boolean addComponentParts(World world, Random random) {
-
- BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
- int groundAvg = calcGroundHeight(world, this.boundingBox);
- if (groundAvg < 0) {
- return true;
- }
- this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
- if ((isWaterBelow(world, 0, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
- return false;
- }
-
- Block aWall1, aWall2, aRoof, aFloor;
-
- if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
- aWall1 = Blocks.sand;
- aWall2 = Blocks.sandstone;
- aRoof = Blocks.sandstone;
- aFloor = Blocks.sandstone;
- } else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
- aWall1 = Blocks.clay;
- aWall2 = Blocks.hardened_clay;
- aRoof = Blocks.hardened_clay;
- aFloor = Blocks.stained_hardened_clay;
- } else {
- aWall1 = Blocks.sand;
- aWall2 = Blocks.sandstone;
- aRoof = Blocks.sandstone;
- aFloor = Blocks.sandstone;
- }
-
- // Empty Area
- fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6);
-
- // Build Floor
- fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false);
-
- // Layer 2
- int dir = MathUtils.randInt(0, 3);
-
- // Door First
- if (dir == 0) {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1));
- } else if (dir == 1) {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1));
- } else if (dir == 2) {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1));
- } else {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1));
- }
-
- // Layer 1
- // Wall Top
- place(aWall1, 0, 0, 1, 2, this.boundingBox, world);
- if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world);
- place(aWall1, 0, 0, 1, 4, this.boundingBox, world);
- // Wall Right
- place(aWall1, 0, 2, 1, 6, this.boundingBox, world);
- if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world);
- place(aWall1, 0, 4, 1, 6, this.boundingBox, world);
- // Wall Bottom
- place(aWall2, 0, 6, 1, 4, this.boundingBox, world);
- if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world);
- place(aWall1, 0, 6, 1, 2, this.boundingBox, world);
- // Wall Left
- place(aWall1, 0, 4, 1, 0, this.boundingBox, world);
- if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world);
- place(aWall2, 0, 2, 1, 0, this.boundingBox, world);
- // Corners
- place(aWall1, 0, 1, 1, 5, this.boundingBox, world);
- place(aWall2, 0, 5, 1, 5, this.boundingBox, world);
- place(aWall1, 0, 5, 1, 1, this.boundingBox, world);
- place(aWall1, 0, 1, 1, 1, this.boundingBox, world);
-
- // Wall Top
- place(aWall1, 0, 0, 2, 2, this.boundingBox, world);
- // place(aWall1, 0, 0, 2, 3, this.boundingBox, world);
- place(aWall2, 0, 0, 2, 4, this.boundingBox, world);
-
- // Wall Right
- place(aWall2, 0, 2, 2, 6, this.boundingBox, world);
- // place(aWall1, 0, 3, 2, 6, this.boundingBox, world);
- place(aWall1, 0, 4, 2, 6, this.boundingBox, world);
-
- // Wall Bottom
- place(aWall1, 0, 6, 2, 4, this.boundingBox, world);
- // place(aWall1, 0, 6, 2, 3, this.boundingBox, world);
- place(aWall2, 0, 6, 2, 2, this.boundingBox, world);
-
- // Wall Left
- place(aWall1, 0, 4, 2, 0, this.boundingBox, world);
- // place(aWall2, 0, 4, 2, 0, this.boundingBox, world);
- place(aWall1, 0, 2, 2, 0, this.boundingBox, world);
-
- // Corners
- place(aWall1, 0, 1, 2, 5, this.boundingBox, world);
- place(aWall1, 0, 5, 2, 5, this.boundingBox, world);
- place(aWall2, 0, 5, 2, 1, this.boundingBox, world);
- place(aWall2, 0, 1, 2, 1, this.boundingBox, world);
-
- // Layer 3
- // Wall Top
- place(aWall2, 0, 0, 3, 2, this.boundingBox, world);
- place(aWall1, 0, 0, 3, 3, this.boundingBox, world);
- place(aWall1, 0, 0, 3, 4, this.boundingBox, world);
- // Wall Right
- place(aWall1, 0, 2, 3, 6, this.boundingBox, world);
- place(aWall1, 0, 3, 3, 6, this.boundingBox, world);
- place(aWall1, 0, 4, 3, 6, this.boundingBox, world);
- // Wall Bottom
- place(aWall1, 0, 6, 3, 4, this.boundingBox, world);
- place(aWall2, 0, 6, 3, 3, this.boundingBox, world);
