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Author
2022-06-22
Use preprocessor macros in shader
makamys
2022-06-20
Fix lava rendering
makamys
2022-06-20
Rename squadron to megaquad
makamys
2022-06-19
Merge foggy and fogless fragment shader
makamys
2022-06-19
Make fog work again
makamys
2022-06-11
Clean up fragment shader
makamys
2022-06-10
Mesh simplification works now
makamys
2022-06-10
me_no_understant
makamys
2022-06-10
uuh...
makamys
2022-06-09
Rebrand pt. 1: Rename mod to Neodymium
makamys
2022-06-08
Optimize fog
makamys
2022-06-08
Rename DaColor to Color
makamys
2022-06-08
Reenable fog but add option to disable it
makamys
2022-06-07
Add dirty quick fix for wrong Y coordinates
makamys
2022-06-06
Move Tessellator#toChunkMesh to ChunkMesh class
makamys
2022-06-04
Remove the hecking fog
makamys
2022-06-04
Migrate to generic buildscript
makamys
2022-06-03
Make it work without OptiFine
makamys
2022-06-03
Remove leftover MixinSoundManager
makamys
2021-06-16
Fix LOD chunks loading from wrong coordinate when entering new dimension
makamys
2021-06-04
Add option to force vanilla temperature algorithm, fixes SS incompatibility
makamys
2021-05-09
Patch RenderBlocks to not render sides of water on the edge of the world
makamys
2021-05-07
Refactor MyRenderer to use a singleton instead of being static
makamys
2021-05-07
Port mod from MCP to Forge!
makamys
2021-05-06
Print farPlaneDistance in setupCameraTransform
makamys
2021-05-06
Initial commit (basic Mixin setup)
makamys