Age | Commit message (Collapse) | Author |
|
Co-authored-by: boubou19 <miisterunknown@gmail.com>
|
|
Co-authored-by: boubou19 <miisterunknown@gmail.com>
|
|
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
|
|
* Merge MultiTileEntityBlockRegistryInternal into MultiTileEntityBlock
* Add a hard dep on NEID for meta extension
* Use in world block meta for MuTE ID
* Use one block per MuTE Registry
* Add WeakTargetRef
* Migrate `controller` reference for parts over to a non non cachable WeakTargetRef
* Migrate controller WeakReference usage to WeakTargetRef
|
|
|
|
Fixed packet sending
- Changed blockMetadata to mteID on methods in MultiTileEntity.hava that are not being used yet (Blue said this is how they're supposed to be);
- Send graphic packets for tickable and non-tickable MuTEs;
- Encode and decode relevant IDs to ensure MuTE casings form correctly on world load and auto-building.
|
|
* create base framework of packets for MuTEs
* spotless
|
|
* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com>
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com>
Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com>
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: kstvr32 <109012629+kstvr32@users.noreply.github.com>
Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com>
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com>
Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com>
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Jason Mitchell <jason@puzzle.io>
|
|
* Add tool modes change
* Deprecate! Deprecate! Deprecate!
* Add mode to item name
* Opsie
* Byte 8 bit
* Add enum
* Spotless
* Types types types!!!! God I love types
* Make it trigger when player clicks midair
* update deps + fix wci
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
* update buildscript
* yeet wildcard imports
|
|
* XSTR: fix typo
* XSTR: remove commented-out code
* MultiTileEntity: explain hatches and reword comments
* Move the note on hatches from MTE to Controller
* Remove wrongly-located javadoc
* XSTR: reword to be easier understood
|
|
|
|
* ForgeDirection
Also refactor the clusterfuck that was `getCoordinateScan`
Co-authored by: Jason Mitchell <mitchej@gmail.com>
* Fix rendering of Frame Boxes
Frame boxes needed their own implementation of getTexture with int connexion mask,
which is returning an error texture for the MetaTileEntity, because pipes (FrameBox
**is** a pipe) do use this method to return different textures based on connexion
status.
---------
Co-authored-by: Léa Gris <lea.gris@noiraude.net>
|
|
* complex controller start
* Added methods to get input fluids and items
* Added logic to complex parallel mute
* Added ACR and fixed many, many, many, many bugs
* Added void protection setting to checkRecipe
* do not init nbt, if mteID and mteRegistry are the same
* Improved GUI design
* Force structure check when pressing power switch
* ACR Textures
* Added T1 structure
* Added perfect OC
* Added WAILA
* fix mutes resetting their nbt
* Fix ACR GUI
* fix npe
* Added void protection for MuTEs
* Fixed ACR starting recipe while another one is ongoing
* nbt saving
* maybe fix structure breaking
* Fix complex machine disabling on startup
* correctly update input tanks
* move casings over
* Changed logic of casings to change mode and facing in one go by sneaking
* Fixed the casing target not resetting
* Added side only annotations
* don't leave it empty
* Added power logic and tiered blocks to ACR
* Change facing to wrench side if casing mode is currently none
* lasers anyone?
* Added ACR item chaining
* Remove unncessary item lists
* Use HashSet for process whitelists
* Optimize list capacities
* Fix potential recipe voiding bug
* Rename methods for consistancy
* Fix NPE
* Duct tape fix structure check
* allow MuTEs to connect to cables
* Added separate tank inventories for input separation (#1887)
* Fixed unregistering tank function
* Fixed input busses not being automatable
* Added fluid chaining
* Fixed saving of input tanks
* Forbid inventory registering with empty name
* Display all input tanks in controller GUI
* Fixed fluid hatch GUI height
* Reset casing lists when checking the structure
* Make inventory GUI size consistant
* Make use of the tooltip cache
* rename thing clean up
* Forgot to put tooltip into map
* Added tooltip to ACR
* Reset whitelists when one whitelist window was opened
* Refined scanner string
* Fixed progress times
* Fixed MuTE not consuming fluids
* Properly register controller inventories
* switch to ForgeDirection
* switch to new Renderer
* Added missing contains check on registerInventory
* Fixed output tanks not registering
* Fixed upgrade tank loading
* fix machines not having active/inactive textures
* fix overlays not loading correctly
* Don't register controller directly
* Remove magic strings all
* fix active not setting to inactive
* allow glow
* item renderer
* fix glow
* MuTE improved hatch GUI and fluid output locking (#1889)
* Allow output hatches to be fluid locked
* Reworked hatch GUI
* Check target before trying to open GUI
* Make ACR GUI easier to look at
* fix covers not rendering on mutes
* fix covers not displaying above the item/fluid in/out
* new folder texture structure
* Reduce network traffic caused by covers
* Fixed WAILA fluid locking display
* Don't save everything to the itemstack NBT
* Added possibility to save NBT of MuTE to its itemstack
* fix textures, but make sacrifices
* mah textures
* Removed the need for all textures to be present
* Added glow texture for active coke oven
* Removed unncesssary upgrade casing textures
* shorten nbt tags
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
|
|
|
|
many other things (#1823)
* update bs 2
* fuel consumption and energy implementation. clean up
* don't register XD
* some clean up
* coke oven work
* semi-working coke oven
somehow i broke the activating of the multiblock
* power logic
* PowerLogic
* clean up, saving loading nbt
* small cleanup and pollution
* pollution working :P
* Energy mostly working, wallsharing
* processing logic
* fix npe and deregister
* review requests
* missed one
* remove extra 0
|
|
MTE Inventory Upgrade
* inventories saved to nbt in controller
* bump up ModularUI to fix labels
* inventory renaming
* fix inventories not syncing
* more nbt saving and loading
* unregister inventory on block break
* example of a block being made from the same class
* clear UpgradeCasing list every structure check
* fix inventory halving to 0
* sync inventory name for upgrade block
* switch to its own method of sending client data
---------
Co-authored-by: Jason Mitchell <mitchej+github@gmail.com>
|
|
|
|
* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
|
|
* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
|
|
|
|
* Update dependencies
* Update buildscript, apply spotless
|
|
|
|
|
|
* fix(multitile): upgrade to SoundResource enum
* fix(warnings): re-enable and deal with specific warnings
- Nukes @SuppressWarning("ALL") abomination; that hid a real bug of infinite
recursion, that would have caused a crash in some cover registrations.
- Reviewed and addressed each individual warning, down to typo or grammar.
- Either fixed or disabled warning on minimal scope, with commented reason.
* add(javadoc): document deprecated
|
|
|