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2022-06-07Improve Util#intBufferToArray, add Util#floatBufferToArraymakamys
2022-06-07Don't allocate memory if it's fullmakamys
2022-06-07Add GPU memory debuggermakamys
2022-06-07Factor out GPU memory management into separate classmakamys
2022-06-07Make triangulation same as vanillamakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-07Don't use MeshQuads when mesh optimization is disabledmakamys
Fixes some rendering issues (like cacti on chunk corners, and missing bottom faces) and improves performance, when optimization is not enabled.
2022-06-06Comment out save/loadmakamys
2022-06-06Fix meshes not becoming invisible once deletedmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-06Improve keyboard handlingmakamys
V: Toggle world rendering F: Switch between vanilla renderer and my renderer Only accept keyboard presses if no gui is active
2022-06-04Remove the hecking fogmakamys
It was the cause of the poor performance. Now the mod consistently gives a substantial FPS boost compared to OptiFine alone.
2022-06-04Add debug feature enabling overriding resource files externallymakamys
2022-06-04Watch chunk visibility via hooks instead of pollingmakamys
Increases fps from 340 to 360 when rendering nothing
2022-06-04Remove unnecessary buffer usagemakamys
2022-06-04Fix sort frequency not getting set properlymakamys
2022-06-04Fix saving not getting disabled properlymakamys
2022-06-04Reuse buffersmakamys
The microoptimization hath begun
2022-06-04Add options to disable serialization and change sort frequencymakamys
2022-06-04Add option to limit number of meshes rendered per framemakamys
2022-06-04Reload shader if R is pressedmakamys
2022-06-04Cull chunksmakamys
The LODMod.hideUnderVanillaChunks = true case is handled like garbo still, but I don't care about it right now
2022-06-04Show number of rendered meshes in f3makamys
2022-06-04Fix(?) chunk mesh sorting, and sort solid meshes as wellmakamys
This didn't seem to change anything, though
2022-06-04Tick meshesmakamys
2022-06-04Make visibility and sentness to gpu independentmakamys
2022-06-04Refactor mesh gpu status to be an enummakamys
2022-06-04Migrate to generic buildscriptmakamys
2022-06-03Detect OptiFine fast render properlymakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add optimizeChunkMeshes optionmakamys
2022-06-03Add more options to enable usage as renderer replacermakamys
2022-06-03Remove leftover MixinSoundManagermakamys
2022-06-03Fix setupCameraTransform injection?makamys
This was an uncommitted change
2021-06-20Add farPlaneDistanceMultiplier to configmakamys
2021-06-20Fix fogStart and fogEnd config options doing nothingmakamys
2021-06-16Fix LOD chunks loading from wrong coordinate when entering new dimensionmakamys
2021-06-16Don't enable renderer in hell worlds (e.g. nether)makamys
2021-06-16Fix mod breaking when travelling between dimensionsmakamys
2021-06-16Fix wrong mixin target in MixinWorldRenderermakamys
2021-06-04Make WorldRenderer safermakamys
I got NPEs here, this should fix it
2021-06-04Add option to force vanilla temperature algorithm, fixes SS incompatibilitymakamys
Serene Seasons changes biomes to be colder in certain seasons, making LODMod think there should be snow there, while no snow is actually generated. Setting this config option to true fixes this mismatch.
2021-06-02Reduce simple mesh tricountmakamys
2021-05-30better GC printmakamys
2021-05-30rename onWorldUnload to onServerTickmakamys
2021-05-29Move debug mode toggle to config file, config max simple mesh heightmakamys
2021-05-25Use renderViewEntity for getting player locationmakamys
Fixes an IndexOutOfBoundsException that happened when I died (I guess the player list is empty while you're respawning)
2021-05-24Fix snow disappearing when it's nearbymakamys
2021-05-24Add config options for fog start and end, and mod enablednessmakamys