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package miscutil.core.block;
import miscutil.core.block.base.BasicBlock;
import miscutil.core.block.general.fluids.FluidRegistryHandler;
import miscutil.core.util.Utils;
import miscutil.gregtech.common.blocks.GregtechMetaCasingBlocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraftforge.fluids.Fluid;
import cpw.mods.fml.common.registry.GameRegistry;
public final class ModBlocks {
//Blocks
public static Block blockBloodSteel;
public static Block blockStaballoy;
// WIP TODO public static Block blockToolBuilder;
public static Block blockGriefSaver;
public static Block blockCasingsMisc;
public static Block blockHeliumGenerator;
public static Block blockNHG;
public static Block blockCharger;
public static Fluid fluidJackDaniels = new Fluid("fluidJackDaniels");
public static Block blockFluidJackDaniels;
public static void init() {
Utils.LOG_INFO("Initializing Blocks.");
//blockGriefSaver = new TowerDevice().setBlockName("blockGriefSaver").setCreativeTab(AddToCreativeTab.tabBlock).setBlockTextureName("blockDefault");
registerBlocks();
}
public static void registerBlocks(){
Utils.LOG_INFO("Registering Blocks.");
//Blood Steel Block
GameRegistry.registerBlock(blockBloodSteel = new BasicBlock("blockBloodSteel", Material.iron), "blockBloodSteel");
//Staballoy Block
GameRegistry.registerBlock(blockStaballoy = new BasicBlock("blockStaballoy", Material.iron), "blockStaballoy");
//Casing Blocks
blockCasingsMisc = new GregtechMetaCasingBlocks();
//Fluids
FluidRegistryHandler.registerFluids();
// blockHeliumGenerator = GameRegistry.registerBlock(new HeliumGenerator(), "Helium_Collector");
// blockNHG = GameRegistry.registerBlock(new Machine_NHG("blockNuclearFueledHeliumGenerator"), "blockNuclearFueledHeliumGenerator");
// blockCharger = GameRegistry.registerBlock(new Machine_Charger("blockMachineCharger"), "blockMachineCharger");
//WIP TODO
//GameRegistry.registerBlock(blockGriefSaver, "blockGriefSaver");
}
}
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