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authorWyvest <45589059+Wyvest@users.noreply.github.com>2022-07-21 04:04:48 +0900
committerGitHub <noreply@github.com>2022-07-20 20:04:48 +0100
commitf06946c01b2c8f210b398a16610c260eca093a8b (patch)
tree22bda7a5e9b0a1e7370ff2b1e74fc7c9e4035379 /src/main/java/cc/polyfrost/oneconfig/utils/gui
parentff2ead62333e90b61e05c8cb6a91f692fcf30805 (diff)
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HUD Improvements, 1.16 port, fix NanoVG with ARM (#52)
* egg 1 * separate Hud from background stuff * 1984 This reverts commit 9ae517d57bbd495d30d35cb1cbfe81a03556e6bd. * hitboxes woo!!!!! * Revert "hitboxes woo!!!!!" This reverts commit 405d32d17df3c83f2e79eddf0de853f7279767a6. * padding * allow position to go slightly off the screen * stop using ints for ABSOLUTELY EVERYTHING, DIAMOND ... fix vigilance compat not setting color * start on new pos system * some stuff * finish new position system * api momento * 1.16.2 fabric port * start on hud gui * temp remove 1.16.2 fabric since it doesn't compile * fix fabric build * hud gui stuff * apiDump * fix fabric build 2 * so true * selecting stuff * scaling + other small things * More protecting * fix nanovg not working with macOS ARM move OneConfig.preLaunch to OneConfigInit * clean up OneUIScreen make kotlin version of TestNanoVGGui * make keybinds have runnable by default * rollback keybind things * merge master into hud-improvements (#55) * Release workflow (#53) * release workflow * update normal version to hash * fix * fix naming * fix some stuff * fix version thing * switch to number from hash * Release workflow (#54) * release workflow * update normal version to hash * fix * fix naming * fix some stuff * fix version thing * switch to number from hash * Maybe epic fixo * gotta love those Java principles * Revert "gotta love those Java principles", wrong branch This reverts commit 333d8b2ad8941790c13c4bfe0777fbd203d463e5. * start on snapping * Finish snapping * stop including mixin by default on legacy versions this breaks builds if the mod itself does not use mixin * merge draw and drawExample * fix gradle publish * Some fixes * Api DUmpidy * Help subcommand impovments (#59) * Made the overall look of the "help" subcommand better + added the ability to change the colour for the command overall + each individual SubCommand * Made the alliases show batter + added support for to show subcommand aliasses * mr deliverer didnt reply but whatever, added a space between command/subcommand and alliasses Co-authored-by: pinkulu <pinkulumc@gmail.com> * fix file not overwriting toJavaColor * Fix full shadow not scaling correctly Co-authored-by: DeDiamondPro <67508414+DeDiamondPro@users.noreply.github.com> Co-authored-by: nxtdaydelivery <12willettsh@gmail.com> Co-authored-by: pinkulu <56201697+pinkulu@users.noreply.github.com> Co-authored-by: pinkulu <pinkulumc@gmail.com>
Diffstat (limited to 'src/main/java/cc/polyfrost/oneconfig/utils/gui')
-rw-r--r--src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java1
-rw-r--r--src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java39
2 files changed, 12 insertions, 28 deletions
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java
index 63203e4..969654e 100644
--- a/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java
+++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java
@@ -24,7 +24,6 @@ public final class GuiUtils {
* Displays a screen after a tick, preventing mouse sync issues.
*
* @param screen the screen to display.
- * @deprecated Not actually deprecated, but should not be used.
*/
@Deprecated
public static void displayScreen(Object screen) {
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java
index 2dd961e..6a64251 100644
--- a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java
+++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java
@@ -37,16 +37,12 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
}
@Override
- public void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
+ public final void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
super.onDrawScreen(matrixStack, mouseX, mouseY, partialTicks);
RenderManager.setupAndDraw(ignoreMinecraftScale(), vg -> draw(vg, partialTicks));
mouseDown = Platform.getMousePlatform().isButtonDown(0);
}
- /**
- * This method is called when the screen is first opened. You can use it to set variables, initialize things, etc.
- */
- public abstract void onScreenOpen();
/**
* Use this method to draw things on the screen. It is called every render tick, and has a handy <code>vg</code> (NanoVG context) that can be used with the {@link RenderManager} to draw things.
@@ -59,18 +55,7 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
public abstract void draw(long vg, float partialTicks);
/**
- * This method is called when the screen is closed. You can use it to clean up things, etc.
- */
- @Override
- public abstract void onScreenClose();
-
- @Override
- public void initScreen(int width, int height) {
- onScreenOpen();
- }
-
- /**
- * Use this method to set weather or not to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering.
+ * Use this method to set whether to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering.
*/
public boolean ignoreMinecraftScale() {
return true;
@@ -79,42 +64,37 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
/**
* Get the current x position of the mouse.
*/
- public int getMouseX() {
+ protected float getMouseX() {
return InputUtils.mouseX();
}
/**
* Get the current y position of the mouse.
*/
- public int getMouseY() {
+ protected float getMouseY() {
return InputUtils.mouseY();
}
- @Override
- public void onMouseClicked(double mouseX, double mouseY, int mouseButton) {
- super.onMouseClicked(mouseX, mouseY, mouseButton);
- }
-
/**
* Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
*
* @param ignoreBlockClicks whether to ignore the current click blocker.
*/
- public boolean isClicked(boolean ignoreBlockClicks) {
+ protected boolean isClicked(boolean ignoreBlockClicks) {
return mouseDown && !Platform.getMousePlatform().isButtonDown(0) && (!blockClicks || ignoreBlockClicks);
}
/**
* Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
*/
- public boolean isClicked() {
+ protected boolean isClicked() {
return isClicked(false);
}
/**
* Retrieve weather or not the mouse is currently down. Will constantly return true if its clicked. See {@link #isClicked()} for a method that only executes once per tick.
*/
- public boolean isMouseDown() {
+ protected boolean isMouseDown() {
return Platform.getMousePlatform().isButtonDown(0);
}
@@ -131,4 +111,9 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
public boolean isBlockingClicks() {
return blockClicks;
}
+
+ @Override
+ public boolean doesGuiPauseGame() {
+ return false;
+ }
}