- place(aWall1, 0, 6, 3, 2, this.boundingBox, world);
- // Wall Left
- place(aWall1, 0, 4, 3, 0, this.boundingBox, world);
- place(aWall2, 0, 3, 3, 0, this.boundingBox, world);
- place(aWall1, 0, 2, 3, 0, this.boundingBox, world);
- // Corners
- place(aWall1, 0, 1, 3, 5, this.boundingBox, world);
- place(aWall2, 0, 5, 3, 5, this.boundingBox, world);
- place(aWall1, 0, 5, 3, 1, this.boundingBox, world);
- place(aWall1, 0, 1, 3, 1, this.boundingBox, world);
-
- // Roof
- // Roof 1 Top
- place(aRoof, 0, 1, 4, 2, this.boundingBox, world);
- place(aRoof, 0, 1, 4, 3, this.boundingBox, world);
- place(aRoof, 0, 1, 4, 4, this.boundingBox, world);
- // Roof 1 Right
- place(aRoof, 0, 2, 4, 5, this.boundingBox, world);
- place(aRoof, 0, 3, 4, 5, this.boundingBox, world);
- place(aRoof, 0, 4, 4, 5, this.boundingBox, world);
- // Roof 1 Bottom
- place(aRoof, 0, 5, 4, 4, this.boundingBox, world);
- place(aRoof, 0, 5, 4, 3, this.boundingBox, world);
- place(aRoof, 0, 5, 4, 2, this.boundingBox, world);
- // Roof 1 Left
- place(aRoof, 0, 4, 4, 1, this.boundingBox, world);
- place(aRoof, 0, 3, 4, 1, this.boundingBox, world);
- place(aRoof, 0, 2, 4, 1, this.boundingBox, world);
-
- // Roof 2 Top
- place(aRoof, 0, 2, 5, 2, this.boundingBox, world);
- place(aRoof, 0, 2, 5, 3, this.boundingBox, world);
- place(aRoof, 0, 2, 5, 4, this.boundingBox, world);
-
- // Roof 2 Right
- // place(aWall1, 0, 2, 5, 4, this.boundingBox, world);
- place(aRoof, 0, 3, 5, 4, this.boundingBox, world);
- // place(aWall1, 0, 4, 5, 4, this.boundingBox, world);
-
- // Roof 2 Bottom
- place(aRoof, 0, 4, 5, 4, this.boundingBox, world);
- place(aRoof, 0, 4, 5, 3, this.boundingBox, world);
- place(aRoof, 0, 4, 5, 2, this.boundingBox, world);
-
- // Roof 2 Left
- // place(aWall1, 0, 4, 5, 2, this.boundingBox, world);
- place(aRoof, 0, 3, 5, 2, this.boundingBox, world);
- // place(aWall1, 0, 2, 5, 2, this.boundingBox, world);
-
- // Roof 3 Top
- place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world);
- /*
- int logID = MathUtils.randInt(0, 1);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world);
-
- int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world);
-
- for (int x = -2; x < 9; x++) {
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world);
- }
-
- int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world);
-
- placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1,
- getMetadataWithOffset(Blocks.wooden_door, 1));
-
- place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world);
- place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world);
- place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world);
- if (!this.hasMadeChest) {
- int ic = getYWithOffset(0);
- int jc = getXWithOffset(7, 1);
- int kc = getZWithOffset(7, 1);
- if (this.boundingBox.isVecInside(jc, ic, kc)) {
- this.hasMadeChest = true;
- generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents,
- 1 + random.nextInt(3));
- }
- }*/
- for (int i = 0; i < 7; i++) {
- for (int j = 0; j < 7; j++) {
- clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
- func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox);
- }
- }
- spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5));
-
- return true;
-
- /*
- BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
- int groundAvg = calcGroundHeight(world, this.boundingBox);
- if (groundAvg < 0) {
- return true;
- }
- this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
- if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
- return false;
- }
- Block groundID = Blocks.grass;
- Block undergroundID = Blocks.dirt;
- if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
- groundID = Blocks.sand;
- undergroundID = Blocks.sand;
- }
- else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
- groundID = Blocks.hardened_clay;
- undergroundID = Blocks.stained_hardened_clay;
- }
-
-
- fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6);
- fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, Blocks.dirt, 0, Blocks.dirt, 1, false);
- fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.cobblestone, 0, Blocks.cobblestone, 0, false);
- fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4);
-
- int logID = MathUtils.randInt(0, 1);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world);
-
- int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world);
-
- for (int x = -2; x < 9; x++) {
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world);
- }
-
- int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world);
-
- placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1,
- getMetadataWithOffset(Blocks.wooden_door, 1));
-
- place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world);
- place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world);
- place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world);
- if (!this.hasMadeChest) {
- int ic = getYWithOffset(0);
- int jc = getXWithOffset(7, 1);
- int kc = getZWithOffset(7, 1);
- if (this.boundingBox.isVecInside(jc, ic, kc)) {
- this.hasMadeChest = true;
- generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents,
- 1 + random.nextInt(3));
- }
- }
- for (int i = 0; i < 7; i++) {
- for (int j = 0; j < 7; j++) {
- clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
- func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox);
- }
- }
- spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5));
-
- return true;
- */ }
-
- private int nativesSpawned = 0;
-
- private void spawnNatives(
- World par1World,
- StructureBoundingBox par2StructureBoundingBox,
- int par3,
- int par4,
- int par5,
- int maxSpawned) {
- if (this.nativesSpawned < maxSpawned) {
- for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) {
- int j1 = getXWithOffset(par3 + i1, par5);
- int k1 = getYWithOffset(par4);
- int l1 = getZWithOffset(par3 + i1, par5);
- if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
- break;
- }
- if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) {
- EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World);
- entityvillager.func_110163_bv();
- entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F);
- par1World.spawnEntityInWorld(entityvillager);
- this.nativesSpawned += 1;
- }
- }
- }
- }
-
- public static final WeightedRandomChestContent[] shackChestContents = {
- new WeightedRandomChestContent(Items.glass_bottle, 0, 1, 1, 10),
- new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15),
- new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15),
- new WeightedRandomChestContent(Items.cooked_fished, 0, 1, 3, 10),
- new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 1, 1, 1, 15),
- // new WeightedRandomChestContent(Witchery.Items.GENERIC,
- // Witchery.Items.GENERIC.itemRowanBerries.damageValue, 1, 2, 10),
- new WeightedRandomChestContent(Items.iron_shovel, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5)
- };
- private boolean hasMadeChest;
- private static final String CHEST_KEY = "AUSShackChest";
-
- protected void func_143012_a(NBTTagCompound par1NBTTagCompound) {
- super.func_143012_a(par1NBTTagCompound);
- par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest);
- par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned);
- }
-
- protected void func_143011_b(NBTTagCompound par1NBTTagCompound) {
- super.func_143011_b(par1NBTTagCompound);
- this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest");
- if (par1NBTTagCompound.hasKey("AUSWCount")) {
- this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount");
- } else {
- this.nativesSpawned = 0;
- }
- }
-
- public static class WorldHandlerHut implements IGeneratorWorld {
- private final double chance;
- private final int range;
-
- public WorldHandlerHut(double chance) {
- this.chance = chance;
- this.range = 400;
- }
-
- public int getExtentX() {
- return 7;
- }
-
- public int getExtentZ() {
- return 7;
- }
-
