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Diffstat (limited to 'src/main/java/gtPlusPlus/everglades/world/WorldChunkManagerCustom.java')
-rw-r--r--src/main/java/gtPlusPlus/everglades/world/WorldChunkManagerCustom.java250
1 files changed, 250 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/everglades/world/WorldChunkManagerCustom.java b/src/main/java/gtPlusPlus/everglades/world/WorldChunkManagerCustom.java
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+++ b/src/main/java/gtPlusPlus/everglades/world/WorldChunkManagerCustom.java
@@ -0,0 +1,250 @@
+package gtPlusPlus.everglades.world;
+
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Random;
+
+import net.minecraft.crash.CrashReport;
+import net.minecraft.crash.CrashReportCategory;
+import net.minecraft.util.ReportedException;
+import net.minecraft.world.ChunkPosition;
+import net.minecraft.world.WorldType;
+import net.minecraft.world.biome.BiomeCache;
+import net.minecraft.world.biome.BiomeGenBase;
+import net.minecraft.world.biome.WorldChunkManager;
+import net.minecraft.world.gen.layer.GenLayer;
+import net.minecraft.world.gen.layer.IntCache;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import gtPlusPlus.everglades.biome.GenLayerEverglades;
+
+public class WorldChunkManagerCustom extends WorldChunkManager {
+
+ private GenLayer genBiomes;
+ /** A GenLayer containing the indices into BiomeGenBase.biomeList[] */
+ private GenLayer biomeIndexLayer;
+ /** The BiomeCache object for this world. */
+ private BiomeCache biomeCache;
+ /** A list of biomes that the player can spawn in. */
+ private List<BiomeGenBase> biomesToSpawnIn;
+
+ @SuppressWarnings({ "rawtypes" })
+ public WorldChunkManagerCustom() {
+ this.biomeCache = new BiomeCache(this);
+ this.biomesToSpawnIn = new ArrayList();
+ this.biomesToSpawnIn.addAll(allowedBiomes); // TODO
+ }
+
+ public WorldChunkManagerCustom(long seed, WorldType worldType) {
+ this();
+ // i changed this to my GenLayerDarkWorld
+ GenLayer[] agenlayer = GenLayerEverglades.makeTheWorld(seed, worldType);
+
+ agenlayer = getModdedBiomeGenerators(worldType, seed, agenlayer);
+ this.genBiomes = agenlayer[0];
+ this.biomeIndexLayer = agenlayer[1];
+ }
+
+ /**
+ * Gets the list of valid biomes for the player to spawn in.
+ */
+ @Override
+ public List<BiomeGenBase> getBiomesToSpawnIn() {
+ return this.biomesToSpawnIn;
+ }
+
+ /**
+ * Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.
+ */
+ @Override
+ public float[] getRainfall(float[] listToReuse, int x, int z, int width, int length) {
+ IntCache.resetIntCache();
+
+ if (listToReuse == null || listToReuse.length < width * length) {
+ listToReuse = new float[width * length];
+ }
+
+ int[] aint = this.biomeIndexLayer.getInts(x, z, width, length);
+
+ for (int i1 = 0; i1 < width * length; ++i1) {
+ try {
+ float f = BiomeGenBase.getBiome(aint[i1])
+ .getIntRainfall() / 65536.0F;
+
+ if (f > 1.0F) {
+ f = 1.0F;
+ }
+
+ listToReuse[i1] = f;
+ } catch (Throwable throwable) {
+ CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Invalid Biome id");
+ CrashReportCategory crashreportcategory = crashreport.makeCategory("DownfallBlock");
+ crashreportcategory.addCrashSection("biome id", Integer.valueOf(i1));
+ crashreportcategory.addCrashSection("downfalls[] size", Integer.valueOf(listToReuse.length));
+ crashreportcategory.addCrashSection("x", Integer.valueOf(x));
+ crashreportcategory.addCrashSection("z", Integer.valueOf(z));
+ crashreportcategory.addCrashSection("w", Integer.valueOf(width));
+ crashreportcategory.addCrashSection("h", Integer.valueOf(length));
+ throw new ReportedException(crashreport);
+ }
+ }
+
+ return listToReuse;
+ }
+
+ /**
+ * Return an adjusted version of a given temperature based on the y height
+ */
+ @Override
+ @SideOnly(Side.CLIENT)
+ public float getTemperatureAtHeight(float par1, int par2) {
+ return par1;
+ }
+
+ /**
+ * Returns an array of biomes for the location input.
