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Diffstat (limited to 'src/main/java/cc/polyfrost/oneconfig/utils/gui')
-rw-r--r--src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java1
-rw-r--r--src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java39
2 files changed, 12 insertions, 28 deletions
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java
index 63203e4..969654e 100644
--- a/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java
+++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java
@@ -24,7 +24,6 @@ public final class GuiUtils {
* Displays a screen after a tick, preventing mouse sync issues.
*
* @param screen the screen to display.
- * @deprecated Not actually deprecated, but should not be used.
*/
@Deprecated
public static void displayScreen(Object screen) {
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java
index 2dd961e..6a64251 100644
--- a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java
+++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java
@@ -37,16 +37,12 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
}
@Override
- public void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
+ public final void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) {
super.onDrawScreen(matrixStack, mouseX, mouseY, partialTicks);
RenderManager.setupAndDraw(ignoreMinecraftScale(), vg -> draw(vg, partialTicks));
mouseDown = Platform.getMousePlatform().isButtonDown(0);
}
- /**
- * This method is called when the screen is first opened. You can use it to set variables, initialize things, etc.
- */
- public abstract void onScreenOpen();
/**
* Use this method to draw things on the screen. It is called every render tick, and has a handy <code>vg</code> (NanoVG context) that can be used with the {@link RenderManager} to draw things.
@@ -59,18 +55,7 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
public abstract void draw(long vg, float partialTicks);
/**
- * This method is called when the screen is closed. You can use it to clean up things, etc.
- */
- @Override
- public abstract void onScreenClose();
-
- @Override
- public void initScreen(int width, int height) {
- onScreenOpen();
- }
-
- /**
- * Use this method to set weather or not to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering.
+ * Use this method to set whether to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering.
*/
public boolean ignoreMinecraftScale() {
return true;
@@ -79,42 +64,37 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
/**
* Get the current x position of the mouse.
*/
- public int getMouseX() {
+ protected float getMouseX() {
return InputUtils.mouseX();
}
/**
* Get the current y position of the mouse.
*/
- public int getMouseY() {
+ protected float getMouseY() {
return InputUtils.mouseY();
}
- @Override
- public void onMouseClicked(double mouseX, double mouseY, int mouseButton) {
- super.onMouseClicked(mouseX, mouseY, mouseButton);
- }
-
/**
* Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
*
* @param ignoreBlockClicks whether to ignore the current click blocker.
*/
- public boolean isClicked(boolean ignoreBlockClicks) {
+ protected boolean isClicked(boolean ignoreBlockClicks) {
return mouseDown && !Platform.getMousePlatform().isButtonDown(0) && (!blockClicks || ignoreBlockClicks);
}
/**
* Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful)
*/
- public boolean isClicked() {
+ protected boolean isClicked() {
return isClicked(false);
}
/**
* Retrieve weather or not the mouse is currently down. Will constantly return true if its clicked. See {@link #isClicked()} for a method that only executes once per tick.
*/
- public boolean isMouseDown() {
+ protected boolean isMouseDown() {
return Platform.getMousePlatform().isButtonDown(0);
}
@@ -131,4 +111,9 @@ public abstract class OneUIScreen extends UScreen implements GuiPause {
public boolean isBlockingClicks() {
return blockClicks;
}
+
+ @Override
+ public boolean doesGuiPauseGame() {
+ return false;
+ }
}