diff options
author | Sefa Eyeoglu <contact@scrumplex.net> | 2023-01-24 14:37:40 +0100 |
---|---|---|
committer | Sefa Eyeoglu <contact@scrumplex.net> | 2023-01-24 14:40:17 +0100 |
commit | 6e841a3b7e5f9270b730a10d991433f37678818a (patch) | |
tree | 0b4f0a6c44b0464bb3eb1d44d94e90b1805fb262 /launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp | |
parent | 849b92665e0762a38a7e17403015e2b037318aec (diff) | |
parent | 16477a8f6c1fc646208b41b76598ce8e7a60369e (diff) | |
download | PrismLauncher-6e841a3b7e5f9270b730a10d991433f37678818a.tar.gz PrismLauncher-6e841a3b7e5f9270b730a10d991433f37678818a.tar.bz2 PrismLauncher-6e841a3b7e5f9270b730a10d991433f37678818a.zip |
Merge branch 'develop' into remove-updater
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
Diffstat (limited to 'launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp')
-rw-r--r-- | launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp b/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp new file mode 100644 index 00000000..a9949735 --- /dev/null +++ b/launcher/minecraft/mod/tasks/LocalShaderPackParseTask.cpp @@ -0,0 +1,113 @@ +// SPDX-FileCopyrightText: 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> +// +// SPDX-License-Identifier: GPL-3.0-only + +/* + * Prism Launcher - Minecraft Launcher + * Copyright (C) 2022 Rachel Powers <508861+Ryex@users.noreply.github.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, version 3. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include "LocalShaderPackParseTask.h" + +#include "FileSystem.h" + +#include <quazip/quazip.h> +#include <quazip/quazipdir.h> +#include <quazip/quazipfile.h> + +namespace ShaderPackUtils { + +bool process(ShaderPack& pack, ProcessingLevel level) +{ + switch (pack.type()) { + case ResourceType::FOLDER: + return ShaderPackUtils::processFolder(pack, level); + case ResourceType::ZIPFILE: + return ShaderPackUtils::processZIP(pack, level); + default: + qWarning() << "Invalid type for shader pack parse task!"; + return false; + } +} + +bool processFolder(ShaderPack& pack, ProcessingLevel level) +{ + Q_ASSERT(pack.type() == ResourceType::FOLDER); + + QFileInfo shaders_dir_info(FS::PathCombine(pack.fileinfo().filePath(), "shaders")); + if (!shaders_dir_info.exists() || !shaders_dir_info.isDir()) { + return false; // assets dir does not exists or isn't valid + } + pack.setPackFormat(ShaderPackFormat::VALID); + + if (level == ProcessingLevel::BasicInfoOnly) { + return true; // only need basic info already checked + } + + return true; // all tests passed +} + +bool processZIP(ShaderPack& pack, ProcessingLevel level) +{ + Q_ASSERT(pack.type() == ResourceType::ZIPFILE); + + QuaZip zip(pack.fileinfo().filePath()); + if (!zip.open(QuaZip::mdUnzip)) + return false; // can't open zip file + + QuaZipFile file(&zip); + + QuaZipDir zipDir(&zip); + if (!zipDir.exists("/shaders")) { + return false; // assets dir does not exists at zip root + } + pack.setPackFormat(ShaderPackFormat::VALID); + + if (level == ProcessingLevel::BasicInfoOnly) { + zip.close(); + return true; // only need basic info already checked + } + + zip.close(); + + return true; +} + +bool validate(QFileInfo file) +{ + ShaderPack sp{ file }; + return ShaderPackUtils::process(sp, ProcessingLevel::BasicInfoOnly) && sp.valid(); +} + +} // namespace ShaderPackUtils + +LocalShaderPackParseTask::LocalShaderPackParseTask(int token, ShaderPack& sp) : Task(nullptr, false), m_token(token), m_shader_pack(sp) {} + +bool LocalShaderPackParseTask::abort() +{ + m_aborted = true; + return true; +} + +void LocalShaderPackParseTask::executeTask() +{ + if (!ShaderPackUtils::process(m_shader_pack)) + return; + + if (m_aborted) + emitAborted(); + else + emitSucceeded(); +} |