Age | Commit message (Expand) | Author |
2017-02-28 | Merge pull request #904 from Techlone/unstable | Blood-Asp |
2017-02-28 | Circuit changes | Blood-Asp |
2017-02-17 | Add new semiconductors and indium recipe | Techlone |
2017-02-03 | Fix tungstencarbite recycling | Blood-Asp |
2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp |
2016-10-25 | Add EnderIO Alloy recipes | Blood-Asp |
2016-10-18 | Improve readability of materials | Blood-Asp |
2016-10-18 | Adding Duranium and Tritanium as Tier 5/6 Tool materials superior to HSS and ... | Blood-Asp |
2016-10-13 | Add config to enable all disabled mats & components. | Muramasa |
2016-10-13 | Fix VALUES & Replicator recipes | Muramasa |
2016-10-11 | Add HasParentMod to config & Generate fluids for all Materials | Muramasa |
2016-10-09 | Fix TGreg & Remove unneeded config entries | Muramasa |
2016-10-09 | Fix Material.toString | Muramasa |
2016-10-04 | Computronics support & Improved mod dependant Materials | Muramasa |
2016-10-03 | Add fluids without enabling the material | Muramasa |
2016-09-27 | Update, bump version and Most of TGreg compat fixes | Muramasa |
2016-09-25 | Cleanup, disable auto TE recipes with config and fixes | Muramasa |
2016-09-24 | Update with exp changes | Muramasa |
2016-09-23 | Return slabs on paper crafting and add metal subtags to TungstenCarbine, Vana... | Blood-Asp |
2016-09-23 | Reduce disabled component creation & GT_Proxy postInit -> Processors | Muramasa |
2016-09-16 | Stop disabled component recipe gen, more separation and fixes | Muramasa |
2016-09-15 | Update Part 1 | Muramasa |
2016-09-10 | Simplify, cleanup and seperate processors | Muramasa |
2016-09-09 | Bugfixes and now using built in OrePrefixes enabled/disabled lists | Muramasa |
2016-08-31 | Actually, probably better to just exclude these | Muramasa |
2016-08-31 | fix issue with chest loot on server start | Muramasa |
2016-08-31 | Fix lens recipes & duplicate config list entries | Muramasa |
2016-08-31 | Configurable components & fixes | Muramasa |
2016-08-23 | Fixes & work on #266 | Muramasa |
2016-08-22 | Some cleanup | Muramasa |
2016-08-22 | Small fixes | Muramasa |
2016-08-21 | More compatibility fixes | Muramasa |
2016-08-21 | General cleanup & MaterialProcessing | Muramasa |
2016-08-19 | Constructor fix | Muramasa |
2016-08-19 | Whoops | Muramasa |
2016-08-19 | initMaterialProperties | Muramasa |
2016-08-18 | Config work | Muramasa |
2016-08-17 | Initial | Muramasa |
2016-08-14 | Bugfixes 8 | Muramasa |
2016-08-13 | Remove null checks | Muramasa |
2016-08-13 | For loop changes | Muramasa |
2016-07-25 | Changed method of "repairing" of overheated coils. | OneEyeMaker |
2016-07-24 | Changed Blast Furnace temperatures of some materials. | OneEyeMaker |
2016-07-21 | Any component should require cables of its tier. | OneEyeMaker |
2016-07-21 | Redefined some wires. Added last heating coil block. | OneEyeMaker |
2016-07-20 | Added new tier of heating coils. | OneEyeMaker |
2016-07-18 | Naquadah should be more expensive. | OneEyeMaker |
2016-07-17 | Now Naquadria (source of Neutronium) requires highest tier of heating coils. | OneEyeMaker |
2016-07-17 | Added new heating coil blocks. | OneEyeMaker |
2016-06-20 | Improved Ultimet stats | Blood-Asp |