Age | Commit message (Collapse) | Author |
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* add all mods founds in NHCore
* depracte old strings
* add ars magica 2
* more enum work
* use a switch
* spotless
* more mod id rework
* more mod id rework
* more mod id rework
* should be last
* spotless
* rename to make more sense
* add path attribute
* add getResourcePath to enum
* spotless
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* Enable Jabel&Generic injection, fix type error caused by this
* add missing <>
* Infer generic types automatically
* Parametrize cast types
* Use enhanced for loops
* Unnecessary boxing
* Unnecessary unboxing
* Use Objects.equals
* Explicit type can be replaced with `<>`
* Collapse identical catch blocks
* Add SafeVarargs where applicable
* Anonymous type can be replaced with lambda
* Use List.sort directly
* Lambda can be a method reference
* Statement lambda can be an expression lambda
* Use string switches
* Instanceof pattern matching
* Text block can be used
* Migrate to enhanced switch
* Java style array declarations
* Unnecessary toString()
* More unnecessary String conversions
* Unnecessary modifiers
* Unnecessary semicolons
* Fix duplicate conditions
* Extract common code from if branches
* Replace switches with ifs for 1-2 cases
* Inner class may be static
* Minor performance issues
* Replace string appending in loops with string builders
* Fix IntelliJ using the wrong empty list method
* Use Long.compare
* Generic arguments: getSubItems
* Generic arguments: getSubBlocks
* Raw types warnings
* Fix remaining missing generics
* Too weak variable type leads to unnecessary cast
* Redundant type casts
* Redundant array length check
* Redundant vararg arrays
* Manual min/max implementations
* A couple missed inspections
* Goodbye explosion power ternary ladder
* Apply spotless
* Get rid of the other two big ternary ladders
* Binary search explosion power
* Don't overcomplicate things
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* Fix Missing null/empty checks on boilers base class
Would cause a deadlock on empty boilers unable to start,
as it tried to transfer null or empty FuildStack.
* Fix Sound coordinates so it can be centered on block
* WIP Lava Boiler Improuvements
* :spotlessapply
* Add GUI slot block background textures
* Restrict ash slot to remove items only (disallow inserting items there)
* Finalize GUI and Obsidian Production mechanic
* Fix still output Obisidian from cooled Lava even when no more Lava available
* Lava Boiler Textures: Improves GUI and TOP
- Fluid slot now has Steam themed textures
- Item slot block background gets a smaller icon that hides behind
actual item blocks
- Boiler TOP is now a drain texture instead of pump
* Add null check
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This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
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This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
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* Add auto-stock for stocking input bus
* Add GUI support for autostock and min input limiting.
* Added support for copy+pasting config w/ data sticks
* typo
* correct order
* fixes
* update branch (#1795)
* Send cover data immediately when cover is placed (#1791)
* migrate ore prefixes from gt++ and bw (#1792)
OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target.
Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException.
This moves all addon added ore prefixes back to main mod.
This also cleans up the obnoxious comment blocks created by spotless.
* Fix advanced external transmitter cover (#1793)
* change tpv back to 4k
* Revert "change tpv back to 4k"
This reverts commit 3560a670e3d697b26014f6320e344867953684e7.
* change Tungstensteel to 4k
* Add regulator abilities to Steam Valve (#1785)
* fix: fix Steam Valve not being configurable
* Revert "fix: fix Steam Valve not being configurable"
This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf.
