diff options
Diffstat (limited to 'src/main/java/makamys/lodmod/renderer')
| -rw-r--r-- | src/main/java/makamys/lodmod/renderer/LODRenderer.java | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/src/main/java/makamys/lodmod/renderer/LODRenderer.java b/src/main/java/makamys/lodmod/renderer/LODRenderer.java index c20699b..3420c34 100644 --- a/src/main/java/makamys/lodmod/renderer/LODRenderer.java +++ b/src/main/java/makamys/lodmod/renderer/LODRenderer.java @@ -122,7 +122,7 @@ public class LODRenderer { if(hasInited) { mainLoop(); - if(LODMod.debugEnabled && Minecraft.getMinecraft().currentScreen == null) { + if(Minecraft.getMinecraft().currentScreen == null) { handleKeyboard(); } if(frameCount % 2 == 0) { @@ -256,24 +256,25 @@ public class LODRenderer { } private void handleKeyboard() { - if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) { - rendererActive = !rendererActive; - } - if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) { - renderWorld = !renderWorld; - } - if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { - loadShader(); - } - if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) { - showMemoryDebugger = !showMemoryDebugger; - //LODChunk chunk = getLODChunk(9, -18); - //setMeshVisible(chunk.chunkMeshes[7], false, true); - //freezeMeshes = false; - //chunk.chunkMeshes[7].quadCount = 256; - //setMeshVisible(chunk.chunkMeshes[7], true, true); + if(LODMod.debugPrefix == 0 || (LODMod.debugPrefix != -1 && Keyboard.isKeyDown(LODMod.debugPrefix))) { + if(Keyboard.isKeyDown(Keyboard.KEY_F) && !wasDown[Keyboard.KEY_F]) { + rendererActive = !rendererActive; + } + if(Keyboard.isKeyDown(Keyboard.KEY_V) && !wasDown[Keyboard.KEY_V]) { + renderWorld = !renderWorld; + } + if(Keyboard.isKeyDown(Keyboard.KEY_R) && !wasDown[Keyboard.KEY_R]) { + loadShader(); + } + if(Keyboard.isKeyDown(Keyboard.KEY_M) && !wasDown[Keyboard.KEY_M]) { + showMemoryDebugger = !showMemoryDebugger; + //LODChunk chunk = getLODChunk(9, -18); + //setMeshVisible(chunk.chunkMeshes[7], false, true); + //freezeMeshes = false; + //chunk.chunkMeshes[7].quadCount = 256; + //setMeshVisible(chunk.chunkMeshes[7], true, true); + } } - for(int i = 0; i < 256; i++) { wasDown[i] = Keyboard.isKeyDown(i); } |
