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package gtPlusPlus.core.client.renderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.Entity;
import net.minecraft.init.Items;
import net.minecraft.util.IIcon;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.core.entity.projectile.EntityToxinball;
@SideOnly(Side.CLIENT)
public class RenderToxinball extends Render {
private final float mSize;
public RenderToxinball(float scale) {
this.mSize = scale;
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
public void doRender(EntityToxinball entity, double p_76986_2_, double p_76986_4_, double p_76986_6_,
float p_76986_8_, float p_76986_9_) {
GL11.glPushMatrix();
this.bindEntityTexture(entity);
GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
float f2 = this.mSize;
GL11.glScalef(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F);
IIcon iicon = Items.slime_ball.getIconFromDamage(0);
Tessellator tessellator = Tessellator.instance;
float f3 = iicon.getMinU();
float f4 = iicon.getMaxU();
float f5 = iicon.getMinV();
float f6 = iicon.getMaxV();
float f7 = 1.0F;
float f8 = 0.5F;
float f9 = 0.25F;
GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
tessellator.addVertexWithUV(0.0F - f8, 0.0F - f9, 0.0D, f3, f6);
tessellator.addVertexWithUV(f7 - f8, 0.0F - f9, 0.0D, f4, f6);
tessellator.addVertexWithUV(f7 - f8, 1.0F - f9, 0.0D, f4, f5);
tessellator.addVertexWithUV(0.0F - f8, 1.0F - f9, 0.0D, f3, f5);
tessellator.draw();
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glPopMatrix();
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityToxinball entity) {
return TextureMap.locationItemsTexture;
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return this.getEntityTexture((EntityToxinball) entity);
}
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
float p_76986_9_) {
this.doRender((EntityToxinball) entity, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
}
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