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Author
2022-08-12
Added means of customizing GUI colors for resource packs (#1203)
Albi
2022-08-10
do not return IAlignment if MTE is not IAlignmentProvider (#1234)
Glease
2022-07-22
MultiTileEntity
Jason Mitchell
2022-05-22
fixes GTNewHorizons/GT-New-Horizons-Modpack#10115 (#1052)
Pavel Belous
2022-04-18
Multitileentity precursor (#963)
Jason Mitchell
2022-03-13
fallback to error texture if icon is null (#978)
Glease
2022-02-23
Base work adding 3 new tiers of coils. (#885)
Alkalus
2022-02-11
Dedicated server crashes in PathFinder calling Renderer (#933)
repo-alt
2022-02-10
Fix Ore Particles (#926)
glowredman
2022-02-04
Texture Shenanigans (#915)
Jason Mitchell
2022-01-23
AE2 Cable facade as cover (#887)
Glease
2021-11-30
Bug fix pass in UO and Pollution
Glease
2021-11-23
added configs to disabled dirt particles and pollution fog rendering
boubou_19
2021-09-20
prevent GT cape rendering from overriding vanilla capes with no capes.
boubou_19
2021-08-12
Added liquid rendering inside Large Fluid Pipe
TimeConqueror
2021-08-12
Item Renderers: improved readability
TimeConqueror
2021-07-30
Fix class loading problem
Glease
2021-07-30
re-enable flipping, but add an option to render them not flipped
Glease
2021-07-30
draw flipped textures & flipping markers
Glease
2021-07-30
feat(texture API): integrate ExtendedFacing rotation
Léa Gris
2021-07-10
Extended GUI fluid manipulation support to GT_MetaTileEntity_BasicTank
Glease
2021-05-24
feat(glow): iconset machines glow support
Léa Gris
2021-05-24
fix(render): grass block top grey in inventory
Léa Gris
2021-05-21
code layout
Léa Gris
2021-05-21
feat(render): implementation-free api texture factory
Léa Gris
2021-05-21
fix(render): move new textures rendering to new package
Léa Gris
2021-05-21
fix(render): flickering off-world rendered multitexture with glow
Léa Gris
2021-05-21
feat(render): glowing texture renderer
Léa Gris
2021-04-27
fix(textfiles): add missing neline at end of files
Léa Gris
2021-04-21
fix(rendering): itemblocks inventory brightness and orientation
Léa Gris
2021-04-04
fix(rendering): multiple rendering fixes and refactor (#494)
Léa Gris
2021-03-23
fix(rendering): brightness of no-z-fighting offset faces
Léa Gris
2021-03-20
quickfix: remove useless Block argument
Léa Gris
2021-03-20
feat(cover): handles transparent covers
Léa Gris
2021-03-03
quickfix(ao): reset ao state after rendering tileblock
Léa Gris
2021-02-16
feat(render): tile ambient occlusion
Léa Gris
2021-01-25
fix(gregtech): tile itemblock bottom side rendering (#421)
Léa Gris
2021-01-17
More removal of commented out code, small formatting adjustments
Jason Mitchell
2020-12-12
fix(rendering): UV Mapping on tiles
Léa Gris
2020-07-19
added missing imports
DreamMasterXXL
2020-07-19
Rework clientside pollution (#302)
moller21
2020-05-13
FluidRenderer Fixes
bartimaeusnek
2020-05-03
Clean up the fluid display thing.
moller21
2020-04-05
Display fluid amount in the fluid display stack.
moller21
2018-12-11
cherry pick 0beea9037cd8ff7a899c14c53d6b9a381c22f42c
Dimach
2016-10-07
Gui and rendering changes from bloodasp code
Technus
2016-07-26
Merge remote-tracking branch 'upstream/NewFeatures' into new-features
Dream-Master
2016-07-21
Ore System Rewrite part 2
Muramasa
2016-07-18
Ore system rewrite
Muramasa
2016-06-22
099fa5d112616b54af0faa0f0608af938fb8cf84 [099fa5d]
Dream-Master
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