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Author
2024-07-09
MultiTileEntityBlock work
Jason Mitchell
2024-07-09
Refactors
Jason Mitchell
2024-02-16
Change over wireless teams to use SP teams (#2493)
BlueWeabo
2024-02-03
Refactor Packet Handling for MuTEs (#2485)
BlueWeabo
2024-01-05
Merge MuTEMaster into Master (#2431)
BlueWeabo
2023-12-26
Add modes to tools (#2423)
Батьків Нестор-Євген Васильович
2023-12-03
Refactor RecipeMap (#2345)
miozune
2023-09-23
Update buildscript (#2305)
boubou19
2023-07-10
Generic processing logic (#2096)
Maxim
2023-07-01
fix remove hourglass from Glass requirements (#2100)
Quetz4l
2023-06-10
Enable input separation by default if it's supported (#2072)
miozune
2023-06-04
Fix void protection not working with MB with custom output hatch field (#2051)
miozune
2023-05-28
Add new mode for void protection & implement it for more multis (#2024)
miozune
2023-05-28
simplify logic expressions (#2026)
chill
2023-05-14
glasses for structure (#1986)
Quetz4l
2023-05-07
Add docs to mute (#1960)
chill
2023-05-06
Show energy flow amperage and correct voltage tier in WAILA for machine block...
Wilhelm Schuster
2023-05-03
allow mute registers to be made outside of gt5u (#1947)
BlueWeabo
2023-05-01
bs+sa
Martin Robertz
2023-04-23
Forge direction (#1895)
Jason Mitchell
2023-04-22
MuTE overhaul and ACR (#1883)
Maxim
2023-04-12
Fix MuTE sound (#1878)
Maxim
2023-04-10
Update spotless config to 0.2.2
Raven Szewczyk
2023-04-01
Jabel, Generic injection and mostly automatic code cleanup (#1829)
Raven Szewczyk
2023-04-01
update spotless formatting (#1827)
boubou19
2023-04-01
Implement Power Logic, Pollution Logic and Processing Logic for MuTEs and man...
BlueWeabo
2023-02-12
Add a recipe check to MuTEs (#1727)
BlueWeabo
2023-02-07
Mte inventory block (#1692)
BlueWeabo
2023-01-30
[ci skip] spotlessApply with the new settings
Jason Mitchell
2023-01-20
MTE Inventory updates (#1496)
Jason Mitchell
2022-08-27
Update buildscript & apply spotless (#1306)
Raven Szewczyk
2022-08-26
texture work
Jason Mitchell
2022-08-26
WIP Texture support
Jason Mitchell
2022-07-22
MultiTileEntity MultiBlocks
Jason Mitchell