- public int getRange() {
- return this.range;
- }
-
- public boolean generate(World world, Random random, int x, int z) {
- if ((MathUtils.randInt(0, 100) < (this.chance / 5))) {
- int direction = MathUtils.randInt(0, 3);
- new ComponentHut(direction, random, x, z).addComponentParts(world, random);
- Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction);
- return true;
- }
- return false;
- }
-
- public void initiate() {}
- }
-}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java
deleted file mode 100644
index acf222f655..0000000000
--- a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java
+++ /dev/null
@@ -1,343 +0,0 @@
-package gtPlusPlus.australia.gen.map.component;
-
-import gregtech.api.enums.Materials;
-import gregtech.api.enums.OrePrefixes;
-import gtPlusPlus.api.interfaces.IGeneratorWorld;
-import gtPlusPlus.api.objects.Logger;
-import gtPlusPlus.australia.GTplusplus_Australia;
-import gtPlusPlus.core.recipe.common.CI;
-import gtPlusPlus.core.util.math.MathUtils;
-import gtPlusPlus.core.util.minecraft.ItemUtils;
-import java.util.Random;
-import net.minecraft.block.Block;
-import net.minecraft.entity.passive.EntityVillager;
-import net.minecraft.init.Blocks;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.util.WeightedRandomChestContent;
-import net.minecraft.world.World;
-import net.minecraft.world.biome.BiomeGenBase;
-import net.minecraft.world.gen.structure.StructureBoundingBox;
-
-public class ComponentShack extends AustraliaComponent {
- public static final int DIM_X = 9;
- public static final int DIM_Y = 10;
- public static final int DIM_Z = 9;
-
- public ComponentShack() {}
-
- public ComponentShack(int direction, Random random, int x, int z) {
- super(direction, random, x, z, DIM_X, DIM_Y, DIM_Z);
- }
-
- public boolean addComponentParts(World world, Random random) {
- BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
- int groundAvg = calcGroundHeight(world, this.boundingBox);
- if (groundAvg < 0) {
- return true;
- }
- this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
- if ((isWaterBelow(world, 0, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
- return false;
- }
- Block mStone;
- Block groundID = Blocks.grass;
- Block undergroundID = Blocks.dirt;
- if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
- groundID = Blocks.sand;
- undergroundID = Blocks.sand;
- mStone = Blocks.sandstone;
- } else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
- groundID = Blocks.hardened_clay;
- undergroundID = Blocks.stained_hardened_clay;
- mStone = Blocks.stained_hardened_clay;
- } else {
- mStone = Blocks.stonebrick;
- }
-
- int mWoodType = MathUtils.randInt(0, 5);
- int logID;
- Block mWoodenStairs;
- Block mLog;
- if (mWoodType == 1) {
- mWoodenStairs = Blocks.spruce_stairs;
- logID = 1;
- } else if (mWoodType == 2) {
- mWoodenStairs = Blocks.birch_stairs;
- logID = 2;
-
- } else if (mWoodType == 3) {
- mWoodenStairs = Blocks.jungle_stairs;
- logID = 3;
- } else if (mWoodType == 4) {
- mWoodenStairs = Blocks.acacia_stairs;
- logID = 0;
- } else if (mWoodType == 5) {
- mWoodenStairs = Blocks.dark_oak_stairs;
- logID = 1;
- } else {
- mWoodenStairs = Blocks.oak_stairs;
- logID = 0;
- }
- if (mWoodType >= 4) {
- mLog = Blocks.log2;
- } else {
- mLog = Blocks.log;
- }
-
- int mStoneMeta =
- MathUtils.randInt(0, mStone == Blocks.stained_hardened_clay ? 15 : mStone == Blocks.sandstone ? 2 : 3);
-
- fillWithAir(world, this.boundingBox, 0, 1, 0, 7, 7, 4);
- fillWithMetadataBlocks(
- world, this.boundingBox, 1, 0, 1, 7, 1, 5, mStone, mStoneMeta, mStone, mStoneMeta, false);
- fillWithMetadataBlocks(
- world, this.boundingBox, 1, 2, 1, 7, 3, 5, Blocks.planks, mWoodType, Blocks.planks, mWoodType, false);
- fillWithAir(world, this.boundingBox, 2, 1, 2, 6, 3, 4);
-
- place(mLog, logID, 1, 1, 1, this.boundingBox, world);
- place(mLog, logID, 1, 2, 1, this.boundingBox, world);
- place(mLog, logID, 1, 3, 1, this.boundingBox, world);
-
