aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-06-07Make mesh tracking better/worsemakamys
2022-06-07Try to allocate memory in gap firstmakamys
2022-06-07Make GPU debugger a bit prettiermakamys
2022-06-07Make GC timing frame-based and more evenly distributedmakamys
2022-06-07Fix meshes not getting deleted when their world renderers are deletedmakamys
2022-06-07Fix infinite loop in GCmakamys
2022-06-07Incremental GCmakamys
2022-06-07Improve Util#intBufferToArray, add Util#floatBufferToArraymakamys
2022-06-07Don't allocate memory if it's fullmakamys
2022-06-07Add GPU memory debuggermakamys
2022-06-07Factor out GPU memory management into separate classmakamys
2022-06-07Make triangulation same as vanillamakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-07Don't use MeshQuads when mesh optimization is disabledmakamys
Fixes some rendering issues (like cacti on chunk corners, and missing bottom faces) and improves performance, when optimization is not enabled.
2022-06-06Comment out save/loadmakamys
2022-06-06Fix meshes not becoming invisible once deletedmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-06Improve keyboard handlingmakamys
V: Toggle world rendering F: Switch between vanilla renderer and my renderer Only accept keyboard presses if no gui is active
2022-06-04Remove the hecking fogmakamys
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone.
2022-06-04Add debug feature enabling overriding resource files externallymakamys
2022-06-04Watch chunk visibility via hooks instead of pollingmakamys
Increases fps from 340 to 360 when rendering nothing
2022-06-04Remove unnecessary buffer usagemakamys
2022-06-04Fix sort frequency not getting set properlymakamys
2022-06-04Fix saving not getting disabled properlymakamys
2022-06-04Reuse buffersmakamys
The microoptimization hath begun
2022-06-04Add options to disable serialization and change sort frequencymakamys
2022-06-04Add option to limit number of meshes rendered per framemakamys
2022-06-04Reload shader if R is pressedmakamys
2022-06-04Cull chunksmakamys
The LODMod.hideUnderVanillaChunks = true case is handled like garbo still, but I don't care about it right now
2022-06-04Show number of rendered meshes in f3makamys
2022-06-04Fix(?) chunk mesh sorting, and sort solid meshes as wellmakamys
This didn't seem to change anything, though
2022-06-04Tick meshesmakamys
2022-06-04Make visibility and sentness to gpu independentmakamys
2022-06-04Refactor mesh gpu status to be an enummakamys
2022-06-04Migrate to generic buildscriptmakamys
2022-06-03Detect OptiFine fast render properlymakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add optimizeChunkMeshes optionmakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2022-06-03Bump gradle wrapper version to 4.4.1makamys
2022-06-03Remove leftover MixinSoundManagermakamys
2022-06-03Fix setupCameraTransform injection?makamys
This was an uncommitted change
2021-06-20Add farPlaneDistanceMultiplier to configmakamys
2021-06-20Fix fogStart and fogEnd config options doing nothingmakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-16Don't enable renderer in hell worlds (e.g. nether)makamys
2021-06-16Fix mod breaking when travelling between dimensionsmakamys
2021-06-16Fix wrong mixin target in MixinWorldRenderermakamys
2021-06-04Make WorldRenderer safermakamys
I got NPEs here, this should fix it