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GT_Utility.java
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Author
2023-05-10
Slight adjustment for TPM NEI (#1972)
miozune
2023-05-06
Show energy flow amperage and correct voltage tier in WAILA for machine block...
Wilhelm Schuster
2023-05-01
bs+sa
Martin Robertz
2023-04-24
Mask direction patches (#1908)
Léa Gris
2023-04-23
Forge direction (#1895)
Jason Mitchell
2023-04-21
Recipes ra2 (#1872)
boubou19
2023-04-10
Update spotless config to 0.2.2
Raven Szewczyk
2023-04-01
Jabel, Generic injection and mostly automatic code cleanup (#1829)
Raven Szewczyk
2023-04-01
update spotless formatting (#1827)
boubou19
2023-04-01
Recipe Adder v2 (#1770)
Glease
2023-03-30
Implementation of A more useful Lava Boiler (#1814)
Léa Gris
2023-02-27
implement save & load for single recipe lock (#1771)
Glease
2023-01-30
[ci skip] spotlessApply with the new settings
Jason Mitchell
2023-01-30
Rendering materials (#1592)
Connor-Colenso
2023-01-25
EOH materials + Allow materials to pick their processing tier (#1671)
Connor-Colenso
2023-01-20
MTE Inventory updates (#1496)
Jason Mitchell
2023-01-20
Add Hazmat enchant to add Full Hazmat protection to an arbitrary armor item (...
David Lindström
2023-01-16
Return max value if no tier was found (#1655)
Maxim
2023-01-06
save oversized output stacks properly (#1635)
Glease
2022-12-28
Add colored voltage tier display for Waila (#1598)
miozune
2022-12-18
Turbine efficiency helper (#1562)
Connor-Colenso
2022-12-13
Nanite material and circuit board multi for later tiers (#1513)
BlueWeabo
2022-11-07
remove compat with IC2 fuel can (#1506)
Glease
2022-10-01
merge together
Martin Robertz
2022-10-01
Merge branch 'advanced_redstone_covers'
Martin Robertz
2022-10-01
spotless
Martin Robertz
2022-10-01
With recent changes, Allow PA to handle cell-less recipes (#1346)
BlueWeabo
2022-09-23
Abstract `convertRatioToRedstone` properly
Matej Dipčár
2022-09-23
Implement logic in Wireless Fluid Detector
Matej Dipčár
2022-09-02
fix rare occasion of zero sized empty cell in electrolyzer output (#1335)
Glease
2022-09-02
Add Drag-And-Drop support for digital tank (#1333)
miozune
2022-09-01
various loading time optimization (#1330)
Glease
2022-08-29
Digitalize Super Tank (#1318)
くぁーりぃ
2022-08-27
Update buildscript & apply spotless (#1306)
Raven Szewczyk
2022-08-18
no more magical texture index (#1249)
Glease
2022-08-02
Crash fix (#1182)
Runakai1
2022-07-31
Better Endgame Wireless EU (#1144)
Connor-Colenso
2022-07-23
add(api/enums): particle and sound effect enumerations (#1154)
Léa Gris
2022-07-16
QoL for Forestry Tree breeding; have the GT scanner analyze (similar to crops...
Jason Mitchell
2022-07-05
DTPF Laser (#1100)
Connor-Colenso
2022-07-02
Par, var, begone! (#1104)
YannickMG
2022-06-24
Add New Ore Processing Multi - Integrated Ore Factory (#1078)
Yang Xizhi
2022-05-28
optimize `isOre()` (#1069)
Yang Xizhi
2022-04-26
Fix items not moved into the other double chest when the first is full (#1036)
Glease
2022-04-24
Use proper method for emptying container item (#1034)
miozune
2022-04-18
Multitileentity precursor (#963)
Jason Mitchell
2022-04-13
Fix NPE in item moving code (#1010)
Glease
2022-03-30
Optimize item transfer and inventory sorting (#992)
Jakub
2022-02-12
Fix separatorl. (#932)
Colen
2022-02-06
Provide a runtime solution for number rendering. (#922)
Daniel
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