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author | makamys <makamys@outlook.com> | 2022-06-19 21:12:42 +0200 |
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committer | makamys <makamys@outlook.com> | 2022-06-19 21:12:42 +0200 |
commit | a621264ea3bbeab895b561c32ec0974e0fd58a9e (patch) | |
tree | 0ef7296b6e7c374d9d18923365926778db63d34f /src | |
parent | 2873cbc1adf5fbdbc526d623cc992c4214482af8 (diff) | |
download | Neodymium-a621264ea3bbeab895b561c32ec0974e0fd58a9e.tar.gz Neodymium-a621264ea3bbeab895b561c32ec0974e0fd58a9e.tar.bz2 Neodymium-a621264ea3bbeab895b561c32ec0974e0fd58a9e.zip |
Make fog work again
Diffstat (limited to 'src')
-rw-r--r-- | src/main/resources/shaders/chunk_fog.frag | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/main/resources/shaders/chunk_fog.frag b/src/main/resources/shaders/chunk_fog.frag index 160ae65..ade0881 100644 --- a/src/main/resources/shaders/chunk_fog.frag +++ b/src/main/resources/shaders/chunk_fog.frag @@ -4,18 +4,26 @@ out vec4 FragColor; in vec2 TexCoord; in vec2 BTexCoord; in vec4 Color; +in vec4 SPos; in vec4 Viewport; in mat4 ProjInv; in vec4 FogColor; in vec2 FogStartEnd; in float FogFactor; +flat in vec2 ProvokingTexCoord; uniform sampler2D atlas; uniform sampler2D lightTex; void main() -{ - vec4 texColor = texture(atlas, TexCoord); +{ + float wrappedU = mod(SPos.x, 1.0); + float wrappedV = mod(SPos.y, 1.0); + + vec2 goodTexCoord = ProvokingTexCoord.xy + (((TexCoord.xy - ProvokingTexCoord.xy) / SPos.zw) * vec2(wrappedU, wrappedV)); + + vec4 texColor = texture(atlas, goodTexCoord); + vec4 colorMult = Color/256.0; vec4 lightyColor = texture(lightTex, (BTexCoord + 8.0) / 256.0); |