Age | Commit message (Expand) | Author |
---|---|---|
2021-05-10 | Fix yet more visibility issues | makamys |
2021-05-10 | Maintain mesh visibility when replacing a mesh | makamys |
2021-05-10 | Don't hold onto distant Chunk objects | makamys |
2021-05-09 | Improve memory tracking | makamys |
2021-05-09 | Render in two passes, no more G to sort | makamys |
2021-05-09 | press G to sort | makamys |
2021-05-09 | Include seabed in the simple meshes of chunks with a watery surface | makamys |
2021-05-08 | Make render distance not hardcoded | makamys |
2021-05-08 | Fix simple meshes not getting unloaded when they're replaced | makamys |
2021-05-07 | Implemented loading | makamys |
2021-05-07 | Save ChunkMeshes to disk (no loading yet) | makamys |
2021-05-07 | Add used RAM and mesh count to F3 | makamys |
2021-05-07 | Fix distant chunks becoming invisible forever | makamys |
2021-05-07 | Unload invisible meshes from VRAM | makamys |
2021-05-07 | Rename MyRenderer to LODRenderer | makamys |
2021-05-07 | Refactor MyRenderer to use a singleton instead of being static | makamys |
2021-05-07 | Port mod from MCP to Forge! | makamys |