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package gtPlusPlus.xmod.eio.material;
import gtPlusPlus.core.material.*;
import gtPlusPlus.core.material.state.MaterialState;
public class MaterialEIO {
public static final Material SOULARIUM = new Material(
"Soularium", // Material Name
MaterialState.SOLID, // State
new short[] { 95, 90, 54, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1),
new MaterialStack(NONMATERIAL.SOULSAND, 1) });
public static final Material CONDUCTIVE_IRON = new Material(
"Conductive Iron", // Material Name
MaterialState.SOLID, // State
new short[] { 164, 109, 100, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1),
new MaterialStack(NONMATERIAL.REDSTONE, 1) });
public static final Material PULSATING_IRON = new Material(
"Pulsating Iron", // Material Name
MaterialState.SOLID, // State
new short[] { 50, 91, 21, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().IRON, 1),
new MaterialStack(NONMATERIAL.ENDERPEARL, 1) });
public static final Material ELECTRICAL_STEEL = new Material(
"Electrical Steel", // Material Name
MaterialState.SOLID, // State
new short[] { 194, 194, 194, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
true, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ALLOY.STEEL, 3),
new MaterialStack(ELEMENT.getInstance().SILICON, 1) });
public static final Material ENERGETIC_ALLOY = new Material(
"Energetic Alloy", // Material Name
MaterialState.SOLID, // State
new short[] { 252, 151, 45, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
true, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().GOLD, 1),
new MaterialStack(NONMATERIAL.REDSTONE, 1), new MaterialStack(NONMATERIAL.GLOWSTONE, 1) });
public static final Material VIBRANT_ALLOY = new Material(
"Vibrant Alloy", // Material Name
MaterialState.SOLID, // State
new short[] { 204, 242, 142, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
true, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ENERGETIC_ALLOY, 1),
new MaterialStack(NONMATERIAL.ENDERPEARL, 1) });
public static final Material REDSTONE_ALLOY = new Material(
"Redstone Alloy", // Material Name
MaterialState.SOLID, // State
new short[] { 178, 34, 34, 0 }, // Material Colour
10, // Melting Point in C
10,
10,
10,
false, // Uses Blast furnace?
false, // Generates a cell
// Material Stacks with Percentage of required elements.
new MaterialStack[] { new MaterialStack(ELEMENT.getInstance().SILICON, 1),
new MaterialStack(NONMATERIAL.REDSTONE, 1) });
}
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