- place(mLog, logID, 1, 1, 5, this.boundingBox, world);
- place(mLog, logID, 1, 2, 5, this.boundingBox, world);
- place(mLog, logID, 1, 3, 5, this.boundingBox, world);
-
- place(mLog, logID, 7, 1, 1, this.boundingBox, world);
- place(mLog, logID, 7, 2, 1, this.boundingBox, world);
- place(mLog, logID, 7, 3, 1, this.boundingBox, world);
-
- place(mLog, logID, 7, 1, 5, this.boundingBox, world);
- place(mLog, logID, 7, 2, 5, this.boundingBox, world);
- place(mLog, logID, 7, 3, 5, this.boundingBox, world);
-
- int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
-
- place(mLog, logID, 1, 4, 2, this.boundingBox, world);
- place(mLog, logID, 1, 4, 3, this.boundingBox, world);
- place(mLog, logID, 1, 4, 4, this.boundingBox, world);
- place(mLog, logID, 7, 4, 2, this.boundingBox, world);
- place(mLog, logID, 7, 4, 3, this.boundingBox, world);
- place(mLog, logID, 7, 4, 4, this.boundingBox, world);
-
- for (int x = 0; x < 9; x++) {
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 3, 0, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 4, 1, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 5, 2, this.boundingBox, world);
- place(Blocks.planks, mWoodType, x, 5, 3, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 5, 4, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 4, 5, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 3, 6, this.boundingBox, world);
- }
-
- int glassMeta = Math.min(16, (coordBaseMode + MathUtils.randInt(0, 8)));
-
- place(Blocks.stained_glass_pane, glassMeta, 3, 2, 1, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 3, 2, 5, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 5, 2, 5, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 1, 2, 3, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 7, 2, 3, this.boundingBox, world);
-
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 5, 1, 1, getMetadataWithOffset(Blocks.wooden_door, 1));
-
- place(Blocks.redstone_lamp, mWoodType, 2, 1, 4, this.boundingBox, world);
- place(Blocks.redstone_torch, 0, 2, 2, 4, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 1), 2, 1, 3, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 3), 3, 1, 4, this.boundingBox, world);
- place(Blocks.fence, 0, 3, 1, 3, this.boundingBox, world);
- place(Blocks.heavy_weighted_pressure_plate, 0, 3, 2, 3, this.boundingBox, world);
- if (!this.hasMadeChest) {
- int ic = getYWithOffset(0);
- int jc = getXWithOffset(7, 1);
- int kc = getZWithOffset(7, 1);
- if (this.boundingBox.isVecInside(jc, ic, kc)) {
- this.hasMadeChest = true;
- generateStructureChestContents(
- world, this.boundingBox, random, 2, 1, 2, shackChestContents, 1 + random.nextInt(3));
- }
- }
- for (int i = 0; i < 9; i++) {
- for (int j = 0; j < 9; j++) {
- clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
- func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox);
- }
- }
- spawnNatives(world, this.boundingBox, 3, 2, 3, MathUtils.randInt(3, 5));
-
- return true;
- }
-
- private int nativesSpawned = 0;
-
- private void spawnNatives(
- World par1World,
- StructureBoundingBox par2StructureBoundingBox,
- int par3,
- int par4,
- int par5,
- int maxSpawned) {
- if (this.nativesSpawned < maxSpawned) {
- for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) {
- int j1 = getXWithOffset(par3 + i1, par5);
- int k1 = getYWithOffset(par4);
- int l1 = getZWithOffset(par3 + i1, par5);
- if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
- break;
- }
- if (par1World.rand.nextInt(MathUtils.randInt(1, 3)) != 0) {
- EntityVillager entityvillager = new EntityVillager(par1World, 7736 + (MathUtils.randInt(0, 1)));
- entityvillager.func_110163_bv();
- entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F);
- par1World.spawnEntityInWorld(entityvillager);
- this.nativesSpawned += 1;
- }
- }
- }
- }
-
- // Min, max, Weight
- public static final WeightedRandomChestContent[] shackChestContents = {
