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package gtPlusPlus.core.entity.projectile;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityFireball;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public abstract class EntityToxinball extends EntityFireball {
protected int entityX = -1;
protected int entityY = -1;
protected int entityZ = -1;
private Block block;
private boolean inGround;
private int ticksAlive;
private int ticksInAir;
public EntityToxinball(World world) {
super(world);
this.setSize(1.0F, 1.0F);
}
@Override
protected void entityInit() {}
/**
* Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
* length * 64 * renderDistanceWeight Args: distance
*/
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double p_70112_1_) {
double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return p_70112_1_ < d1 * d1;
}
public EntityToxinball(World world, double x, double y, double z, double f1, double f2, double f3) {
super(world);
this.setSize(1.0F, 1.0F);
this.setLocationAndAngles(x, y, z, this.rotationYaw, this.rotationPitch);
this.setPosition(x, y, z);
double d6 = MathHelper.sqrt_double(f1 * f1 + f2 * f2 + f3 * f3);
this.accelerationX = f1 / d6 * 0.1D;
this.accelerationY = f2 / d6 * 0.1D;
this.accelerationZ = f3 / d6 * 0.1D;
}
public EntityToxinball(World world, EntityLivingBase entity, double x, double y, double z) {
super(world);
this.shootingEntity = entity;
this.setSize(1.0F, 1.0F);
this.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
this.setPosition(this.entityX, this.entityY, this.entityZ);
this.yOffset = 0.0F;
this.motionX = this.motionY = this.motionZ = 0.0D;
x += this.rand.nextGaussian() * 0.4D;
y += this.rand.nextGaussian() * 0.4D;
z += this.rand.nextGaussian() * 0.4D;
double d3 = MathHelper.sqrt_double(x * x + y * y + z * z);
this.accelerationX = x / d3 * 0.1D;
this.accelerationY = y / d3 * 0.1D;
this.accelerationZ = z / d3 * 0.1D;
}
/**
* Called to update the entity's position/logic.
*/
@Override
public void onUpdate() {
if (!this.worldObj.isRemote && (this.shootingEntity != null && this.shootingEntity.isDead
|| !this.worldObj.blockExists(this.entityX, this.entityY, this.entityZ))) {
this.setDead();
} else {
super.onUpdate();
this.setFire(1);
if (this.inGround) {
if (this.worldObj.getBlock(this.entityX, this.entityY, this.entityZ) == this.block) {
++this.ticksAlive;
if (this.ticksAlive == 600) {
this.setDead();
}
return;
}
this.inGround = false;
this.motionX *= this.rand.nextFloat() * 0.2F;
this.motionY *= this.rand.nextFloat() * 0.2F;
this.motionZ *= this.rand.nextFloat() * 0.2F;
this.ticksAlive = 0;
this.ticksInAir = 0;
} else {
++this.ticksInAir;
}
Vec3 vec3 = Vec3.createVectorHelper(this.entityX, this.entityY, this.entityZ);
Vec3 vec31 = Vec3.createVectorHelper(
this.entityX + this.motionX,
this.entityY + this.motionY,
this.entityZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec3, vec31);
vec3 = Vec3.createVectorHelper(this.entityX, this.entityY, this.entityZ);
vec31 = Vec3.createVectorHelper(
this.entityX + this.motionX,
this.entityY + this.motionY,
this.entityZ + this.motionZ);
if (movingobjectposition != null) {
vec31 = Vec3.createVectorHelper(
movingobjectposition.hitVec.xCoord,
movingobjectposition.hitVec.yCoord,
movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List<?> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(
this,
this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ)
.expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (Object o : list) {
Entity entity1 = (Entity) o;
if (entity1.canBeCollidedWith()
&& (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir >= 25)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f, f, f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3, vec31);
if (movingobjectposition1 != null) {
double d1 = vec3.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null) {
this.onImpact(movingobjectposition);
}
this.entityX += this.motionX;
this.entityY += this.motionY;
this.entityZ += this.motionZ;
float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F;
for (this.rotationPitch = (float) (Math.atan2(f1, this.motionY) * 180.0D / Math.PI)
- 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f2 = this.getMotionFactor();
if (this.isInWater()) {
for (int j = 0; j < 4; ++j) {
float f3 = 0.25F;
this.worldObj.spawnParticle(
"bubble",
this.entityX - this.motionX * f3,
this.entityY - this.motionY * f3,
this.entityZ - this.motionZ * f3,
this.motionX,
this.motionY,
this.motionZ);
}
f2 = 0.8F;
}
this.motionX += this.accelerationX;
this.motionY += this.accelerationY;
this.motionZ += this.accelerationZ;
this.motionX *= f2;
this.motionY *= f2;
this.motionZ *= f2;
this.worldObj.spawnParticle("smoke", this.entityX, this.entityY + 0.5D, this.entityZ, 0.0D, 0.0D, 0.0D);
this.setPosition(this.entityX, this.entityY, this.entityZ);
}
}
/**
* Return the motion factor for this projectile. The factor is multiplied by the original motion.
