Age | Commit message (Collapse) | Author |
|
Start of fix for #5
|
|
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance
penalty of Advanced OpenGL.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
For that extra performance
|
|
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
|
|
From my testing, @Unique does its job for methods, but not fields, so I manually
prefixed fields.
|
|
Fixes incorrect water rendering
|
|
Order matters when quads are translucent. Partial fix for incorrect water
rendering.
|
|
|
|
Fixes incorrect culling in third person (#4)
|
|
Fixes underwater entities being invisible
|
|
|
|
|
|
|
|
|
|
|
|
Triangulator compat
|
|
|
|
|
|
|
|
|
|
|
|
Integrate the debug text with the forge debug text rendering system
|
|
|
|
|
|
|
|
It's not the cool thing to do anymore. Also it's more consistent this way.
|
|
|
|
|
|
Oops. This was a remnant from LODMod.
|
|
|