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path: root/src/main/java/makamys/neodymium/renderer/NeoRenderer.java
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2023-12-03Fix camera shake at high distancesmakamys
- Made chunk meshes use region-relative coordinates - Moved mesh tracking to NeoRegion - Regions are now drawn separately, allowing a different translation to be set for each
2023-12-03Move comparators to Comparators classmakamys
2023-12-03Remove Mesh#update since it's unusedmakamys
2023-12-03Move NeoRegion size to a constantmakamys
2023-12-03Move NeoRenderer#attributes to top of classmakamys
I put fields in the middle of the class if they're only used internally in the next couple methods, but attributes is (indirectly) used in multiple classes.
2023-12-02RPLE compatFalsePattern
2023-12-01unify stride calculation into NeoRendererFalsePattern
2023-12-01abstraction layer for attribute index/stride/offsetFalsePattern
2023-12-01Removed the SimplifyMeshes featureFalsePattern
2023-11-24Only check if fog is enabled once per framemakamys
GL calls were being made every time `shouldRenderMesh` was called, oops. This could cause worse performance with Nd than without it if `renderFog` is set to `auto` (added in 0.1.5)
2023-04-16Don't print status command hint in the status command's outputmakamys
2023-03-18Improve handling of VRAM fullnessmakamys
Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM repeatedly gets full in a short span of time.
2023-03-18Add command to print incompatibilities in chatmakamys
2023-03-18Lock certain debug features behind creative modemakamys
2023-02-09I forgormakamys
2022-07-18Add option to not render unaligned quads past a distancemakamys
2022-07-17Scale mesh index arrays by amount of allocated VRAMmakamys
2022-07-15O(O)Fmakamys
2022-07-15Add `auto` option to renderFog, which respects GL settingmakamys
2022-07-11Respect isVisible field of world renderersmakamys
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL.
2022-06-30Remove unused importsmakamys
2022-06-30Move configgy classes to config packagemakamys
2022-06-30Warn if incompatibilities are detectedmakamys
2022-06-30Force fog underwater even if fog is disabledmakamys
2022-06-30Implement exponential fogmakamys
2022-06-30Fix meshes not disappearing properly when emptied of blocksmakamys
2022-06-30Make fog occlusion usable without fogmakamys
For that extra performance
2022-06-30Add fog occlusionmakamys
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene
2022-06-30Clean up eye coordinate variablesmakamys
2022-06-30Take camera transform into account when culling facesmakamys
Fixes incorrect culling in third person (#4)
2022-06-30Integrate properly with MC's render pass systemmakamys
Fixes underwater entities being invisible
2022-06-27Fix crash when joining a servermakamys
2022-06-27Improve F3 overlay: indicate if renderer is disabled, add colormakamys
2022-06-26Re-enable renderer in Nethermakamys
Oops. This was a remnant from LODMod.
2022-06-26Fix NPE when travelling between Nether and Overworldmakamys
2022-06-25Gotta rename the stuffmakamys
2022-06-25Fix indentationmakamys
2022-06-25Remove more unused LOD stuffmakamys
2022-06-25Add debug keybind to speed up renderer update ratemakamys
2022-06-25Remove more LOD stuffmakamys
2022-06-25Clean up in ChunkMeshmakamys
2022-06-25DESTROOOOYmakamys
Delete unused LOD stuff. I can always restore it from Git history if I need it later.
2022-06-24Optimize some stuff in the CPU worldmakamys
Increases FPS from 550 to 600 when rendering 0 meshes. (which means, overhead has been reduced)
2022-06-24Make sorting goodermakamys
2022-06-24Add keybind for reloading renderersmakamys
2022-06-24Leave alpha out of the fragment shader calculations in pass 1makamys
Improves FPS from 400 to 420 in savanna
2022-06-23Add debug key shortcut to dump texture atlasmakamys
2022-06-23Make short UV more accuratemakamys
2022-06-23Make UV shortification disableablemakamys
2022-06-23Store UV as shortmakamys
Increases framerate a lil bit.