*/
@Override
protected float getMotionFactor() {
return 0.95F;
}
/**
* Called when this EntityFireball hits a block or entity.
*/
@Override
protected abstract void onImpact(MovingObjectPosition p_70227_1_);
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
@Override
public void writeEntityToNBT(NBTTagCompound aTag) {
aTag.setShort("xTile", (short) this.entityX);
aTag.setShort("yTile", (short) this.entityY);
aTag.setShort("zTile", (short) this.entityZ);
aTag.setByte("inTile", (byte) Block.getIdFromBlock(this.block));
aTag.setByte("inGround", (byte) (this.inGround ? 1 : 0));
aTag.setTag("direction", this.newDoubleNBTList(this.motionX, this.motionY, this.motionZ));
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
@Override
public void readEntityFromNBT(NBTTagCompound aTag) {
this.entityX = aTag.getShort("xTile");
this.entityY = aTag.getShort("yTile");
this.entityZ = aTag.getShort("zTile");
this.block = Block.getBlockById(aTag.getByte("inTile") & 255);
this.inGround = aTag.getByte("inGround") == 1;
if (aTag.hasKey("direction", 9)) {
NBTTagList nbttaglist = aTag.getTagList("direction", 6);
this.motionX = nbttaglist.func_150309_d(0);
this.motionY = nbttaglist.func_150309_d(1);
this.motionZ = nbttaglist.func_150309_d(2);
} else {
this.setDead();
}
}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
@Override
public boolean canBeCollidedWith() {
return true;
}
@Override
public float getCollisionBorderSize() {
return 1.0F;
}
/**
* Called when the entity is attacked.
*/
@Override
public boolean attackEntityFrom(DamageSource damage, float p_70097_2_) {
if (this.isEntityInvulnerable()) {
return false;
} else {
this.setBeenAttacked();
if (damage.getEntity() != null) {
Vec3 vec3 = damage.getEntity()
.getLookVec();
if (vec3 != null) {
this.motionX = vec3.xCoord;
this.motionY = vec3.yCoord;
this.motionZ = vec3.zCoord;
this.accelerationX = this.motionX * 0.1D;
this.accelerationY = this.motionY * 0.1D;
this.accelerationZ = this.motionZ * 0.1D;
}
if (damage.getEntity() instanceof EntityLivingBase) {
this.shootingEntity = (EntityLivingBase) damage.getEntity();
}
return true;
} else {
return false;
}
}
}
@Override
@SideOnly(Side.CLIENT)
public float getShadowSize() {
return 0.0F;
}
/**
* Gets how bright this entity is.
*/
@Override
public float getBrightness(float p_70013_1_) {
return 1.0F;
}
@Override
@SideOnly(Side.CLIENT)
public int getBrightnessForRender(float p_70070_1_) {
return 15728880;
}
}
|