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package cc.polyfrost.oneconfig.utils.gui;
import cc.polyfrost.oneconfig.events.EventManager;
import cc.polyfrost.oneconfig.events.event.RenderEvent;
import cc.polyfrost.oneconfig.events.event.Stage;
import cc.polyfrost.oneconfig.gui.OneConfigGui;
import cc.polyfrost.oneconfig.libs.eventbus.Subscribe;
import cc.polyfrost.oneconfig.libs.universal.UMinecraft;
import cc.polyfrost.oneconfig.libs.universal.UScreen;
import cc.polyfrost.oneconfig.utils.TickDelay;
import net.minecraft.client.gui.GuiScreen;
import java.util.Deque;
import java.util.Optional;
import java.util.concurrent.ConcurrentLinkedDeque;
/**
* A class containing utility methods for working with GuiScreens.
*/
public final class GuiUtils {
private static long time = -1L;
private static long deltaTime = 17L;
private static final Deque<Optional<GuiScreen>> screenQueue = new ConcurrentLinkedDeque<>();
static {
EventManager.INSTANCE.register(new GuiUtils());
}
/**
* Displays a screen after a tick, preventing mouse sync issues.
*
* @param screen the screen to display.
*/
public static void displayScreen(GuiScreen screen) {
displayScreen(screen, screen instanceof OneConfigGui ? 2 : 1);
}
/**
* Displays a screen after the specified amount of ticks.
*
* @param screen the screen to display.
* @param ticks the amount of ticks to wait for before displaying the screen.
*/
public static void displayScreen(GuiScreen screen, int ticks) {
Optional<GuiScreen> optional = Optional.of(screen);
screenQueue.add(optional);
new TickDelay(() -> {
UScreen.displayScreen(screen);
screenQueue.remove(optional);
}, ticks);
}
public static Deque<Optional<GuiScreen>> getScreenQueue() {
return screenQueue;
}
/**
* Close the current open GUI screen.
*/
public static void closeScreen() {
UScreen.displayScreen(null);
}
/**
* Gets the delta time (in milliseconds) between frames.
* <p><b>
* Not to be confused with Minecraft deltaTicks / renderPartialTicks, which can be gotten via
* {@link cc.polyfrost.oneconfig.events.event.TimerUpdateEvent}
* </b></p>
*
* @return the delta time.
*/
public static float getDeltaTime() {
return deltaTime;
}
@Subscribe
private void onRenderEvent(RenderEvent event) {
if (event.stage == Stage.START) {
if (time == -1) time = UMinecraft.getTime();
else {
long currentTime = UMinecraft.getTime();
deltaTime = currentTime - time;
time = currentTime;
}
}
}
}
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