Age | Commit message (Expand) | Author |
2017-11-26 | % Made the Xp Converter more colourful. | Alkalus |
2017-11-26 | $ Fixed Large Sifter, Tree Farm & Power Sub-Station not forming on SMP. | Alkalus |
2017-11-26 | $ Fixed the Xp Converter not retaining its mode. | Alkalus |
2017-11-25 | $ More Fixes to the Xp Converter. | Alkalus |
2017-11-24 | $ Fixed issue where all my blocks allowed mobs to spawn. | Alkalus |
2017-11-24 | % Refactored a package and class name. | Alkalus |
2017-11-24 | + Added a simple block that can convert liquid xp to mob essence and back. | Alkalus |
2017-11-23 | + Added Ink Sacs to Fish trap loot. | Alkalus |
2017-09-10 | $ Fixed Fish Trap / 0 crash. | Alkalus |
2017-09-02 | $ Fixed tank fluid container handling. | Alkalus |
2017-09-02 | % Restored Fish Catcher tick rate. | Alkalus |
2017-09-02 | + Added an infinite fluid tank for testing. | Alkalus |
2017-09-02 | $ Fixed Fish Catcher not adding loot as intended. | Alkalus |
2017-08-15 | $ Fixed an issue where the Fish Catcher would duplicate one of it's slots vis... | Alkalus |
2017-08-14 | % Tweaked Fish Catcher loot, enabling Iron and Gold to generate. If nuggets e... | Alkalus |
2017-08-12 | % Made Rainforest Oaks not rely on BoP. | Draknyte1 |
2017-08-12 | + Added the ability for the Fish Trap to support ISidedInventory. | Draknyte1 |
2017-05-28 | $ Fixed another sneaky NPE crash from loot addition to the Fish Trap. | Draknyte1 |
2017-05-28 | $ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap. | Draknyte1 |
2017-05-28 | $ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot. | Draknyte1 |
2017-05-28 | + Added a Recipe for the GT++ Fish Trap. | Draknyte1 |
2017-05-28 | % Tweaked Fish Trap Loot. | Draknyte1 |
2017-03-12 | $ Fixed old logic within the HG. | draknyte1 |
2017-03-12 | + Added missing classes from the Helium Generator. Forgot to commit them last... | draknyte1 |
2017-03-05 | + Added support for GTNH Machine Components. | Draknyte1 |
2017-03-04 | + New texture for the slow builders ring. | Draknyte1 |
2017-02-18 | + Additional LFTR work, it's nearly finished. | draknyte1 |
2017-02-18 | % Fish Trap Changes. | draknyte1 |
2017-02-18 | % Fish Trap Changes. | draknyte1 |
2017-02-18 | % Applied better formatting to NBT methods in the FishTrap Inventory and Tile... | draknyte1 |
2017-02-18 | % Changed NBT handling for the FishTrap Inventory and Tile entity. | draknyte1 |
2017-02-15 | + Added the Fishtrap to the check for water, so they can have them on 1-2 sides. | draknyte1 |
2017-02-15 | % Changed the slots in the FishTrap GUI to only accept output, you may not in... | draknyte1 |
2017-02-15 | + Added basic loot generation for the FishTrap. (Can be infinitely expanded). | draknyte1 |
2017-02-15 | + Finished off the fishtrap, the basis of it works, it just needs loot. | draknyte1 |
2017-02-15 | $ Fixed GT material blast smelter recipes not using GT dusts. | draknyte1 |
2016-12-20 | + Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine. | Draknyte1 |
2016-11-06 | Revert "$ Cleaned up the entire project." | Draknyte1 |
2016-11-04 | $ Cleaned up the entire project. | draknyte1 |
2016-11-04 | % Cleaned up Imports. | draknyte1 |
2016-09-07 | % Refactored the entire project to stop using MiscUtils everywhere possible, ... | Draknyte1 |