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package goodgenerator.blocks.myFluids;
import net.minecraft.block.material.Material;
import net.minecraftforge.fluids.Fluid;
import cpw.mods.fml.common.registry.GameRegistry;
import goodgenerator.crossmod.nei.NEIConfig;
public class FluidsBuilder {
public FluidsBuilder() {}
public static void Register() {
crackedNaquadahGas_Lightly();
crackedNaquadahGas_Moderately();
crackedNaquadahGas_Heavily();
crackedLightNaquadahFuel_Lightly();
crackedLightNaquadahFuel_Moderately();
crackedLightNaquadahFuel_Heavily();
crackedHeavyNaquadahFuel_Lightly();
crackedHeavyNaquadahFuel_Moderately();
crackedHeavyNaquadahFuel_Heavily();
crackedNaquadahAsphalt_Lightly();
crackedNaquadahAsphalt_Moderately();
crackedNaquadahAsphalt_Heavily();
combustionPromotor();
coalTar();
supercriticalSteam();
}
public static void crackedNaquadahGas_Lightly() {
Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas");
tmp.setGaseous(true)
.setTemperature(800);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("lightlyCrackedNaquadahGas");
tmp2.setBlockName("lightlyCrackedNaquadahGas");
GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahGas");
NEIConfig.hide(tmp2);
}
public static void crackedNaquadahGas_Moderately() {
Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas");
tmp.setGaseous(true)
.setTemperature(800);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("moderatelyCrackedNaquadahGas");
tmp2.setBlockName("moderatelyCrackedNaquadahGas");
GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahGas");
NEIConfig.hide(tmp2);
}
public static void crackedNaquadahGas_Heavily() {
Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas");
tmp.setGaseous(true)
.setTemperature(800);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("heavilyCrackedNaquadahGas");
tmp2.setBlockName("heavilyCrackedNaquadahGas");
GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahGas");
NEIConfig.hide(tmp2);
}
public static void crackedLightNaquadahFuel_Lightly() {
Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel");
tmp.setGaseous(false)
.setTemperature(1200);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("lightlyCrackedLightNaquadahFuel");
tmp2.setBlockName("lightlyCrackedLightNaquadahFuel");
GameRegistry.registerBlock(tmp2, "lightlyCrackedLightNaquadahFuel");
NEIConfig.hide(tmp2);
}
public static void crackedLightNaquadahFuel_Moderately() {
Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel");
tmp.setGaseous(false)
.setTemperature(1200);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel");
tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel");
GameRegistry.registerBlock(tmp2, "moderatelyCrackedLightNaquadahFuel");
NEIConfig.hide(tmp2);
}
public static void crackedLightNaquadahFuel_Heavily() {
Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel");
tmp.setGaseous(false)
.setTemperature(1200);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("heavilyCrackedLightNaquadahFuel");
tmp2.setBlockName("heavilyCrackedLightNaquadahFuel");
GameRegistry.registerBlock(tmp2, "heavilyCrackedLightNaquadahFuel");
NEIConfig.hide(tmp2);
}
public static void crackedHeavyNaquadahFuel_Lightly() {
Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel");
tmp.setGaseous(false)
.setTemperature(1200);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel");
tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel");
GameRegistry.registerBlock(tmp2, "lightlyCrackedHeavyNaquadahFuel");
NEIConfig.hide(tmp2);
}
public static void crackedHeavyNaquadahFuel_Moderately() {
Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel");
tmp.setGaseous(false)
.setTemperature(1200);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel");
tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel");
GameRegistry.registerBlock(tmp2, "moderatelyCrackedHeavyNaquadahFuel");
NEIConfig.hide(tmp2);
}
public static void crackedHeavyNaquadahFuel_Heavily() {
Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel");
tmp.setGaseous(false)
.setTemperature(1200);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("heavilyCrackedHeavyNaquadahFuel");
tmp2.setBlockName("heavilyCrackedHeavyNaquadahFuel");
GameRegistry.registerBlock(tmp2, "heavilyCrackedHeavyNaquadahFuel");
NEIConfig.hide(tmp2);
}
public static void crackedNaquadahAsphalt_Lightly() {
Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahAsphalt");
tmp.setGaseous(false)
.setTemperature(1800)
.setDensity(20000)
.setViscosity(20000);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("lightlyCrackedNaquadahAsphalt");
tmp2.setBlockName("lightlyCrackedNaquadahAsphalt");
GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahAsphalt");
NEIConfig.hide(tmp2);
}
public static void crackedNaquadahAsphalt_Moderately() {
Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahAsphalt");
tmp.setGaseous(false)
.setTemperature(1800)
.setDensity(20000)
.setViscosity(20000);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("moderatelyCrackedNaquadahAsphalt");
tmp2.setBlockName("moderatelyCrackedNaquadahAsphalt");
GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahAsphalt");
NEIConfig.hide(tmp2);
}
public static void crackedNaquadahAsphalt_Heavily() {
Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahAsphalt");
tmp.setGaseous(false)
.setTemperature(1800)
.setDensity(20000)
.setViscosity(20000);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("heavilyCrackedNaquadahAsphalt");
tmp2.setBlockName("heavilyCrackedNaquadahAsphalt");
GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahAsphalt");
NEIConfig.hide(tmp2);
}
public static void combustionPromotor() {
Fluid tmp = BaseFluid.BuildFluid("combustionPromotor");
tmp.setGaseous(false)
.setTemperature(300);
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("combustionPromotor");
tmp2.setBlockName("combustionPromotor");
GameRegistry.registerBlock(tmp2, "combustionPromotor");
NEIConfig.hide(tmp2);
}
public static void coalTar() {
Fluid tmp = BaseFluid.BuildFluid("fluid.coalTar");
tmp.setGaseous(false)
.setTemperature(450)
.setUnlocalizedName("fluid.coalTar");
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("coalTar");
tmp2.setBlockTextureName("coalTar");
GameRegistry.registerBlock(tmp2, "coalTar");
NEIConfig.hide(tmp2);
}
public static void supercriticalSteam() {
Fluid tmp = BaseFluid.BuildFluid("supercriticalSteam");
tmp.setGaseous(true)
.setTemperature(648)
.setUnlocalizedName("supercriticalSteam");
BaseFluid tmp2 = new BaseFluid(tmp, Material.water);
tmp2.SetTexture("supercriticalSteam");
tmp2.setBlockTextureName("supercriticalSteam");
GameRegistry.registerBlock(tmp2, "supercriticalSteam");
NEIConfig.hide(tmp2);
}
}
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