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package makamys.lodmod.renderer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NBTBase;
public abstract class Mesh {
public ByteBuffer buffer;
public int quadCount;
public boolean visible;
public boolean pendingGPUDelete;
public int iFirst = -1, iCount = -1;
public int offset = -1;
public int pass;
public abstract int getStride();
public abstract double distSq(Entity player);
}
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