+ */
+ @Override
+ public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4,
+ int par5) {
+ IntCache.resetIntCache();
+
+ if (par1ArrayOfBiomeGenBase == null || par1ArrayOfBiomeGenBase.length < par4 * par5) {
+ par1ArrayOfBiomeGenBase = new BiomeGenBase[par4 * par5];
+ }
+
+ int[] aint = this.genBiomes.getInts(par2, par3, par4, par5);
+
+ try {
+ for (int i = 0; i < par4 * par5; ++i) {
+ par1ArrayOfBiomeGenBase[i] = BiomeGenBase.getBiome(aint[i]);
+ }
+
+ return par1ArrayOfBiomeGenBase;
+ } catch (Throwable throwable) {
+ CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Invalid Biome id");
+ CrashReportCategory crashreportcategory = crashreport.makeCategory("RawBiomeBlock");
+ crashreportcategory.addCrashSection("biomes[] size", Integer.valueOf(par1ArrayOfBiomeGenBase.length));
+ crashreportcategory.addCrashSection("x", Integer.valueOf(par2));
+ crashreportcategory.addCrashSection("z", Integer.valueOf(par3));
+ crashreportcategory.addCrashSection("w", Integer.valueOf(par4));
+ crashreportcategory.addCrashSection("h", Integer.valueOf(par5));
+ throw new ReportedException(crashreport);
+ }
+ }
+
+ /**
+ * Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
+ * WorldChunkManager Args: oldBiomeList, x, z, width, depth
+ */
+ @Override
+ public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] oldBiomeList, int x, int z, int width, int depth) {
+ return this.getBiomeGenAt(oldBiomeList, x, z, width, depth, true);
+ }
+
+ /**
+ * Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false,
+ * don't check biomeCache to avoid infinite loop in BiomeCacheBlock)
+ */
+ @Override
+ public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] listToReuse, int x, int y, int width, int length,
+ boolean cacheFlag) {
+ IntCache.resetIntCache();
+
+ if (listToReuse == null || listToReuse.length < width * length) {
+ listToReuse = new BiomeGenBase[width * length];
+ }
+
+ if (cacheFlag && width == 16 && length == 16 && (x & 15) == 0 && (y & 15) == 0) {
+ BiomeGenBase[] abiomegenbase1 = this.biomeCache.getCachedBiomes(x, y);
+ System.arraycopy(abiomegenbase1, 0, listToReuse, 0, width * length);
+ return listToReuse;
+ } else {
+ int[] aint = this.biomeIndexLayer.getInts(x, y, width, length);
+
+ for (int i = 0; i < width * length; ++i) {
+ listToReuse[i] = BiomeGenBase.getBiome(aint[i]);
+ }
+ return listToReuse;
+ }
+ }
+
+ /**
+ * checks given Chunk's Biomes against List of allowed ones
+ */
+ @Override
+ @SuppressWarnings("rawtypes")
+ public boolean areBiomesViable(int x, int y, int z, List par4List) {
+ IntCache.resetIntCache();
+ int l = x - z >> 2;
+ int i1 = y - z >> 2;
+ int j1 = x + z >> 2;
+ int k1 = y + z >> 2;
+ int l1 = j1 - l + 1;
+ int i2 = k1 - i1 + 1;
+ int[] aint = this.genBiomes.getInts(l, i1, l1, i2);
+
+ try {
+ for (int j2 = 0; j2 < l1 * i2; ++j2) {
+ BiomeGenBase biomegenbase = BiomeGenBase.getBiome(aint[j2]);
+
+ if (!par4List.contains(biomegenbase)) {
+ return false;
+ }
+ }
+
+ return true;
+ } catch (Throwable throwable) {
+ CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Invalid Biome id");
+ CrashReportCategory crashreportcategory = crashreport.makeCategory("Layer");
+ crashreportcategory.addCrashSection("Layer", this.genBiomes.toString());
+ crashreportcategory.addCrashSection("x", Integer.valueOf(x));
+ crashreportcategory.addCrashSection("z", Integer.valueOf(y));
+ crashreportcategory.addCrashSection("radius", Integer.valueOf(z));
+ crashreportcategory.addCrashSection("allowed", par4List);
+ throw new ReportedException(crashreport);
+ }
+ }
+
+ /**
+ * Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks.
+ * Strongly favors positive y positions.
+ */
+ @Override
+ @SuppressWarnings("rawtypes")
+ public ChunkPosition findBiomePosition(int p_150795_1_, int p_150795_2_, int p_150795_3_, List p_150795_4_,
+ Random p_150795_5_) {
+ IntCache.resetIntCache();
+ int l = p_150795_1_ - p_150795_3_ >> 2;
+ int i1 = p_150795_2_ - p_150795_3_ >> 2;
+ int j1 = p_150795_1_ + p_150795_3_ >> 2;
+ int k1 = p_150795_2_ + p_150795_3_ >> 2;
+ int l1 = j1 - l + 1;
+ int i2 = k1 - i1 + 1;
+ int[] aint = this.genBiomes.getInts(l, i1, l1, i2);
+ ChunkPosition chunkposition = null;
+ int j2 = 0;
+
+ for (int k2 = 0; k2 < l1 * i2; ++k2) {
+ int l2 = l + k2 % l1 << 2;
+ int i3 = i1 + k2 / l1 << 2;
+ BiomeGenBase biomegenbase = BiomeGenBase.getBiome(aint[k2]);
+
+ if (p_150795_4_.contains(biomegenbase) && (chunkposition == null || p_150795_5_.nextInt(j2 + 1) == 0)) {
+ chunkposition = new ChunkPosition(l2, 0, i3);
+ ++j2;
+ }
+ }
+
+ return chunkposition;
+ }
+
+ /**
+ * Calls the WorldChunkManager's biomeCache.cleanupCache()
+ */
+ @Override
+ public void cleanupCache() {
+ this.biomeCache.cleanupCache();
+ }
+}