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2022-06-20
Fix OptiFine fast render compat
makamys
2022-06-20
Clean up MeshQuad a little bit
makamys
2022-06-20
Rename squadron to megaquad
makamys
2022-06-20
Fix 2nd pass of quad merging not working
makamys
2022-06-19
Add workaround for fancy grass z-fighting
makamys
2022-06-19
Display number of rendered quads
makamys
2022-06-19
Merge foggy and fogless fragment shader
makamys
2022-06-19
Render quads instead of triangles
makamys
2022-06-19
Use wildcard static imports for GL things again
makamys
2022-06-11
Make disabling chunk simplification work again
makamys
2022-06-11
Improve F3 overlay
makamys
2022-06-11
Disable leftover mesh saving print
makamys
2022-06-10
Make wireframe apply to second render pass as well
makamys
2022-06-10
Mesh simplification works now
makamys
2022-06-10
me_no_understant
makamys
2022-06-10
uuh...
makamys
2022-06-10
Make wireframe a config option
makamys
2022-06-10
Add squadron-based position information to vertices
makamys
2022-06-10
Keep track of number of quads glued together
makamys
2022-06-10
Disable wireframe
makamys
2022-06-10
Merging sure does work now!
makamys
2022-06-10
coords wrong?
makamys
2022-06-10
quad merging sorta kinda works now
makamys
2022-06-10
mesh simplification WIP
makamys
2022-06-10
Fix log spam when loading a broken shader
makamys
2022-06-10
Fix bad triangulation (again??)
makamys
2022-06-09
Fix rounding error when sorting meshes
makamys
2022-06-09
Show message in chat when the VRAM gets full
makamys
2022-06-09
Rename loadShader to reloadShader
makamys
2022-06-09
Implement config hot swapping, organize configs more
makamys
2022-06-09
Tweak config names, defaults and comments
makamys
2022-06-09
Move configs to Config class
makamys
2022-06-09
Organize imports
makamys
2022-06-09
Move some unused classes to lod package
makamys
2022-06-09
Add javadoc for some key classes
makamys
2022-06-09
Rebrand pt.2: Rename things in code
makamys
2022-06-09
Rebrand pt. 1: Rename mod to Neodymium
makamys