* feat: add steam regulator
* feat: add superheated steam to steam valve
* update bs
* update to subversion 42
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Matej Dipčár <492666@mail.muni.cz>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
* fix
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Matej Dipčár <492666@mail.muni.cz>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
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* Added more buttons to multiblock GUI
* Migrated PA to new GUI
* Migrated Nano Forge to new GUI
* Migrated PCB Factory to new GUI
* Reband void protection to void excess to match GTPP logic
* Adjust fusion reactor GUI size
* Added statics for new NBT keys
* Added getters for button status
* Rename methods to reflect that they are about void excess, not the opposite
* Added button textures
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* basic work
* typo fixes
* make an enum folder
* location enums
* space project manager
* implement the space project teams
* commands
* move things around and new things
* upgrade work
* requirement work
* if possible use an upgrades values
* cleanup
* more helpers in command
* fix AOOBE
* fix world saved data
* builder for requirements
* add command autocomplete
* fix command npe
* mark world saved data dirty
* switch to saving to json string. this is fine
* fix npe
* fix files not saving correctly. serialization
* spotless
* part 1 of fixing json saving
* working json file saving
* rename fields
* full implementation of SP_Upgrade
* fixes
* cleanup
* texture prep
* documentation part 1
* documentation part 2 and rework of json saving
* fix the missed conversions
* set texture when copying
* more interface usage and fixes
* rework saving.
* Added rudimentary NEI handler for projects
* Revert "Added rudimentary NEI handler for projects"
This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875.
* address NPEs
* some textures
* higher quality textures, put in the moon as a temp texture
* add a check to create a team if one smt weird happens
* command work
* add ability to localize the space bodies
* Added disabled button and toggle button
* Added possibility to not render the original stacksize of item stacks in NEI
* Added NEI handler
* Fixes item count on tooltip always rendering as 1
* Fix refactor
* 5 new body textures
* fix misspelled texture name
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Co-authored-by: minecraft7771 <maxim235@gmx.de>
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* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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* Allow resource packs to override individual progressbar textures
* spell: every + singular
* Fix potential crash on server with FallbackableSteamTexture
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* add NEI handler for ic2 fuel rods
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix typo
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* rename variable to cover up the original intention
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* add nanites as a material
* spotless
* start the work on the nanites multi
* spotless
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* add controller recipe and new casing
* add prefix and the casing and controller to the item list
* add nano forge controller to its item
* add nanites to PreLoad
* Programmed circuit + IConfigurationCircuitSupport
* clean
* add nano forge multi - complete with some recipes
* new nanite textures
* Apply spotless
* fix nanites not registering, remove recipe lock on the nano forge, other small fixed
no clue why they didn't want to register in run2.
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* the start of a new multi, tooltip WIP
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* add tier 2 and tier 3. add some more checks
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* make a single shape rotatable by 90 degrees
* Minor changes to NEI
* more shapes, more mechanics
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* small changes
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in!
* oops spotless
* update bs
* rename casings
* make material generate plates
* add recipes to the pcb factory
* nei handling
* do some more work on the multi
* fixes to recipes.
* Update build-and-test.yml
* starter work on the PCBFactory GUI. recipe check fully working
* finish gui work
* spotless
thank god drafts don't generate spotless PRs
* final touches. tooltip tomorrow
* fix typos. and finish PCB multi.
* spotless
* changes for requests
* make consumed amount a constant
* fix recipes oopsie
* Remove unused textures
* Add nanites
* fixing recipes
* Fix NEI not showing
* Make nanites share texture
* actually fix recipes and use 2 new lenses
* finally circuits work in recipe
* Add trans metal block
* add default offsets
* spotless
* make parallels actually work
* Downscale nanite texture to 64x64
* improve PCB Factory GUI
* finish fixing gui, fix offsets on cooler, apply a new formula for duration
* Clean up PCB Factory tooltip
* Spotless
* Fix typo in Naquadah
* make sure the roughness multiplier actually slows down the recipe XD
* add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops
* fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3
* update mui and uodate the button texture
* fix one button and prevent null arrays
* remove some math. a small rework on recipes
* fix and off by 1
* save the change? never heard of it
* fix tier 3 not forming
* Nano forge tooltip
* hopefully fix nano forge. fix neutroni nanite wrong tier in recipe
* try 2 to fix structure check
* fix nano forge not forming
* fix nano forge data stick. we need better error messages
* do some fixes.
* its 12am, typos....
* never coding at midnight again
* try 2 to fix nano forge and pcb factory
* fix nano and pcb factory not working. address some reviews
* do syncing between client and server. fix recipes asking too much power with multiple upgrades
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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