Age | Commit message (Collapse) | Author |
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And then when I do it with lists the way Bart suggested it, I have Tec tell me to rewrite everything using interfaces
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Reworked power loss
Fixed Tesla Tower exploding when already powered off
Added and reworded some comments
Added plasma consumption values to config
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Added Plasma Boosting to Tesla Tower
Works with
Nitrogen and Helium
100mb Helium per second
50mb Nitrogen per second
50mb Radon per second
Helium and Nitrogen boost max range by 2x
Radon by 4x
The max scan range hasn't been changed, but i pushed it into the config
would suggest setting to 64 there if you want more than 40
In addition
By default it just voids the plasma
There is a config to make it output fluid instead
idk im coder not a gayme play balance lad
so you should play with it
also unsure of the plasma values are low/high
please give input
Added ZPM Primary Tesla Coils
Added LuV Telsa Capacitors
Added ZPM Tesla Capacitors
All above with recipes
Tesla range related losses now halfed when using Nitrogen or Helium and Quartered when using Radon plasma
Current bugginess, power sent may or may not be once a second instead of once a tick. Additionally multi amp per source transmission might be messed up
The bugginess was due to the capacitor tiering not being configured, EG LuV and IV capacitors working at IV tier. Has since been fixed.
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We now have ZPM Tier primary coils and LuV and ZPM tier capacitors, props to the madlads at the BigFlex MegaPlex for planning on using it with their fusion reactors
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Very generous imo, might need to be scaled back
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user to implement it.
rework to eager evaluation of instanceof check
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Added Support for MetaBlocks
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6217
add control circuits to the recipes
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Buck converter
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
fix derp
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* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
add neutronium fluid if Bedrockium and Black Plutonium not available
* bump version and gt dependencie for Jenkins
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
fix Display naming
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
change BAse block be a GT Transformator
add Wires
* Buck Converter from TecTech #6179
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
make recipes a bit cheaper use lower circuits and normal plates 2x
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
make recipes a bit cheaper use lower circuits and normal plates 2x
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
change BAse block be a GT Transformator
add Wires
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
fix Display naming
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
add neutronium fluid if Bedrockium and Black Plutonium not available
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6179
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