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path: root/src/main/java/gtPlusPlus/core/fluids/FluidRegistryHandler.java
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package gtPlusPlus.core.fluids;

import static gregtech.api.enums.Mods.GTPlusPlus;
import static gtPlusPlus.core.block.ModBlocks.blockFluidSludge;
import static gtPlusPlus.core.block.ModBlocks.fluidSludge;

import net.minecraft.block.material.Material;
import net.minecraftforge.fluids.FluidRegistry;

import cpw.mods.fml.common.registry.GameRegistry;
import gtPlusPlus.core.block.general.fluids.BlockFluidSludge;

public class FluidRegistryHandler {

    // Fluids
    /**
     *
     * Luminosity .setLuminosity(luminosity) How much light does the fluid emit. Default: 0, Lava uses 15 Density
     * .setDensity(density) How dense is the fluid, the only effect is whether or not a fluid replaces another fluid
     * when they flow into each other. Default: 1000, the density of water at 4 degrees Celsius in kg/m³ Temperature
     * .setTemperature(temp) How hot, or cold is the fluid. Has currently no effect. Default: 295, the "normal" room
     * temperature in degrees Kelvin, this is approximately 72°F or 22°C. Viscosity .setViscosity(viscosity) How thick
     * the fluid is. Determines how fast it flows. Default: 1000 for water, lava uses 6000 Is Gaseous
     * .setGaseous(boolean) Indicates if the fluid is gaseous. Used for rendering. Default: false
     *
     */
    public static void registerFluids() {
        run();
    }

    private static void run() {
        fluidSludge();
    }

    private static void fluidSludge() {
        // testFluid
        fluidSludge.setLuminosity(8);
        fluidSludge.setDensity(8196);
        fluidSludge.setTemperature(295);
        fluidSludge.setViscosity(3000);
        fluidSludge.setGaseous(false);
        fluidSludge.setUnlocalizedName("fluid.sludge");
        FluidRegistry.registerFluid(fluidSludge);
        blockFluidSludge = new BlockFluidSludge(fluidSludge, Material.cactus).setBlockName("fluidBlockSludge");
        GameRegistry.registerBlock(
            blockFluidSludge,
            GTPlusPlus.ID + "_"
                + blockFluidSludge.getUnlocalizedName()
                    .substring(5));
        fluidSludge.setUnlocalizedName(blockFluidSludge.getUnlocalizedName());
    }
}