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Author
2022-06-27
Improve F3 overlay: indicate if renderer is disabled, add color
makamys
2022-06-27
integrate the debug text with the forge debug text rendering system
FalsePattern
2022-06-26
Re-enable renderer in Nether
makamys
2022-06-26
Fix NPE when travelling between Nether and Overworld
makamys
2022-06-25
Tweak default configs
makamys
2022-06-25
Gotta rename the stuff
makamys
2022-06-25
Fix indentation
makamys
2022-06-25
Remove more unused LOD stuff
makamys
2022-06-25
Implement OF Fast Render compat properly
makamys
2022-06-25
Tweak setting comments
makamys
2022-06-25
Rewrite config if mod version has changed
makamys
2022-06-25
Replace 'OpenGL 1.2!' splash with 'OpenGL 3.3!'
makamys
2022-06-25
Add debug keybind to speed up renderer update rate
makamys
2022-06-25
Remove more LOD stuff
makamys
2022-06-25
Clean up in ChunkMesh
makamys
2022-06-25
DESTROOOOY
makamys
2022-06-24
Optimize some stuff in the CPU world
makamys
2022-06-24
Make sorting gooder
makamys
2022-06-24
Add keybind for reloading renderers
makamys
2022-06-24
Leave alpha out of the fragment shader calculations in pass 1
makamys
2022-06-24
Tweak some configs
makamys
2022-06-23
Disable UV shortification by default
makamys
2022-06-23
Make short UV even more accurate by rounding it
makamys
2022-06-23
Add debug key shortcut to dump texture atlas
makamys
2022-06-23
Make short UV more accurate
makamys
2022-06-23
Make chunk simplification work again
makamys
2022-06-23
Reload renderer when certain configs are changed
makamys
2022-06-23
Make UV shortification disableable
makamys
2022-06-23
Store UV as short
makamys
2022-06-23
Don't store megaquad info if chunk simplification is disabled
makamys
2022-06-23
Tweak configs
makamys
2022-06-23
Reimplement face culling in a more lightweight way
makamys
2022-06-23
Remove unused ChunkMesh constructor
makamys
2022-06-23
Move index buffer population to the Mesh class
makamys
2022-06-23
Remove CullableMeshCollection
makamys
2022-06-22
Make GC lazy when the buffer is barely fragmented
makamys
2022-06-22
Fix renderer not getting destroyed properly
makamys
2022-06-22
Fix `enabled` config option not working properly when disabled
makamys
2022-06-22
Reload NeoRenderer when the world renderers are reloaded
makamys
2022-06-22
Shut up
makamys
2022-06-22
Unload regions when they are empty, not when they are "far" away
makamys
2022-06-22
Fix memory leak
makamys
2022-06-22
Increase GC rate if the remaining free space is low
makamys
2022-06-22
Count used VRAM properly
makamys
2022-06-22
Use preprocessor macros in shader
makamys
2022-06-21
Tweak quad count debug text
makamys
2022-06-21
Add update check via MCLib
makamys
2022-06-21
Don't merge non-rectangles
makamys
2022-06-21
Only count actually used VRAM
makamys
2022-06-21
Optimize chunk simplification
makamys
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