Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-16 | Don't print status command hint in the status command's output | makamys | |
2023-03-18 | Improve handling of VRAM fullness | makamys | |
Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM repeatedly gets full in a short span of time. | |||
2023-03-18 | Add command to print incompatibilities in chat | makamys | |
2023-03-18 | Lock certain debug features behind creative mode | makamys | |
2023-02-09 | I forgor | makamys | |
2022-07-18 | Add option to not render unaligned quads past a distance | makamys | |
2022-07-17 | Scale mesh index arrays by amount of allocated VRAM | makamys | |
2022-07-15 | O(O)F | makamys | |
2022-07-15 | Add `auto` option to renderFog, which respects GL setting | makamys | |
2022-07-11 | Respect isVisible field of world renderers | makamys | |
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL. | |||
2022-06-30 | Remove unused imports | makamys | |
2022-06-30 | Move configgy classes to config package | makamys | |
2022-06-30 | Warn if incompatibilities are detected | makamys | |
2022-06-30 | Force fog underwater even if fog is disabled | makamys | |
2022-06-30 | Implement exponential fog | makamys | |
2022-06-30 | Fix meshes not disappearing properly when emptied of blocks | makamys | |
2022-06-30 | Make fog occlusion usable without fog | makamys | |
For that extra performance | |||
2022-06-30 | Add fog occlusion | makamys | |
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene | |||
2022-06-30 | Clean up eye coordinate variables | makamys | |
2022-06-30 | Take camera transform into account when culling faces | makamys | |
Fixes incorrect culling in third person (#4) | |||
2022-06-30 | Integrate properly with MC's render pass system | makamys | |
Fixes underwater entities being invisible | |||
2022-06-27 | Fix crash when joining a server | makamys | |
2022-06-27 | Improve F3 overlay: indicate if renderer is disabled, add color | makamys | |
2022-06-26 | Re-enable renderer in Nether | makamys | |
Oops. This was a remnant from LODMod. | |||
2022-06-26 | Fix NPE when travelling between Nether and Overworld | makamys | |
2022-06-25 | Gotta rename the stuff | makamys | |
2022-06-25 | Fix indentation | makamys | |
2022-06-25 | Remove more unused LOD stuff | makamys | |
2022-06-25 | Add debug keybind to speed up renderer update rate | makamys | |
2022-06-25 | Remove more LOD stuff | makamys | |
2022-06-25 | Clean up in ChunkMesh | makamys | |
2022-06-25 | DESTROOOOY | makamys | |
Delete unused LOD stuff. I can always restore it from Git history if I need it later. | |||
2022-06-24 | Optimize some stuff in the CPU world | makamys | |
Increases FPS from 550 to 600 when rendering 0 meshes. (which means, overhead has been reduced) | |||
2022-06-24 | Make sorting gooder | makamys | |
2022-06-24 | Add keybind for reloading renderers | makamys | |
2022-06-24 | Leave alpha out of the fragment shader calculations in pass 1 | makamys | |
Improves FPS from 400 to 420 in savanna | |||
2022-06-23 | Add debug key shortcut to dump texture atlas | makamys | |
2022-06-23 | Make short UV more accurate | makamys | |
2022-06-23 | Make UV shortification disableable | makamys | |
2022-06-23 | Store UV as short | makamys | |
Increases framerate a lil bit. | |||
2022-06-23 | Don't store megaquad info if chunk simplification is disabled | makamys | |
Reduces memory usage by a bit. Doesn't seem to affect FPS. | |||
2022-06-23 | Reimplement face culling in a more lightweight way | makamys | |
| Test | Meshes rendered | Quads rendered | FPS (854x480) | FPS (1920x1080) | -------------------------------------------------------------------------------------- | No culling | 1159 | 601k | 580 | 510 | | Culling (old) | 3066 | 298k | 450 | 450 | | Culling (new) | 1679 | 298k | 530 | 530 | | |||
2022-06-23 | Move index buffer population to the Mesh class | makamys | |
2022-06-23 | Remove CullableMeshCollection | makamys | |
2022-06-22 | Make GC lazy when the buffer is barely fragmented | makamys | |
I'm not sure how much this improves performance. | |||
2022-06-22 | Fix renderer not getting destroyed properly | makamys | |
2022-06-22 | Shut up | makamys | |
2022-06-22 | Unload regions when they are empty, not when they are "far" away | makamys | |
2022-06-22 | Fix memory leak | makamys | |
Meshes wouldn't get unloaded properly if they were never sent to the GPU, or if they are transparent. | |||
2022-06-22 | Increase GC rate if the remaining free space is low | makamys | |
Fixes buffer getting full when FPS limit is set to 30 |