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path: root/src/main/java/gregtech/common/render
AgeCommit message (Expand)Author
2022-08-12Added means of customizing GUI colors for resource packs (#1203)Albi
2022-08-10do not return IAlignment if MTE is not IAlignmentProvider (#1234)Glease
2022-07-22MultiTileEntityJason Mitchell
2022-05-22fixes GTNewHorizons/GT-New-Horizons-Modpack#10115 (#1052)Pavel Belous
2022-04-18Multitileentity precursor (#963)Jason Mitchell
2022-03-13fallback to error texture if icon is null (#978)Glease
2022-02-23Base work adding 3 new tiers of coils. (#885)Alkalus
2022-02-11Dedicated server crashes in PathFinder calling Renderer (#933)repo-alt
2022-02-10Fix Ore Particles (#926)glowredman
2022-02-04Texture Shenanigans (#915)Jason Mitchell
2022-01-23AE2 Cable facade as cover (#887)Glease
2021-11-30Bug fix pass in UO and PollutionGlease
2021-11-23added configs to disabled dirt particles and pollution fog renderingboubou_19
2021-09-20prevent GT cape rendering from overriding vanilla capes with no capes.boubou_19
2021-08-12Added liquid rendering inside Large Fluid PipeTimeConqueror
2021-08-12Item Renderers: improved readabilityTimeConqueror
2021-07-30Fix class loading problemGlease
2021-07-30re-enable flipping, but add an option to render them not flippedGlease
2021-07-30draw flipped textures & flipping markersGlease
2021-07-30feat(texture API): integrate ExtendedFacing rotationLéa Gris
2021-07-10Extended GUI fluid manipulation support to GT_MetaTileEntity_BasicTankGlease
2021-05-24feat(glow): iconset machines glow supportLéa Gris
2021-05-24fix(render): grass block top grey in inventoryLéa Gris
2021-05-21code layoutLéa Gris
2021-05-21feat(render): implementation-free api texture factoryLéa Gris
2021-05-21fix(render): move new textures rendering to new packageLéa Gris
2021-05-21fix(render): flickering off-world rendered multitexture with glowLéa Gris
2021-05-21feat(render): glowing texture rendererLéa Gris
2021-04-27fix(textfiles): add missing neline at end of filesLéa Gris
2021-04-21fix(rendering): itemblocks inventory brightness and orientationLéa Gris
2021-04-04fix(rendering): multiple rendering fixes and refactor (#494)Léa Gris
2021-03-23fix(rendering): brightness of no-z-fighting offset facesLéa Gris
2021-03-20quickfix: remove useless Block argumentLéa Gris
2021-03-20feat(cover): handles transparent coversLéa Gris
2021-03-03quickfix(ao): reset ao state after rendering tileblockLéa Gris
2021-02-16feat(render): tile ambient occlusionLéa Gris
2021-01-25fix(gregtech): tile itemblock bottom side rendering (#421)Léa Gris
2021-01-17More removal of commented out code, small formatting adjustmentsJason Mitchell
2020-12-12fix(rendering): UV Mapping on tilesLéa Gris
2020-07-19added missing importsDreamMasterXXL
2020-07-19Rework clientside pollution (#302)moller21
2020-05-13FluidRenderer Fixesbartimaeusnek
2020-05-03Clean up the fluid display thing.moller21
2020-04-05Display fluid amount in the fluid display stack.moller21
2018-12-11cherry pick 0beea9037cd8ff7a899c14c53d6b9a381c22f42cDimach
2016-10-07Gui and rendering changes from bloodasp codeTechnus
2016-07-26Merge remote-tracking branch 'upstream/NewFeatures' into new-featuresDream-Master
2016-07-21Ore System Rewrite part 2Muramasa
2016-07-18Ore system rewriteMuramasa
2016-06-22 099fa5d112616b54af0faa0f0608af938fb8cf84 [099fa5d]Dream-Master