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Author
2017-05-28
$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.
Draknyte1
2017-05-28
$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.
Draknyte1
2017-05-28
$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.
Draknyte1
2017-05-28
+ Added a Recipe for the GT++ Fish Trap.
Draknyte1
2017-05-28
% Tweaked Fish Trap Loot.
Draknyte1
2017-03-12
$ Fixed old logic within the HG.
draknyte1
2017-03-12
+ Added missing classes from the Helium Generator. Forgot to commit them last...
draknyte1
2017-03-05
+ Added support for GTNH Machine Components.
Draknyte1
2017-03-04
+ New texture for the slow builders ring.
Draknyte1
2017-02-18
+ Additional LFTR work, it's nearly finished.
draknyte1
2017-02-18
% Fish Trap Changes.
draknyte1
2017-02-18
% Fish Trap Changes.
draknyte1
2017-02-18
% Applied better formatting to NBT methods in the FishTrap Inventory and Tile...
draknyte1
2017-02-18
% Changed NBT handling for the FishTrap Inventory and Tile entity.
draknyte1
2017-02-15
+ Added the Fishtrap to the check for water, so they can have them on 1-2 sides.
draknyte1
2017-02-15
% Changed the slots in the FishTrap GUI to only accept output, you may not in...
draknyte1
2017-02-15
+ Added basic loot generation for the FishTrap. (Can be infinitely expanded).
draknyte1
2017-02-15
+ Finished off the fishtrap, the basis of it works, it just needs loot.
draknyte1
2017-02-15
$ Fixed GT material blast smelter recipes not using GT dusts.
draknyte1
2016-12-20
+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.
Draknyte1
2016-11-06
Revert "$ Cleaned up the entire project."
Draknyte1
2016-11-04
$ Cleaned up the entire project.
draknyte1
2016-11-04
% Cleaned up Imports.
draknyte1
2016-09-07
% Refactored the entire project to stop using MiscUtils everywhere possible, ...
Draknyte1