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2022-06-08Fix culling not working until you spin the camera aroundmakamys
2022-06-08Fix NPE when moving forward and GC runsmakamys
2022-06-08Make VRAM buffer size configurable for realmakamys
2022-06-08Reenable fog but add option to disable itmakamys
2022-06-08Fix NPE in sendMeshToGPUmakamys
2022-06-08add konfig for VRAM buffer size and GC ratemakamys
2022-06-08Recover from full VRAMmakamys
2022-06-07Increase GC ratemakamys
2022-06-07Actually disable simple meshesmakamys
2022-06-07Fix crash when opening GPU mem debuggermakamys
2022-06-07Fix mesh trackingmakamys
2022-06-07Make mesh tracking better/worsemakamys
2022-06-07Try to allocate memory in gap firstmakamys
2022-06-07Make GPU debugger a bit prettiermakamys
2022-06-07Make GC timing frame-based and more evenly distributedmakamys
2022-06-07Fix meshes not getting deleted when their world renderers are deletedmakamys
2022-06-07Fix infinite loop in GCmakamys
2022-06-07Incremental GCmakamys
2022-06-07Improve Util#intBufferToArray, add Util#floatBufferToArraymakamys
2022-06-07Don't allocate memory if it's fullmakamys
2022-06-07Add GPU memory debuggermakamys
2022-06-07Factor out GPU memory management into separate classmakamys
2022-06-07Make triangulation same as vanillamakamys
2022-06-07Add dirty quick fix for wrong Y coordinatesmakamys
2022-06-07Don't use MeshQuads when mesh optimization is disabledmakamys
2022-06-06Comment out save/loadmakamys
2022-06-06Fix meshes not becoming invisible once deletedmakamys
2022-06-06Move Tessellator#toChunkMesh to ChunkMesh classmakamys
2022-06-06Improve keyboard handlingmakamys
2022-06-04Remove the hecking fogmakamys
2022-06-04Add debug feature enabling overriding resource files externallymakamys
2022-06-04Watch chunk visibility via hooks instead of pollingmakamys
2022-06-04Remove unnecessary buffer usagemakamys
2022-06-04Fix sort frequency not getting set properlymakamys
2022-06-04Fix saving not getting disabled properlymakamys
2022-06-04Reuse buffersmakamys
2022-06-04Add options to disable serialization and change sort frequencymakamys
2022-06-04Add option to limit number of meshes rendered per framemakamys
2022-06-04Reload shader if R is pressedmakamys
2022-06-04Cull chunksmakamys
2022-06-04Show number of rendered meshes in f3makamys
2022-06-04Fix(?) chunk mesh sorting, and sort solid meshes as wellmakamys
2022-06-04Tick meshesmakamys
2022-06-04Make visibility and sentness to gpu independentmakamys
2022-06-04Refactor mesh gpu status to be an enummakamys
2022-06-04Migrate to generic buildscriptmakamys
2022-06-03Detect OptiFine fast render properlymakamys
2022-06-03Make it work without OptiFinemakamys
2022-06-03Make it work with fast rendermakamys
2022-06-03Add optimizeChunkMeshes optionmakamys