Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-18 | Improve handling of VRAM fullness | makamys | |
Now the renderer gets reloaded, and Neodymium only gets disabled if the VRAM repeatedly gets full in a short span of time. | |||
2023-03-18 | Fix error when config file doesn't exist yet | makamys | |
2023-03-18 | Add command to print incompatibilities in chat | makamys | |
2023-03-18 | Lock certain debug features behind creative mode | makamys | |
2023-02-10 | Fix FC compat causing NPE | makamys | |
Happened with the following mod list: _unimixins-compat-1.7.10-0.1.jar _unimixins-gtnhmixins-1.7.10-0.1+2.1.9.jar _unimixins-mixin-1.7.10-0.1+unimix-0.11.6.jar _unimixins-mixingasm-1.7.10-0.1+0.2.2.jar _unimixins-spongemixins-1.7.10-0.1+gtnh-2.0.1.jar fastcraft-1.25.jar neodymium-1.7.10-0.1.6-7-gd46b730+nomixin.jar | |||
2023-02-09 | I forgor | makamys | |
2023-02-09 | Move constants to Constants class | makamys | |
Fixes crash with something (AppleCore? WitchingGadgets? Hodgepodge?) | |||
2023-02-09 | Add FastCraft compat by pretending to be OptiFine | makamys | |
2022-09-21 | Give some methods in MixinRenderGlobal clearer names | makamys | |
2022-09-21 | Fix a hook in MixinRenderGlobal being incompatible with DragonAPI | makamys | |
cc #9 | |||
2022-08-19 | Add option to not print rendering errors | makamys | |
2022-08-19 | Make error logging more verbose | makamys | |
2022-08-14 | Fix small quads (e.g. snow) having incorrect normals | makamys | |
2022-08-14 | Disable vanilla chunk mesh construction | makamys | |
Improves chunk update performance | |||
2022-07-18 | Add option to not render unaligned quads past a distance | makamys | |
2022-07-17 | Scale mesh index arrays by amount of allocated VRAM | makamys | |
2022-07-17 | Fix not being able to allocate over 2048 MB of VRAM | makamys | |
2022-07-15 | Clean up | makamys | |
2022-07-15 | O(O)F | makamys | |
2022-07-15 | Add `auto` option to renderFog, which respects GL setting | makamys | |
2022-07-15 | Warn if chunk mesh uses normals and GL lighting is enabled | makamys | |
(cc #5) | |||
2022-07-12 | Don't warn in chat about incompatibilities | makamys | |
2022-07-11 | Turn triangles into quads | makamys | |
Normals are ignored for now. End of fix for #5 | |||
2022-07-11 | Improve error logging | makamys | |
2022-07-11 | Be able to capture chunk meshes consisting of multiple tessellations | makamys | |
Start of fix for #5 | |||
2022-07-11 | Respect isVisible field of world renderers | makamys | |
Adds compatibility with ArchaicFix's occlusion tweak, and reduces performance penalty of Advanced OpenGL. | |||
2022-06-30 | Change splash to not assume 3.3 will be supported | makamys | |
2022-06-30 | Update warnings immediately when Advanced OpenGL setting is changed | makamys | |
2022-06-30 | Remove unused imports | makamys | |
2022-06-30 | Move configgy classes to config package | makamys | |
2022-06-30 | Fix not getting enabled when shaders are turned off in-game | makamys | |
2022-06-30 | Make names in config GUI more human readable | makamys | |
2022-06-30 | Add simple config GUI | makamys | |
2022-06-30 | Fix renderer trying to get created every frame that it's disabled | makamys | |
2022-06-30 | Warn if incompatibilities are detected | makamys | |
2022-06-30 | Refactor chat message helper | makamys | |
2022-06-30 | Force fog underwater even if fog is disabled | makamys | |
2022-06-30 | Implement exponential fog | makamys | |
2022-06-30 | Clean up vertex shader | makamys | |
2022-06-30 | Fix meshes not disappearing properly when emptied of blocks | makamys | |
2022-06-30 | Make fog occlusion usable without fog | makamys | |
For that extra performance | |||
2022-06-30 | Add fog occlusion | makamys | |
Reduced mesh count from 2529 to 2185 on Normal render distance in one scene | |||
2022-06-30 | Make mixin members less conflict-prone | makamys | |
From my testing, @Unique does its job for methods, but not fields, so I manually prefixed fields. | |||
2022-06-30 | Update meshes on `updateRenderersSort`, too | makamys | |
Fixes incorrect water rendering | |||
2022-06-30 | Don't do face culling for translucent quads | makamys | |
Order matters when quads are translucent. Partial fix for incorrect water rendering. | |||
2022-06-30 | Clean up eye coordinate variables | makamys | |
2022-06-30 | Take camera transform into account when culling faces | makamys | |
Fixes incorrect culling in third person (#4) | |||
2022-06-30 | Integrate properly with MC's render pass system | makamys | |
Fixes underwater entities being invisible | |||
2022-06-27 | Fix crash when joining a server | makamys | |
2022-06-27 | Triangulator compatiblity tweak | FalsePattern | |