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("dustIron", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 9),
- 50),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("dustCopper", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 6),
- 50),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("dustTin", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 6),
- 50),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("dustGold", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 3),
- 30),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("dustSilver", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 3),
- 30),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("gemDiamond", MathUtils.randInt(1, 2)),
- 0,
- MathUtils.randInt(1, 2),
- 5),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("gemEmerald", MathUtils.randInt(1, 3)),
- 0,
- MathUtils.randInt(1, 3),
- 5),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("gemRuby", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 4),
- 15),
- new WeightedRandomChestContent(
- ItemUtils.getItemStackOfAmountFromOreDict("gemSapphire", MathUtils.randInt(1, 4)),
- 0,
- MathUtils.randInt(1, 4),
- 15),
- new WeightedRandomChestContent(
- ItemUtils.getSimpleStack(CI.electricMotor_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
- new WeightedRandomChestContent(
- ItemUtils.getSimpleStack(CI.electricPiston_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
- new WeightedRandomChestContent(
- ItemUtils.getSimpleStack(CI.robotArm_LV, MathUtils.randInt(1, 2)), 0, MathUtils.randInt(1, 2), 2),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Copper, MathUtils.randInt(1, 3)),
- 0,
- MathUtils.randInt(1, 3),
- 25),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Tin, MathUtils.randInt(1, 3)),
- 0,
- MathUtils.randInt(1, 3),
- 25),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Copper, MathUtils.randInt(2, 5)),
- 0,
- MathUtils.randInt(2, 5),
- 35),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Tin, MathUtils.randInt(2, 5)),
- 0,
- MathUtils.randInt(2, 5),
- 35),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Copper, MathUtils.randInt(1, 3)),
- 0,
- MathUtils.randInt(1, 3),
- 25),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Bronze, MathUtils.randInt(1, 3)),
- 0,
- MathUtils.randInt(1, 3),
- 15),
- new WeightedRandomChestContent(
- ItemUtils.getGregtechOreStack(OrePrefixes.pipeTiny, Materials.Steel, MathUtils.randInt(1, 3)),
- 0,
- MathUtils.randInt(1, 3),
- 5),
- };
-
- private boolean hasMadeChest;
- private static final String CHEST_KEY = "AUSShackChest";
-
- protected void func_143012_a(NBTTagCompound par1NBTTagCompound) {
- super.func_143012_a(par1NBTTagCompound);
- par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest);
- par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned);
- }
-
- protected void func_143011_b(NBTTagCompound par1NBTTagCompound) {
- super.func_143011_b(par1NBTTagCompound);
- this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest");
- if (par1NBTTagCompound.hasKey("AUSWCount")) {
- this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount");
- } else {
- this.nativesSpawned = 0;
- }
- }
-
- public static class WorldHandlerShack implements IGeneratorWorld {
- private final double chance;
- private final int range;
-
- public WorldHandlerShack(double chance) {
- this.chance = chance;
- this.range = 400;
- }
-
- public int getExtentX() {
- return 7;
- }
-
- public int getExtentZ() {
- return 7;
- }
-
- public int getRange() {
- return this.range;
- }
-
- public boolean generate(World world, Random random, int x, int z) {
- if ((MathUtils.randInt(0, 100) < (this.chance / 5))) {
- int direction = MathUtils.randInt(0, 3);
- new ComponentShack(direction, random, x, z).addComponentParts(world, random);
- Logger.WORLD("NativeShack x: " + x + " | z: " + z + " | dir: " + direction);
- return true;
- }
- return false;
- }
-
- public void initiate() {}
- }
-}