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authormakamys <makamys@outlook.com>2022-06-08 23:47:21 +0200
committermakamys <makamys@outlook.com>2022-06-08 23:47:21 +0200
commit5820fe56fb4022ddda044a8fe502b59e18147836 (patch)
tree232780ad20b22029c33f8d0d7df7f6b6d00bc4a4 /src/main/java/makamys/lodmod/renderer
parentaa4ef7da768ea2f2f3c4e025d28fe3edb2ae4ea9 (diff)
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Make debug keys require a prefix (optional, on by default)
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer')
-rw-r--r--src/main/java/makamys/lodmod/renderer/LODRenderer.java37
1 files changed, 19 insertions, 18 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
index c20699b..3420c34 100644
--- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java
+++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java
@@ -122,7 +122,7 @@ public class LODRenderer {
if(hasInited) {
mainLoop();
- if(LODMod.debugEnabled && Minecraft.getMinecraft().currentScreen == null) {
+ if(Minecraft.getMinecraft().currentScreen == null) {
handleKeyboard();
}
if(frameCount % 2 == 0) {
@@ -256,24 +256,25 @@ public class LODRenderer {
}
private void handleKeyboard() {
- if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) {
- rendererActive = !rendererActive;
- }
- if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) {
- renderWorld = !renderWorld;
- }
- if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) {
- loadShader();
- }
- if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) {
- showMemoryDebugger = !showMemoryDebugger;
- //LODChunk chunk = getLODChunk(9, -18);
- //setMeshVisible(chunk.chunkMeshes[7], false, true);
- //freezeMeshes = false;
- //chunk.chunkMeshes[7].quadCount = 256;
- //setMeshVisible(chunk.chunkMeshes[7], true, true);
+ if(LODMod.debugPrefix == 0 || (LODMod.debugPrefix != -1 && Keyboard.isKeyDown(LODMod.debugPrefix))) {
+ if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) {
+ rendererActive = !rendererActive;
+ }
+ if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) {
+ renderWorld = !renderWorld;
+ }
+ if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) {
+ loadShader();
+ }
+ if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) {
+ showMemoryDebugger = !showMemoryDebugger;
+ //LODChunk chunk = getLODChunk(9, -18);
+ //setMeshVisible(chunk.chunkMeshes[7], false, true);
+ //freezeMeshes = false;
+ //chunk.chunkMeshes[7].quadCount = 256;
+ //setMeshVisible(chunk.chunkMeshes[7], true, true);
+ }
}
-
for(int i = 0; i < 256; i++) {
wasDown[i] = Keyboard.isKeyDown(i);
}