Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-30 | Take camera transform into account when culling faces | makamys | |
Fixes incorrect culling in third person (#4) | |||
2022-06-30 | Integrate properly with MC's render pass system | makamys | |
Fixes underwater entities being invisible | |||
2022-06-27 | README: triangulator is no longer incompatible | makamys | |
2022-06-27 | [skip ci] Update update json | makamys | |
2022-06-27 | v0.1.3 | makamys | |
2022-06-27 | Reformat project.gradle | makamys | |
2022-06-27 | Fix crash when joining a server | makamys | |
2022-06-27 | Merge pull request #3 from FalsePattern/triangulator-compat | makamys | |
Triangulator compat | |||
2022-06-27 | only depend on triangulator api | FalsePattern | |
2022-06-27 | Triangulator compatiblity tweak | FalsePattern | |
2022-06-27 | [skip ci] Update update json | makamys | |
2022-06-27 | v0.1.2 | makamys | |
2022-06-27 | Improve F3 overlay: indicate if renderer is disabled, add color | makamys | |
2022-06-27 | Merge pull request #1 from FalsePattern/master | makamys | |
Integrate the debug text with the forge debug text rendering system | |||
2022-06-27 | integrate the debug text with the forge debug text rendering system | FalsePattern | |
2022-06-26 | Fix publish script | makamys | |
2022-06-26 | [skip ci] Update update json | makamys | |
2022-06-26 | Don't prefix tags with v | makamys | |
It's not the cool thing to do anymore. Also it's more consistent this way. | |||
2022-06-26 | Set up publish | makamys | |
2022-06-26 | v0.1.1 | makamys | |
2022-06-26 | Re-enable renderer in Nether | makamys | |
Oops. This was a remnant from LODMod. | |||
2022-06-26 | Fix NPE when travelling between Nether and Overworld | makamys | |
2022-06-25 | 0.1 | makamys | |
2022-06-25 | Tweak default configs | makamys | |
2022-06-25 | Gotta rename the stuff | makamys | |
2022-06-25 | Fix indentation | makamys | |
2022-06-25 | read meh | makamys | |
2022-06-25 | Remove more unused LOD stuff | makamys | |
2022-06-25 | Implement OF Fast Render compat properly | makamys | |
Fixes chunks disappearing when you go beyond max(abs(XZ))>2000 | |||
2022-06-25 | Make the more description maybe mod good | makamys | |
2022-06-25 | Tweak setting comments | makamys | |
2022-06-25 | Rewrite config if mod version has changed | makamys | |
2022-06-25 | Replace 'OpenGL 1.2!' splash with 'OpenGL 3.3!' | makamys | |
2022-06-25 | Add debug keybind to speed up renderer update rate | makamys | |
2022-06-25 | Remove more LOD stuff | makamys | |
2022-06-25 | Clean up in ChunkMesh | makamys | |
2022-06-25 | DESTROOOOY | makamys | |
Delete unused LOD stuff. I can always restore it from Git history if I need it later. | |||
2022-06-24 | Optimize some stuff in the CPU world | makamys | |
Increases FPS from 550 to 600 when rendering 0 meshes. (which means, overhead has been reduced) | |||
2022-06-24 | Make sorting gooder | makamys | |
2022-06-24 | Add keybind for reloading renderers | makamys | |
2022-06-24 | Leave alpha out of the fragment shader calculations in pass 1 | makamys | |
Improves FPS from 400 to 420 in savanna | |||
2022-06-24 | Tweak some configs | makamys | |
2022-06-23 | Disable UV shortification by default | makamys | |
2022-06-23 | Make short UV even more accurate by rounding it | makamys | |
Previously the difference was extreme in GTNH, now it's only noticable if you're looking for it. | |||
2022-06-23 | Add debug key shortcut to dump texture atlas | makamys | |
2022-06-23 | Make short UV more accurate | makamys | |
2022-06-23 | Make chunk simplification work again | makamys | |
2022-06-23 | Reload renderer when certain configs are changed | makamys | |
2022-06-23 | Make UV shortification disableable | makamys | |
2022-06-23 | Store UV as short | makamys | |
Increases framerate a lil bit. |