diff options
Diffstat (limited to 'src/main/java/cc/polyfrost/oneconfig/utils/gui')
-rw-r--r-- | src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java | 1 | ||||
-rw-r--r-- | src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java | 39 |
2 files changed, 12 insertions, 28 deletions
diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java index 63203e4..969654e 100644 --- a/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java +++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/GuiUtils.java @@ -24,7 +24,6 @@ public final class GuiUtils { * Displays a screen after a tick, preventing mouse sync issues. * * @param screen the screen to display. - * @deprecated Not actually deprecated, but should not be used. */ @Deprecated public static void displayScreen(Object screen) { diff --git a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java index 2dd961e..6a64251 100644 --- a/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java +++ b/src/main/java/cc/polyfrost/oneconfig/utils/gui/OneUIScreen.java @@ -37,16 +37,12 @@ public abstract class OneUIScreen extends UScreen implements GuiPause { } @Override - public void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { + public final void onDrawScreen(@NotNull UMatrixStack matrixStack, int mouseX, int mouseY, float partialTicks) { super.onDrawScreen(matrixStack, mouseX, mouseY, partialTicks); RenderManager.setupAndDraw(ignoreMinecraftScale(), vg -> draw(vg, partialTicks)); mouseDown = Platform.getMousePlatform().isButtonDown(0); } - /** - * This method is called when the screen is first opened. You can use it to set variables, initialize things, etc. - */ - public abstract void onScreenOpen(); /** * Use this method to draw things on the screen. It is called every render tick, and has a handy <code>vg</code> (NanoVG context) that can be used with the {@link RenderManager} to draw things. @@ -59,18 +55,7 @@ public abstract class OneUIScreen extends UScreen implements GuiPause { public abstract void draw(long vg, float partialTicks); /** - * This method is called when the screen is closed. You can use it to clean up things, etc. - */ - @Override - public abstract void onScreenClose(); - - @Override - public void initScreen(int width, int height) { - onScreenOpen(); - } - - /** - * Use this method to set weather or not to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering. + * Use this method to set whether to use the Minecraft scale on the GUI. Its default is true, and that is recommended for the NanoVG rendering. */ public boolean ignoreMinecraftScale() { return true; @@ -79,42 +64,37 @@ public abstract class OneUIScreen extends UScreen implements GuiPause { /** * Get the current x position of the mouse. */ - public int getMouseX() { + protected float getMouseX() { return InputUtils.mouseX(); } /** * Get the current y position of the mouse. */ - public int getMouseY() { + protected float getMouseY() { return InputUtils.mouseY(); } - @Override - public void onMouseClicked(double mouseX, double mouseY, int mouseButton) { - super.onMouseClicked(mouseX, mouseY, mouseButton); - } - /** * Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful) * * @param ignoreBlockClicks whether to ignore the current click blocker. */ - public boolean isClicked(boolean ignoreBlockClicks) { + protected boolean isClicked(boolean ignoreBlockClicks) { return mouseDown && !Platform.getMousePlatform().isButtonDown(0) && (!blockClicks || ignoreBlockClicks); } /** * Retrieve the click status of the mouse. This method uses a boolean to store the status of the mouse, so it will only return true once per click. (very useful) */ - public boolean isClicked() { + protected boolean isClicked() { return isClicked(false); } /** * Retrieve weather or not the mouse is currently down. Will constantly return true if its clicked. See {@link #isClicked()} for a method that only executes once per tick. */ - public boolean isMouseDown() { + protected boolean isMouseDown() { return Platform.getMousePlatform().isButtonDown(0); } @@ -131,4 +111,9 @@ public abstract class OneUIScreen extends UScreen implements GuiPause { public boolean isBlockingClicks() { return blockClicks; } + + @Override + public boolean doesGuiPauseGame() { + return false; + } } |