| Age | Commit message (Collapse) | Author |
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I did this in an attempt to fix a bug I had with OWG, but it turned out to be
caused by something else. Still, accessing the server's data structures from
the client thread is bad form, so I'll keep it like this.
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Reduces save time from 3.4s to 0.4s in my testing
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Now the RAM usage should be as low as it can get... but there are lag spikes
while the I/O transfer happens
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Oops.
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Reduces RAM usage from 4GB to 3GB (peak heap from 1200 MB to 700 MB) in my
testing done standing still after spawning
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This is not needed anymore
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Fixes ocean water derpiness
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I really should force fast leaves on LOD models
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