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Author
2024-01-05
Merge MuTEMaster into Master (#2431)
BlueWeabo
2023-09-15
Add HoloInventory compat (#2292)
miozune
2023-05-28
Add new mode for void protection & implement it for more multis (#2024)
miozune
2023-05-08
Migrate to FluidSlotWidget from FluidDisplaySlotWidget (#1963)
miozune
2023-04-23
Forge direction (#1895)
Jason Mitchell
2023-04-22
MuTE overhaul and ACR (#1883)
Maxim
2023-04-10
Update spotless config to 0.2.2
Raven Szewczyk
2023-04-01
Jabel, Generic injection and mostly automatic code cleanup (#1829)
Raven Szewczyk
2023-04-01
update spotless formatting (#1827)
boubou19
2023-01-30
[ci skip] spotlessApply with the new settings
Jason Mitchell
2022-11-25
Rewrite GUIs with ModularUI (#1381)
miozune
2022-08-27
Update buildscript & apply spotless (#1306)
Raven Szewczyk
2022-04-18
Multitileentity precursor (#963)
Jason Mitchell
2022-03-31
Make gregtech machines mark the chunk they're in as dirty on updates (#1001)
Jakub Szewczyk
2022-02-03
Basic Machine NEI Power Tiers (#914)
YannickMG
2020-08-29
Move neighbour update to BaseTileEntity
moller21
2020-04-18
Use ThreadLocalRandom for RNG
Mogball
2020-02-15
removed unused imports
Dream-Master
2019-07-15
more small cleanup
Jason Mitchell
2019-07-15
small cleanup
Jason Mitchell
2019-07-15
IC2 ENet compat for GT transformers & GT cables
Jason Mitchell
2017-06-05
Add missing translation lines. #772
Blood-Asp
2016-12-13
Disable markDirty function of TileEntitys
Blood-Asp
2015-10-21
Reformat code
Shawn Buckley
2015-10-21
Move source files
Shawn Buckley