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package com.anthonyhilyard.iceberg.events;
import net.minecraft.entity.Entity;
import net.minecraft.fluid.Fluid;
import net.minecraftforge.event.entity.EntityEvent;
public class EntityFluidEvent extends EntityEvent
{
private final Fluid fluid;
private EntityFluidEvent(Entity entity, Fluid fluid)
{
super(entity);
this.fluid = fluid;
}
public Fluid getFluid()
{
return fluid;
}
/**
* This event is fired when an entity enters a fluid to at least eye-level.
* If this is a player, they will see the "submerged in fluid" effect at this point.
* <br>
* This event is not {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*/
public static class Entered extends EntityFluidEvent
{
public Entered(Entity entity, Fluid fluid)
{
super(entity, fluid);
}
}
/**
* This event is fired when an entity was previously submerged in a fluid to at least eye-level and no longer are.
* If this is a player, they will no longer see the "submerged in fluid" effect at this point.
* <br>
* This event is not {@link net.minecraftforge.eventbus.api.Cancelable}.<br>
* <br>
* This event does not have a result. {@link HasResult}<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*/
public static class Exited extends EntityFluidEvent
{
public Exited(Entity entity, Fluid fluid)
{
super(entity, fluid);
}
}
}
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