diff options
Diffstat (limited to 'src/main/resources/assets/minecraft/shaders/program')
-rw-r--r-- | src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh | 33 | ||||
-rw-r--r-- | src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json | 21 |
2 files changed, 54 insertions, 0 deletions
diff --git a/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh new file mode 100644 index 0000000..5539f39 --- /dev/null +++ b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.fsh @@ -0,0 +1,33 @@ +#version 120 + +uniform sampler2D DiffuseSampler; + +varying vec2 texCoord; +varying vec2 oneTexel; + +uniform vec2 InSize; + +uniform vec2 BlurDir; +uniform float Radius; +uniform float Progress; + +void main() { + vec4 blurred = vec4(0.0); + float totalStrength = 0.0; + float totalAlpha = 0.0; + float totalSamples = 0.0; + float progRadius = floor(Radius * Progress); + for(float r = -progRadius; r <= progRadius; r += 1.0) { + vec4 sample = texture2D(DiffuseSampler, texCoord + oneTexel * r * BlurDir); + + // Accumulate average alpha + totalAlpha = totalAlpha + sample.a; + totalSamples = totalSamples + 1.0; + + // Accumulate smoothed blur + float strength = 1.0 - abs(r / progRadius); + totalStrength = totalStrength + strength; + blurred = blurred + sample; + } + gl_FragColor = vec4(blurred.rgb / (progRadius * 2.0 + 1.0), totalAlpha); +} diff --git a/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json new file mode 100644 index 0000000..3d09d02 --- /dev/null +++ b/src/main/resources/assets/minecraft/shaders/program/fade_in_blur.json @@ -0,0 +1,21 @@ +{ + "blend": { + "func": "add", + "srcrgb": "one", + "dstrgb": "zero" + }, + "vertex": "sobel", + "fragment": "fade_in_blur", + "attributes": [ "Position" ], + "samplers": [ + { "name": "DiffuseSampler" } + ], + "uniforms": [ + { "name": "ProjMat", "type": "matrix4x4", "count": 16, "values": [ 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, + { "name": "InSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "OutSize", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "BlurDir", "type": "float", "count": 2, "values": [ 1.0, 1.0 ] }, + { "name": "Radius", "type": "float", "count": 1, "values": [ 5.0 ] }, + { "name": "Progress", "type": "float", "count": 1, "values": [ 0.0 ] } + ] +} |