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path: root/src/main/java/gregtech/common/tileentities/machines/multi/purification
AgeCommit message (Collapse)Author
2024-12-01Waterline + Gorge tooltip formatting changes (#3582)Crystie
Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com>
2024-11-30prevent client side code being called server side (#3575)chochem
2024-11-26Waterline fixes (#3558)Mary
2024-11-24Clarify scanner readout on T7 water multi (#3552)NotAPenguin
Co-authored-by: Maya <10861407+serenibyss@users.noreply.github.com>
2024-11-14Add explicit mention of exotic energy hatches (#3491)Mary
2024-11-09Fix a few waterline nei previews (#3462)Lyft
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-11-06Fix baryonic perfection voiding one catalyst when recipe fails (#3455)NotAPenguin
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-11-04adjusted status window widget creation to allow for horizontal scrolling (#3428)VinDevGH
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-11-03Change Cooling Tower Structure (#3449)54M44R
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-30Various waterline bugfixes (#3433)NotAPenguin
2024-10-27add cycle idle status for waterline units (#3422)VinDevGH
2024-10-25convert the debug button to a LockedWhileActiveButton (#3413)VinDevGH
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-25fix waterline cycle breaking on reload (#3420)VinDevGH
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-25save debug mode to NBT to prevent it turning it off on game reload (#3419)VinDevGH
2024-10-23Right clicking water purification units places blocks (#3405)VinDevGH
Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-14Multi ToolTip unification (#3343)Alexdoru
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: GDCloud <gdcloudstrike@gmail.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-10-13Fix waterline multiblocks not resuming their first recipe on server start ↵NotAPenguin
(#3369)
2024-10-03Fix flocculation plant deforming when it has a cover emitting a strong ↵NotAPenguin
redstone signal (#3322)
2024-10-02Cleanup the codebase (#3311)Alexdoru
Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-09-28Unify machine sound loop to use SoundResource (#3289)miozune
2024-09-23Fix Purification Unit not consuming fluid in Stocking Input Hatch(ME). (#3263)reobf
2024-09-22Waterline tweaks (#3256)NotAPenguin
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-09-10Add small clarification to T8 water tooltip (#3149)NotAPenguin
2024-09-08Add waterline debug mode (#3123)NotAPenguin
2024-09-07Fix waterline bugs (#3107)NotAPenguin
2024-09-07Remove a bunch more reflection (#3074)Alexdoru
Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-09-05UEV+ Material Diversity (#3045)NotAPenguin
2024-09-02The Great Renaming (#3014)NotAPenguin
* move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names
2024-08-31Fix some more gmi calls (#3009)boubou19
* strenghten fobidden gmi checks * yeet some hidden gt++ gmi * yeet last gt gmi call * forbidden isModLoaded calls * add other GTNH-I MTE IDs * Spotless apply for branch fix/gmi_calls for #3009 (#3010) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-27Fix structurecheck button overlaps (#2957)GDCloud
* fix overlaps * fix more overlaps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-26Small adjustments to waterline (#2978)NotAPenguin
* do some tooltip clarifying and disable maintenance properly * Disable hatch locking for all waterline multis
2024-08-25Fix T8 waterline draining twice the infinity cost as expected (#2963)NotAPenguin
fix t8 water draining twice the infinity as expected
2024-08-19Fix laser engraver recipemap comparator (#2924)NotAPenguin
* Fix laser engraver comparator * debug: use no custom comparator for laser map (do not merge this commit) * Revert "debug: use no custom comparator for laser map (do not merge this commit)" This reverts commit ffc66689f301294f1c4d210a2928ec9a367d4961. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-16Fix opencomputers cheese of T8 waterline (#2905)NotAPenguin
fix opencomputers cheese
2024-08-16Cleanup (#2904)miozune
* Remove redundant inputSeparation=true call * Remove deprecated MetaTileEntity#isDisplaySecondaryDescription * Always use ModularUI * Remove useModularUI * Remove unused GUI features * Remove IGlobalWirelessEnergy * Remove CommonValues.V & CommonValues.VN * More deprecation cleanup --------- Co-authored-by: boubou19 <miisterunknown@gmail.com>
2024-08-14Fix ph sensor not taking decimal numbers (#2889)NotAPenguin
fix ph sensor not taking decimal numbers
2024-08-13Final waterline visuals and small fix (#2864)NotAPenguin
* try to add baryonic matter fluid texture * fix baryonic matter custom fluid * adjust purified water names * do not form waterline multis without positioned hatches to prevent crashes * final baryonic matter texture
2024-08-13Adjust T4 waterline logic to avoid automation cheese (#2886)NotAPenguin
2024-08-12Adjust grade 8 water logic (#2873)NotAPenguin
adjust t8 logic
2024-08-08Finalize textures for items related to grade 8 purified water (#2848)NotAPenguin
* swap circuits in engraving for distilled water * change quark goop textures and water colors * add structure tooltip to grade 8 multi * display quark catalysts in t8 frontend * add simple uv treatment frontend to show lenses * add final quark catalyst textures and recipes * remove electromagnet from recipe * fix baryonic perfection recipemap and quark colors in scanner output
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>